𝐎𝐌𝐍𝐈𝐂𝐑𝐎𝐍
⌠𝐌𝐀𝐋𝐄⠀●⠀𝐋𝐕𝐋 𝟒𝟖⌡
 
 
◉ 𝐈 𝐧𝐨 𝐥𝐨𝐧𝐠𝐞𝐫 𝐚𝐜𝐜𝐞𝐩𝐭 𝐫𝐚𝐧𝐝𝐨𝐦 𝐟𝐫𝐢𝐞𝐧𝐝 𝐫𝐞𝐪𝐮𝐞𝐬𝐭𝐬.
◉ 𝟏. 𝐂𝐥𝐢𝐜𝐤 𝐚𝐧𝐝 𝐫𝐞𝐚𝐝 ⠀⠀⠀𝟐. 𝐨𝐧𝐥𝐲 𝐚𝐟𝐭𝐞𝐫 𝐲𝐨𝐮 𝐡𝐚𝐯𝐞 𝐫𝐞𝐚𝐝 𝟏. 𝐜𝐥𝐢𝐜𝐤 𝐭𝐡𝐞𝐫𝐞
⠀⠀⇓⠀⇓⠀⇓⠀⇓⠀⇓⠀⇓⠀⇓⠀⠀⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀⇒⠀ ⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Read this before sending me a friend request and leave me a comment somewhere with a reason why we should become friends. Otherwise I will simply ignore your request. Thank you !

◉ About me and Steam:
Steam is a gaming platform where I want to play and have fun, and I expect my friends to treat each other politely and respectfully. Political or religious statements do not belong here and I will not comment on or participate in such posts.

↪ Anyone who is friends with me will receive information from me about upcoming promotions/sales on Steam, can take part in game giveaways, get to read detailed reviews and of course also likes and comments.

I am a friendly, helpful, accommodating and peace-loving person who, like everyone else, has my bad moments. That's just part of it and no one is perfect.

My friends and the community are important to me and I actively take care of both.

✗ If you think you're perfect and always do everything right, you can skip a friend request. I do not accept friend collectors and those who only play free games and are not interested in any interactions. I am not a "jewel" that is displayed in the friends list just based on the level or the number of games.

↪ Steam is a hobby and I'm almost always online. I respond to messages without much delay. If there is something important to you that I unintentionally overlooked, write me a message and I'll be happy to catch up.

✗ But I also have a life outside of Steam and it's called work and family. If I don't feel like using Steam or I have something else to do, then so be it. The weekend belongs to my family and me and Steam is not a priority during this time.
Nobody here is obliged to do anything.

◉ Friends activity:
Due to the abundance of the feed, I have hidden a lot of things such as achievements, new games, videos and favorite items. In this case, those are things I don't comment on.

↪ I am usually very active. This means that I comment on a lot of things and rate them as well as possible, with the exceptions mentioned.

✗ I don't favor or share anything out of respect for friends who just don't want to see it in their feed. And stay away from the “rate 4, rate and comment 4 comments” nonsense.
I don't have to do anything. I can and do it, but only if I want to and, above all, only if I like it. I don't comment on anything related to nudity, porn, or anything outside of Steam.

◉ Shared content:
↪ I think it's great that things are shared here. So you see a lot of great things from other people that you wouldn't see otherwise.

✗ But I don't comment on this post and if I do, then only on the shared content.

◉ Reviews:
↪ For me, a review is an opinion about a game that I would also like to read.

✗ I will no longer comment on reviews that contain graphics, cooking recipes or other nonsense. Even a “good” or “bad” is not a statement that you can do anything with. A why should be included.

◉ Screenshots/Artworks
↪ I like to look at them and also like to rate and comment on them.

✗ I only comment on what I can see. If something is blurred or not available to me, there is no like or comment.

↪ If you can cope with all the things, I look forward to seeing you and you are very welcome

✗ If it's not what you're looking for, do us both a favor and leave it.

Thank you for reading !
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝐇𝐄𝐋𝐋𝐎 𝐀𝐍𝐃 𝐖𝐄𝐋𝐂𝐎𝐌𝐄 - 𝐆𝐋𝐀𝐃 𝐓𝐇𝐀𝐓 𝐘𝐎𝐔'𝐑𝐄 𝐇𝐄𝐑𝐄
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀––––––––––––––––––––––––⠀◎⠀–––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐑𝐄𝐀𝐃 "𝐕𝐈𝐄𝐖 𝐌𝐎𝐑𝐄 𝐈𝐍𝐅𝐎" 𝐁𝐄𝐅𝐎𝐑𝐄 𝐀𝐃𝐃𝐈𝐍𝐆 𝐌𝐄

⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐋𝐄𝐀𝐕𝐄 𝐀 𝐂𝐎𝐌𝐌𝐄𝐍𝐓 𝐀𝐍𝐃 𝐀 𝐑𝐄𝐀𝐒𝐎𝐍 𝐖𝐇𝐘 𝐖𝐄 𝐒𝐇𝐔𝐎𝐔𝐋𝐃 𝐁𝐄𝐂𝐎𝐌𝐄 𝐅𝐑𝐈𝐄𝐍𝐃𝐒
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝐈 𝐂𝐇𝐎𝐎𝐒𝐄 𝐌𝐘 𝐅𝐑𝐈𝐄𝐍𝐃𝐒 𝐂𝐀𝐑𝐄𝐅𝐔𝐋𝐋𝐘 – 𝐁𝐄𝐈𝐍𝐆 𝐀𝐂𝐓𝐈𝐕𝐄 𝐌𝐄𝐀𝐍𝐒 𝐍𝐎𝐓𝐇𝐈𝐍𝐆

