2
Products
reviewed
0
Products
in account

Recent reviews by Pyfer

Showing 1-2 of 2 entries
No one has rated this review as helpful yet
93.5 hrs on record (62.0 hrs at review time)
Sir John phallustiff, and Skippy will bring Arasaka to their knees.
"Wake up Samurai, we've got a GPU to burn"
Posted 29 December, 2020.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1
30.1 hrs on record (8.4 hrs at review time)
My absolute favorite VR game to date. If you are a sucker for physics in games, THIS is for you.

The game-play in this is the exact reason I got into VR, the immersion is amazing with the level of detail in the textures, and the amount of objects you can interact with. I am a simple man, the entire reason I wanted to play VR games in the first place was so I am not bound to the same animations repeated over, and over. I love the fact that I can just hop into training in multiple locations, and setup any combat scenario I wish.

The weapons are fun depending on your play-style, but I personally love the approach of slapping, punching, and throwing people every which way i please. The choices of base weapons, and armors will keep you entertained for quiet a while, but to unlock all the equipment you'll need to play the campaign. The campaign itself is okay, but its just the standard arena rounds you expect from training but with tougher enemies as it progresses. This is also where you earn gold to buy and unlock more equipment for use in training.

PROS:
-Amazing physics; you can grab any object that's not nailed down, and use it however you please. You can grab an enemy on almost any point of their body, and the rag-doll physics are to die for. When I show this game to friends, I always make it a point after I see them using weapons only that you can just drop everything, and start throwing hands. Always brings a laugh.

-Immersive game-play; Great for getting your daily dose of rage treatment, and some exercise. While this game does have a campaign, I mainly find myself in training mode 90% of the time just doing absolute nonsense at the enemies expense. Ever beat a man to death with a spoon? Ever used an enemy as a shield against another enemy while you slap them around? The possibilities are the exact reason I love this game.

-Beautiful graphics; The world is very detailed, and so is the level of gore and physics. You can split their heads open, cut all their limbs off, rip out their hearts, you name it. The textures of the enemies, the objects, the weapons, and even your own body looks gorgeous. The lighting is also very detailed, and helps the whole immersion experience by a million.

-Runs like a champ; Not even kidding, I started playing this on a gtx 745 2GB before i upgraded and it still played with low settings (barring a pause here or there). Have a Gtx 1070 8GB now and it runs flawlessly at high settings.


CONS:
-Enemy AI could use some tweaks; Personally, I LOVE how the AI is for the most part, they are great for just watching sometimes as they'll trip hardcore on whatever you throw in front of them. My main gripe is that sometimes they're straight up scared of you, and keep backing away (Which let's be real if I saw a man slap my friends to death I would be too). They also all have the exact same swinging pattern, and animation so if you get used to it on one enemy, you will pretty much never get hit.

-No Mod Support currently; If you have Blade & Sorcery i'm sorry to tell you that you'll basically have to be used to a vanilla game again. I don't know if this is a Developer issue like not releasing mod kits or support, or if there is just a lack of interest as a whole in the community. I personally think this game would benefit IMMENSELY from mod support (I.e. New weapons, enemies, items, etc.)

-Missing some things; This is a seriously small gripe, but I want this to be said because I love this game, and I'm getting more people into it every day. The enemies NEED to have a different load-out. It's either Sword, and Shield, or just Sword. Would love to see an enemy using an actual 2 handed, or dual wielding. This is the same problem with the swinging pattern, once you get used to that load-out, you're basically god. The other main thing is I feel like there's a huge opportunity being missed with NO range type enemies/weapons. There is no pressing danger if you have an enemy that you're not closing the gap on. I understand why there is no human enemies as per lore, but the use of magic or bows would be fitting for skeleton and zombie enemies while adding another layer to game-play.

-There are some bugs in the current build; The one I come across most is no sound on startup (which you can just click on desktop in your steamVR menu, and it will re-enable sound to headset, easy fix). The only other bug I've came across is sometimes during a hard swing or just a weird turning of the wrist too fast, the wrist get all bent backwards, and I have to manually re-orientate my wrist in a weird fashion (honestly don't know whether this is hardware, or game related).

I know this sounds nit-picky as hell, but I just want this game to continue to get better with every update. Still my favorite game on steamVR too date.

TL;DR
Slap people to death, and throw pots at them. 9/10 - Would Banana again.
Posted 29 December, 2020. Last edited 29 December, 2020.
Was this review helpful? Yes No Funny Award
Showing 1-2 of 2 entries