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐈 𝐃𝐎 𝐍𝐎𝐓 𝐀𝐂𝐂𝐄𝐏𝐓 𝐅𝐑𝐈𝐄𝐍𝐃 𝐂𝐎𝐋𝐋𝐄𝐂𝐓𝐎𝐑𝐒 𝐀𝐍𝐃 𝐈 𝐀𝐌 𝐍𝐎𝐓 𝐈𝐍𝐓𝐄𝐑𝐄𝐒𝐓𝐄𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐈𝐍 𝐅𝐑𝐈𝐄𝐍𝐃𝐒 𝐖𝐇𝐎 𝐎𝐍𝐋𝐘 𝐏𝐋𝐀𝐘 𝐅𝐑𝐄𝐄 𝐆𝐀𝐌𝐄𝐒

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐇𝐀𝐕𝐄 𝐀 𝐏𝐔𝐁𝐋𝐈𝐂 𝐏𝐑𝐎𝐅𝐈𝐋𝐄

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐎𝐓𝐇𝐄𝐑𝐖𝐈𝐒𝐄 𝐈 𝐖𝐈𝐋𝐋 𝐈𝐆𝐍𝐎𝐑𝐄 𝐘𝐎𝐔𝐑 𝐑𝐄𝐐𝐔𝐄𝐒𝐓

⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––––––⠀𝐁𝐄𝐖𝐀𝐑𝐄⠀–––––––⠀◎⠀–––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝐀𝐍𝐘𝐎𝐍𝐄 𝐖𝐇𝐎 𝐂𝐎𝐏𝐘 𝐎𝐑 𝐒𝐓𝐄𝐀𝐋𝐒 𝐅𝐑𝐎𝐌 𝐎𝐓𝐇𝐄𝐑𝐒 𝐖𝐈𝐋𝐋 𝐁𝐄 𝐈𝐌𝐌𝐄𝐃𝐈𝐀𝐓𝐄𝐋𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀𝐃𝐄𝐋𝐄𝐓𝐄𝐃, 𝐁𝐋𝐎𝐂𝐊𝐄𝐃 𝐀𝐍𝐃 𝐑𝐄𝐏𝐎𝐑𝐓𝐄𝐃

⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––––⠀𝐀𝐃𝐃𝐈𝐓𝐈𝐎𝐍𝐀𝐋⠀–––––⠀◎⠀–––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐍𝐎 𝐁𝐄𝐆𝐆𝐈𝐍𝐆 - 𝐍𝐎 𝐆𝐑𝐎𝐔𝐏 𝐈𝐍𝐕𝐈𝐓𝐄𝐒 - 𝐍𝐎 𝐆𝐀𝐌𝐄 𝐈𝐍𝐕𝐈𝐓𝐄𝐒 - 𝐍𝐎 𝐓𝐑𝐀𝐃𝐄𝐒

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐍𝐎 𝐑𝐀𝐓𝐄 𝟒 𝐑𝐀𝐓𝐄 𝐀𝐍𝐃 𝐂𝐎𝐌𝐌𝐄𝐍𝐓 𝟒 𝐂𝐎𝐌𝐌𝐄𝐍𝐓 𝐏𝐑𝐎𝐌𝐏𝐓𝐒
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐍𝐎𝐁𝐎𝐃𝐘 𝐇𝐄𝐑𝐄 𝐈𝐒, 𝐀𝐍𝐃 𝐒𝐇𝐎𝐔𝐋𝐃 𝐍𝐎𝐓 𝐁𝐄, 𝐎𝐁𝐋𝐈𝐆𝐀𝐓𝐄𝐃 𝐓𝐎 𝐀𝐍𝐘𝐓𝐇𝐈𝐍𝐆

⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀◎⠀–––⠀◉⠀–––⠀◎⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀ 𝐇𝐀𝐕𝐄⠀𝐀⠀𝐏𝐋𝐄𝐀𝐒𝐀𝐍𝐓⠀𝐃𝐀𝐘

⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀––––––––––––––––––––––––⠀◎⠀–––––––––––––⠀◉⠀––––
Витрина иллюстраций
227 691 30
Витрина избранных иллюстраций
919 32767 174
Любимая группа
OMNI'S LITTLE WORLD - Открытая группа
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝐎𝐌𝐍𝐈'𝐒 𝐋𝐈𝐓𝐓𝐋𝐄 𝐖𝐎𝐑𝐋𝐃
388
Участники
15
в игре
74
в сети
22
В чате
Витрина мастерской
150
Работ
268
Подписчиков
Витрина иллюстраций
⠀⠀
201 306 14
Предметы на обмен
1 910
Предметов
627
Совершено обменов
18 688
Торговых операций
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀𝐌𝐘 𝐌𝐀𝐈𝐍⠀𝐒𝐄𝐓𝐔𝐏⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐌𝐀𝐈𝐍
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐀𝐒𝐄: 𝐋𝐈𝐀𝐍 𝐋𝐈 𝐎𝟏𝟏 𝐃𝐘𝐍𝐀𝐌𝐈𝐂 𝐗𝐋 𝐑𝐎𝐆
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐏𝐒𝐔: 𝐄𝐕𝐆𝐀 𝐒𝐔𝐏𝐄𝐑𝐍𝐎𝐕𝐀 𝟏𝟔𝟎𝟎 𝐏+
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐁𝐎𝐀𝐑𝐃: 𝐑𝐎𝐆 𝐌𝐀𝐗𝐈𝐌𝐔𝐒 𝐙𝟕𝟗𝟎 𝐄𝐗𝐓𝐑𝐄𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐂𝐏𝐔: 𝐈𝐍𝐓𝐄𝐋 𝐂𝐎𝐑𝐄 𝐢𝟗 𝟏𝟒𝟗𝟎𝟎𝐊𝐒
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐑𝐀𝐌: 𝟗𝟖𝐆𝐁 𝐆.𝐒𝐊𝐈𝐋𝐋 𝐓𝐑𝐈𝐃𝐄𝐍𝐓 𝐙𝟓 𝐑𝐆𝐁 𝐃𝐃𝐑𝟓-𝟖𝟒𝟎𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐒𝐒𝐃: 𝟏𝐓𝐁 𝐒𝐀𝐌𝐒𝐔𝐍𝐆 𝟗𝟗𝟎 𝐏𝐑𝐎 𝐌.𝟐 𝐍𝐕𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐒𝐒𝐃: 𝟐𝐱 𝟐𝐓𝐁 𝐒𝐀𝐌𝐒𝐔𝐍𝐆 𝟗𝟗𝟎 𝐏𝐑𝐎 𝐌.𝟐 𝐍𝐕𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐆𝐏𝐔: 𝐀𝐒𝐔𝐒 𝐑𝐎𝐆 𝐒𝐓𝐑𝐈𝐗 𝐑𝐓𝐗 𝟒𝟎𝟗𝟎 𝐎𝟐𝟒𝐆
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀◎⠀–––⠀◉⠀–––⠀◎⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐂𝐎𝐎𝐋𝐈𝐍𝐆
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐑𝐀𝐃𝐒: 𝟑𝐱 𝐁𝐋𝐀𝐂𝐊 𝐈𝐂𝐄 𝐍𝐄𝐌𝐄𝐒𝐈𝐒 𝐆𝐓𝐒𝟑𝟔𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐅𝐀𝐍𝐒: 𝟏𝟎𝐱 𝐋𝐈𝐀𝐍 𝐋𝐈 𝐔𝐍𝐈𝐅𝐀𝐍 𝐒𝐋𝟏𝟐𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐅𝐀𝐍𝐒: 𝟑𝐱 𝐍𝐎𝐂𝐓𝐔𝐀 𝐍𝐅-𝐅𝟏𝟐 𝐏𝐖𝐌 𝐂𝐇𝐑𝐎𝐌𝐀𝐗
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐏𝐔𝐌𝐏: 𝟐𝐱 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐊𝐈𝐍𝐄𝐓𝐈𝐂 𝐓𝐁𝐄 𝐃𝟓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐏𝐔 𝐁𝐋𝐎𝐂𝐊: 𝐓𝐇𝐄𝐑𝐌𝐀𝐋 𝐆𝐑𝐈𝐙𝐙𝐋𝐘 𝐌𝐘𝐂𝐑𝐎 𝐃𝐈𝐑𝐄𝐂𝐓-𝐃𝐈𝐄 𝐏𝐑𝐎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐆𝐏𝐔 𝐁𝐋𝐎𝐂𝐊: 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐕𝐄𝐂𝐓𝐎𝐑² 𝐒𝐓𝐑𝐈𝐗 𝐑𝐓𝐗 𝐀𝐁𝐏
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐅𝐈𝐓𝐓𝐈𝐍𝐆𝐒: 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐓𝐎𝐑𝐐𝐔𝐄 𝐇𝐃𝐂𝟏𝟔
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐔𝐁𝐄𝐒: 𝐀𝐋𝐏𝐇𝐀𝐂𝐎𝐎𝐋 𝐄𝐈𝐒𝐑𝐎𝐇𝐑 𝟏𝟔𝐌𝐌
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀◎⠀–––⠀◉⠀–––⠀◎⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐏𝐄𝐑𝐈𝐏𝐇𝐄𝐑𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐌𝐎𝐍𝐈𝐓𝐎𝐑: 𝐈𝐈𝐘𝐀𝐌𝐀 𝐑𝐄𝐃 𝐄𝐀𝐆𝐋𝐄 𝟒𝟑" 𝟏𝟒𝟒𝐇𝐙 𝟒𝐊
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐊𝐄𝐘𝐁𝐎𝐀𝐑𝐃𝐒: 𝐃𝐔𝐂𝐊𝐘 𝐎𝐍𝐄𝟐 𝐌𝐈𝐍𝐈 / 𝐋𝐎𝐆𝐈𝐓𝐄𝐂𝐇 𝐆𝟗𝟏𝟓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐏𝐀𝐃𝐒: 𝐒𝐓𝐄𝐄𝐋𝐒𝐄𝐑𝐈𝐄𝐒 𝐐𝐂𝐊 𝟑𝐗𝐋 / 𝐙𝐎𝐖𝐈𝐄 𝐆𝐒-𝐑
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐌𝐎𝐔𝐒𝐄: 𝐆𝐋𝐎𝐑𝐈𝐎𝐔𝐒 𝐌𝐎𝐃𝐄𝐋 𝐎-
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐌𝐎𝐔𝐒𝐄: 𝐋𝐎𝐆𝐈𝐓𝐄𝐂𝐇 𝐏𝐑𝐎 𝐗 𝐒𝐔𝐏𝐄𝐑𝐋𝐈𝐆𝐇𝐓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐇𝐄𝐀𝐃𝐒𝐄𝐓: 𝐁𝐄𝐘𝐄𝐑𝐃𝐘𝐍𝐀𝐌𝐈𝐂𝐒 𝐂𝐔𝐒𝐓𝐎𝐌 𝐆𝐀𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐇𝐄𝐀𝐃𝐒𝐄𝐓: 𝐑𝐀𝐙𝐄𝐑 𝐇𝐀𝐌𝐌𝐄𝐑𝐃𝐄𝐀𝐃 𝐏𝐑𝐎
⠀⠀⠀ ––––⠀◉⠀–––––––––––––––––––––––––––––––––––––––––––––––––––––––––⠀◉⠀––––
Витрина скриншотов
278 337 39
Предметы на обмен
1 910
Предметов
627
Совершено обменов
18 688
Торговых операций
⠀⠀⠀ ––––⠀◉⠀––––––––––⠀◎⠀–––⠀𝐌𝐘 𝐋𝐈𝐕𝐈𝐍𝐆𝐑𝐎𝐎𝐌⠀𝐒𝐄𝐓𝐔𝐏⠀–––⠀◎⠀––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐌𝐀𝐈𝐍
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐎𝐎𝐋𝐄𝐑 𝐌𝐀𝐒𝐓𝐄𝐑 𝐐𝐔𝐁𝐄 𝟓𝟎𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐏𝐒𝐔: 𝐀𝐒𝐔𝐒 𝐑𝐎𝐆 𝐋𝐎𝐊𝐈 𝟏𝟐𝟎𝟎𝐓 𝐒𝐅𝐗-𝐋
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐁𝐎𝐀𝐑𝐃: 𝐑𝐎𝐆 𝐌𝐀𝐗𝐈𝐌𝐔𝐒 𝐙𝟔𝟗𝟎 𝐅𝐎𝐑𝐌𝐔𝐋𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐂𝐏𝐔: 𝐈𝐍𝐓𝐄𝐋 𝐂𝐎𝐑𝐄 𝐢𝟗 𝟏𝟑𝟗𝟎𝟎𝐊
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐑𝐀𝐌: 𝟗𝟖𝐆𝐁 𝐆.𝐒𝐊𝐈𝐋𝐋 𝐓𝐑𝐈𝐃𝐄𝐍𝐓 𝐙𝟓 𝐑𝐆𝐁 𝐃𝐃𝐑𝟓-𝟖𝟒𝟎𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐒𝐒𝐃: 𝟏𝐓𝐁 𝐒𝐀𝐌𝐒𝐔𝐍𝐆 𝟗𝟗𝟎 𝐏𝐑𝐎 𝐌.𝟐 𝐍𝐕𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐒𝐒𝐃: 𝟐𝐓𝐁 𝐒𝐀𝐌𝐒𝐔𝐍𝐆 𝟗𝟗𝟎 𝐏𝐑𝐎 𝐌.𝟐 𝐍𝐕𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐆𝐏𝐔: 𝐀𝐒𝐔𝐒 𝐑𝐎𝐆 𝐒𝐓𝐑𝐈𝐗 𝐑𝐓𝐗 𝟑𝟎𝟗𝟎 𝐎𝟐𝟒𝐆
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀◎⠀–––⠀◉⠀–––⠀◎⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐂𝐎𝐎𝐋𝐈𝐍𝐆
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐑𝐀𝐃𝐒: 𝟐𝐱 𝐁𝐋𝐀𝐂𝐊 𝐈𝐂𝐄 𝐍𝐄𝐌𝐄𝐒𝐈𝐒 𝐆𝐓𝐒𝟐𝟖𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐅𝐀𝐍𝐒: 𝟕𝐱 𝐍𝐎𝐂𝐓𝐔𝐀 𝐍𝐅-𝐅𝟏4 𝐏𝐖𝐌 𝐂𝐇𝐑𝐎𝐌𝐀𝐗
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐅𝐀𝐍𝐒: 𝟏𝐱 𝐍𝐎𝐂𝐓𝐔𝐀 𝐍𝐅-𝐅𝟏𝟐 𝐏𝐖𝐌 𝐂𝐇𝐑𝐎𝐌𝐀𝐗
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐏𝐔𝐌𝐏: 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐊𝐈𝐍𝐄𝐓𝐈𝐂 𝐓𝐁𝐄 𝐃𝟓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐏𝐔 𝐁𝐋𝐎𝐂𝐊: 𝐒𝐔𝐏𝐄𝐑𝐂𝐎𝐎𝐋 𝐃𝐈𝐑𝐄𝐂𝐓 𝐃𝐈𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐆𝐏𝐔 𝐁𝐋𝐎𝐂𝐊: 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐕𝐄𝐂𝐓𝐎𝐑 𝐒𝐓𝐑𝐈𝐗 𝐑𝐓𝐗 𝐀𝐁𝐏
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐅𝐈𝐓𝐓𝐈𝐍𝐆𝐒: 𝐄𝐊 𝐐𝐔𝐀𝐍𝐓𝐔𝐌 𝐓𝐎𝐑𝐐𝐔𝐄 𝐒𝐓𝐂 𝟏𝟐/𝟏𝟔
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐔𝐁𝐄𝐒: 𝐄𝐊-𝐋𝐎𝐎𝐏 𝐙𝐌𝐓 𝟏𝟐/𝟏𝟔 𝐁𝐋𝐀𝐂𝐊
⠀⠀⠀ ––––⠀◉⠀–––––––––––––⠀◎⠀–––⠀◎⠀–––⠀◉⠀–––⠀◎⠀–––⠀◎⠀–––––––––––––⠀◉⠀––––
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▶⠀𝐏𝐄𝐑𝐈𝐏𝐇𝐄𝐑𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐕: 𝟖𝟓" 𝐒𝐀𝐌𝐒𝐔𝐍𝐆 𝐍𝐄𝐎 𝐐𝐋𝐄𝐃 𝟒𝐊 𝐐𝐍𝟗𝟎𝐂 𝟏𝟐𝟎𝐇𝐳
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐊𝐄𝐘𝐁𝐎𝐀𝐑𝐃𝐒: 𝐑𝐀𝐙𝐄𝐑 𝐓𝐔𝐑𝐑𝐄𝐓 / 𝐋𝐎𝐆𝐈𝐓𝐄𝐂𝐇 𝐊𝟒𝟎𝟎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐌𝐎𝐔𝐒𝐄: 𝐋𝐎𝐆𝐈𝐓𝐄𝐂𝐇 𝐏𝐑𝐎 𝐗 𝐒𝐔𝐏𝐄𝐑𝐋𝐈𝐆𝐇𝐓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐇𝐄𝐀𝐃𝐒𝐄𝐓: 𝐑𝐀𝐙𝐄𝐑 𝐌𝐀𝐍𝐎’𝐖𝐀𝐑 𝐖𝐈𝐑𝐄𝐋𝐄𝐒𝐒
⠀⠀⠀ ––––⠀◉⠀–––––––––––––––––––––––––––––––––––––––––––––––––––––––––⠀◉⠀––––
Витрина скриншотов
249 269 28
Витрина предметов
Витрина избранных иллюстраций
150 121 12
Витрина предметов
Витрина обзора
121 ч. сыграно


MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘
9 / 10

Doom - a game series with ups and downs for 30 years now and there aren't that many games that can look back on such a long history.
With Doom Eternal and the two expansions The Ancient Goods Parts 1 and 2, the story also finds its (“worthy”) end for the time being.

Wait, Doom has a story?

Yes indeed. However, this wasn't even thought about until Doom 2016, and it's even more complex than many people might think. Anyone who has carefully followed the monologue in Doom (2016) and read all the codex entries already knows this story and has enough background information to be able to enjoy Doom Eternal to the fullest.

Anyone who hasn't played the predecessor should definitely do so before Eternal and anyone who is willing to absorb the information provided in the game will then know the story.
For those who are interested, I posted a summary of the story in the comments due to its length.

Doom Eternal – a celebration for those who need it tougher

Eternal begins shortly after the events of Doom (2016). However, this time difference is not precisely defined. The Slayer has moved into the Fortress of Doom in space, which serves as his main base. How this happened remains as much a mystery as what happened in the meantime. With the support of the AI VEGA from the predecessor, the Slayer is now hunting the hell priests who are the masterminds of the demon invasion on earth. But that won't be the only thing that will keep the Slayer busy on his way because as the game progresses he will repeatedly be confronted with his past as well as his first battle in which the Doom Marine became the Slayer we know and the famous sentence “Rip and Tear, until it is done” comes from.
In addition, Eternal, unlike its predecessor, relies on more cutscenes in which the Slayer himself is actively staged and the principle of an active story telling is applied. This reveals more background information about the actions of the demons and the circumstances and the player is confronted with stories and explanations that primarily serve to give the whole thing a framework for the actions that are about to take place. There is also a lot to read. For those who have no real interest in the story and don't want to read every codex entry, you will find out the most important things in the various cutscenes and the messages from the characters.

Jump jump hooray

In this game, the formula of its predecessor has been expanded again. The double jump is available from the start and the Slayer also receives a dash that is not just intended for reaching secrets or game passages. This will become a good friend and offer even more mobility in battle. In addition, the Glory Kill mechanics and the chainsaw continue to celebrate many broken bones on the battlefield.
Especially when it comes to the double jump and the dash, there is an incredible, unique and fluid combat feeling in which long-range fire and brutal close combat alternate. Covering or retreating is completely pointless here. If something like ammunition or armor is missing, there is only one right path: moving forward inexorably.
Thanks to the new movements and swinging on poles, the arenas now offer significantly more vertical action because the fighting areas are often crossed by high platforms or take place on a large cliff where you fight your way from top to bottom. Many of these elements can be used to outmaneuver the demons and attack them from the side, behind or above. What's pretty cool is that there are several runes that either improve movement in the air or slow everything down when you press the alternative fire button, which leads to really spectacular slow-motion maneuvers when jumping.
The range of facets of the carnage are almost endless thanks to explosive or frost grenades and the alternative fire modes that are unlocked as upgrade boxes in the areas and can be swapped out at the touch of a button, adding to the already great weapons.

But not only the challenging combat but also the level design and the variety can score even more here compared to its predecessor.
https://steamproxy.com/sharedfiles/filedetails/?id=2932253724
The locations are just visually great and really offer something to look at in a wide variety of settings.
https://steamproxy.com/sharedfiles/filedetails/?id=3107620412
The game isn't dark, in fact it's brightly colored, which is really great because it covers the same grey-brown soup with colors that don't harm the hellish design in any way.
The Fortress of Doom is also fantastically designed and, in addition to storing the unlocked secrets, also offers enough excitement to explore. You can also use the collected Sentinel batteries to unlock upgrades for weapons and the Preator suit, and there are skins for the suit like the super cool outfit of the Marine from Doom (1993)

A big difference to Doom (2016), which was missing towards the end, is the variation in the gameplay. While in the predecessor you ran from arena to arena, Eternal also requires more skill. Since you can climb special walls here and the double jump and dash are ideal for overcoming large abysses, there are sections in which the game plays almost like a classic action adventure. Boxes have to be moved, switches have to be activated, simple environmental puzzles have to be solved and tricky jumping passages have to be completed. And that's damn cool, but unfortunately in some cases it's sometimes too much of a good thing.
At least for my taste because in some passages you don't know how to jump until you get to the next platform, which then - oh wonder - falls into the lava after a while. But when what feels like the hundredth jump-and-run passage comes along, then at some point it's enough.

But this slows down the quick arena shooting a bit, giving you time to breathe and concentrate on finding secrets. In addition to collecting items, soundtracks or cheat codes, there are also valuable upgrade points or crystals for the suit, the locations of which are automatically displayed on the clear and freely rotatable map so that you can easily return to the secrets you have not found.

Whether you think Doom is good or bad. The games all have one thing in common. They always run perfectly, the controls are precise and the weapons feel really good. And here, if you belong to the Slayers Club, you will be rewarded with various things for playing. The Slayer, the Hud and everything that has to do with it can be adapted to your own wishes and you will literally be showered with free cosmetics. When it comes to this, some other game developers could take a good look at this, because everything is available here at no additional cost.
In addition, the game is always up to date and work is constantly being done on it and that is more than just exemplary.

For me, Doom Eternal is one of the best shooters of this generation with a unique flow in combat, great arenas, extensive weapons, numerous and different enemies, impressive locations and a brutal soundtrack, which takes arena shooters to a new level.



MY PROS AND CONS:

✔ great level and monster design
✔ great soundtrack
✔ smooth and uncompromising gameplay
✔ clever AI
✔ precise controls
✔ Effective weapon modes and upgrades
✔ interesting mythology
✔ lots of humor
✔ extensive campaign
✔ many hidden secrets
✔ many customization options
✔ Photo mode
✔ tactical and quick battles
✔ optional time trials and battle arenas

✘ Story is told weakly
✘ partly monotonous corridors
✘ too many acrobatics

Revised and reposted: January 15, 2024


PLAYED WITH: ⌨️ 🖱 🎧


⮩ VISIT ME IN MY LITTLE WORLD



https://steamproxy.com/steamstore/app/782330/
⠀⠀⠀⠀⠀⠀⠀⠀⠀ 𝐌𝐘 𝐓𝐎𝐏 𝟏𝟎 𝐆𝐀𝐌𝐄𝐒 𝐓𝐇𝐀𝐓 𝐈 𝐇𝐀𝐃 𝐓𝐇𝐄 𝐌𝐎𝐒𝐓 𝐅𝐔𝐍 𝐖𝐈𝐓𝐇
⠀⠀ ––––⠀◉⠀––––––––––––––––––⠀◎⠀–––⠀⠀𝟐𝟎𝟐𝟒⠀⠀–––⠀◎⠀––––––––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◉⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐁𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐃𝐀𝐘𝐒 𝐆𝐎𝐍𝐄

⠀⠀ ––––⠀◉⠀––––––––––––––––––⠀◎⠀–––⠀⠀𝟐𝟎𝟐𝟑⠀⠀–––⠀◎⠀––––––––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐂𝐎𝐋𝐎𝐑𝐈𝐍𝐆 𝐏𝐈𝐗𝐄𝐋𝐒
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐑𝐘𝐒𝐈𝐒 𝟐 𝐑𝐄𝐌𝐀𝐒𝐓𝐄𝐑𝐄𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐂𝐑𝐘𝐒𝐈𝐒 𝟑 𝐑𝐄𝐌𝐀𝐒𝐓𝐄𝐑𝐄𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◉⠀𝐄𝐑𝐈𝐂𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐇𝐎𝐆𝐖𝐀𝐑𝐓𝐒 𝐋𝐄𝐆𝐀𝐂𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐇𝐄 𝐁𝐔𝐍𝐊𝐄𝐑
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐇𝐄 𝐃𝐏𝐀 - 𝐓𝐇𝐄 𝐃𝐄𝐕𝐈𝐋 𝐈𝐍 𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐇𝐄 𝐐𝐔𝐀𝐑𝐑𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐉𝐎𝐔𝐑𝐍𝐄𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐌𝐎𝐎𝐍𝐒 𝐎𝐅 𝐌𝐀𝐃𝐍𝐄𝐒𝐒

⠀⠀ ––––⠀◉⠀––––––––––––––––––⠀◎⠀–––⠀⠀𝟐𝟎𝟐𝟐⠀⠀–––⠀◎⠀––––––––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◉⠀𝐂𝐋𝐎𝐒𝐄 𝐓𝐎 𝐓𝐇𝐄 𝐒𝐔𝐍
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◎⠀𝐋𝐀𝐒𝐓 𝐃𝐀𝐘 𝐎𝐅 𝐉𝐔𝐍𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◉⠀𝐋𝐀𝐓𝐄 𝐒𝐇𝐈𝐅𝐓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀ ◎⠀𝐋𝐄𝐆𝐎 𝐒𝐓𝐀𝐑 𝐖𝐀𝐑𝐒: 𝐓𝐇𝐄 𝐒𝐊𝐘𝐖𝐀𝐋𝐊𝐄𝐑 𝐒𝐀𝐆𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐌𝐀𝐈𝐃 𝐎𝐅 𝐒𝐊𝐄𝐑
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐌𝐀𝐑𝐓𝐇𝐀 𝐈𝐒 𝐃𝐄𝐀𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐒𝐄𝐑𝐈𝐎𝐔𝐒 𝐒𝐀𝐌 𝟑
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐇𝐄 𝐌𝐄𝐃𝐈𝐔𝐌
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐄𝐑𝐌𝐈𝐍𝐀𝐓𝐎𝐑 𝐑𝐄𝐒𝐈𝐒𝐓𝐀𝐍𝐂𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐇𝐄 𝐃𝐀𝐑𝐊 𝐏𝐈𝐂𝐓𝐔𝐑𝐄𝐒 𝐀𝐍𝐓𝐇𝐎𝐋𝐎𝐆𝐘

⠀⠀ ––––⠀◉⠀––––––––––––––––––⠀◎⠀–––⠀⠀𝟐𝟎𝟐𝟏⠀⠀–––⠀◎⠀––––––––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐁𝐈𝐎𝐒𝐇𝐎𝐂𝐊 𝐈𝐍𝐅𝐈𝐍𝐓𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐁𝐑𝐈𝐆𝐇𝐓 𝐌𝐄𝐌𝐎𝐑𝐘 𝐈𝐍𝐅𝐈𝐍𝐈𝐓𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐂𝐇𝐄𝐑𝐍𝐎𝐁𝐘𝐋𝐈𝐓𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐃𝐄𝐔𝐒 𝐄𝐗 𝐌𝐀𝐍𝐊𝐈𝐍𝐃 𝐃𝐈𝐕𝐈𝐃𝐄𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐉𝐎𝐔𝐑𝐍𝐄𝐘 𝐓𝐎 𝐓𝐇𝐄 𝐒𝐀𝐕𝐀𝐆𝐄 𝐏𝐋𝐀𝐍𝐄𝐓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐏𝐑𝐄𝐘
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐑𝐄𝐒𝐈𝐃𝐄𝐍𝐓 𝐄𝐕𝐈𝐋 𝐁𝐈𝐎𝐇𝐀𝐙𝐀𝐑𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐓𝐇𝐄 𝐄𝐕𝐈𝐋 𝐖𝐈𝐓𝐇𝐈𝐍 𝟐
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐈𝐓𝐀𝐍𝐅𝐀𝐋𝐋 𝟐
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐖𝐎𝐋𝐅𝐄𝐍𝐒𝐓𝐄𝐈𝐍 𝐈𝐈: 𝐓𝐇𝐄 𝐍𝐄𝐖 𝐂𝐎𝐋𝐎𝐒𝐒𝐔𝐒

⠀⠀ ––––⠀◉⠀––––––––––––––––––⠀◎⠀–––⠀⠀𝟐𝟎𝟐𝟎⠀⠀–––⠀◎⠀––––––––––––––––––⠀◉⠀––––

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐁𝐋𝐀𝐂𝐊 𝐌𝐄𝐒𝐀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐃𝐎𝐎𝐌 (𝟐𝟎𝟏𝟔)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐃𝐎𝐎𝐌 𝟔𝟒
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐇𝐀𝐋𝐅-𝐋𝐈𝐅𝐄 𝟐 𝐔𝐏𝐃𝐀𝐓𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐇𝐀𝐋𝐅-𝐋𝐈𝐅𝐄 𝟐 - 𝐄𝐏𝐈𝐒𝐎𝐃𝐄 𝟐
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐋𝐄𝐆𝐎 𝐂𝐈𝐓𝐘 𝐔𝐍𝐃𝐄𝐑𝐂𝐎𝐕𝐄𝐑
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐋𝐄𝐆𝐎 𝐉𝐔𝐑𝐀𝐒𝐒𝐈𝐂 𝐖𝐎𝐑𝐋𝐃
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐍𝐄𝐄𝐃 𝐅𝐎𝐑 𝐒𝐏𝐄𝐄𝐃 𝐇𝐄𝐀𝐓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◉⠀𝐓𝐇𝐄 𝐋𝐄𝐆𝐎 𝐍𝐈𝐍𝐉𝐀𝐆𝐎 𝐌𝐎𝐕𝐈𝐄 𝐕𝐈𝐃𝐄𝐎 𝐆𝐀𝐌𝐄
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ◎⠀𝐖𝐎𝐋𝐅𝐄𝐍𝐒𝐓𝐄𝐈𝐍 𝐓𝐇𝐄 𝐎𝐋𝐃 𝐁𝐋𝐎𝐎𝐃

⠀⠀⠀ ––––⠀◉⠀––––––––––––––––––––––––––––––––––––––––––––––––––––––––––⠀◉⠀––––
Витрина обзора
13 ч. сыграно


MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘ ✘ ✘
7 / 10

Lovecraftian Mars horror without scares or: puzzle fun instead of cosmic horror

In the role of engineer Shane Newehart, we are responsible for maintaining the Trailblaizer Alpha Station on the red planet.
Shane is plagued by terrible visions and nightmares, which create a dark and engaging atmosphere right from the start of the game.
The entire space station is riddled with dark tentacles and hideous growths and ...

... then we wake up from the nightmare ...

Immediately after waking up, we notice the detailed furnished quarters. We learn something about us and the history of the game in which we can read various notes, look at objects and explore the impressive station.
With an arm scanner that we find while exploring the station, we can now scan the environment, show us the route to the next destination and even hack surveillance cameras or other devices later in the game.
Right from the start, the first orders await us where, for example, we have to re-supply the station with electricity, align a solar panel or repair a satellite system. But there is still no sign of other colleagues and there are tons of locked doors.

But in our absence, the result of a secret science project has spread to the space station and the hallucinations are becoming more intense, increasing in frequency and a mysterious witch seems to be terrorizing the space station.
Reality can hardly be distinguished from reality and the references to horror stories by H.P. Lovecraft can be seen more and more clearly...

First-person exploration puzzle walking simulator survival horror game

And from then on we run, sneak or escape from “dark figures”, are surprised by the obligatory jump scares, hide, talk to ourselves, solve various puzzles and delve deeper and deeper into the disturbing story of the game.

Despite the occasional escape passages, Moons of Madness is not really a full-fledged action adventure but rather a manageable horror adventure. You are alone on the Mars station, reading computer logs, looking for key cards, “fighting” with plant research or making short trips to the surface of Mars. And to do this, we put on a helmet in the airlock, supply ourselves with oxygen and can then drive our Mars mobile to a wide variety of locations outside the research station.
https://steamproxy.com/sharedfiles/filedetails/?id=3117582190&tscn=1703068390
Unfortunately, we can't drive ourselves and our job here is simply to start the vehicle.

The game manages to build and capture an oppressive atmosphere, and in places it may even be reminiscent of Layers of Fear, Soma, Alien: Isolation and perhaps others. But there is no action-packed fight for survival apart from the run-away passages in Moons of Madness. Shane can't shoot or hit and if you get caught, Shane is quickly killed.
https://steamproxy.com/sharedfiles/filedetails/?id=3117582223&tscn=1703068384
Moons of Madness is somewhere between a walking simulator and an adventure and is therefore quite credible when it comes to the everyday life of an astronaut and perfectly captures the feeling of working on a Mars station and fortunately the developers have decided to change the process to make the second half of the game much more varied. The stories become darker and even if the “Cthulu mysticism” portion looks quite random and jumbled together, it motivates you to keep playing.

A weakness of the game is clearly that it is never really scary or frightening. Apart from a few shocking moments, nothing really threatening happens to Shane, so there's no real fear for his character's life.
Exploring within the station is a linear process of achieving small goals and so the game remains a well-told adventure that makes up for the slow start in the second half with Lovecraftian mysticism.
Moons of Madness is relatively classic with scripted jump scares, but you are quite entertained and the alternation between story, puzzles and the shocking moments is quite balanced.

However, in my opinion there are too many chases in the game and generally not enough variety in the gameplay. Visually, the game looks really great.

A small drawback for me is that you can't freely assign your keys again. Of course this isn't an issue for most people, but for people who don't play with the standard controls, it's always a bit annoying and sometimes a bit fiddly.

The controls themselves are sometimes a bit fiddly and can be a bit annoying. The game saves automatically, but the save points are sometimes quite far apart and depending on the QTE or collecting and crafting tasks, the death of Shane can mean that you have to do the puzzle tasks you have just solved again.
In places the atmosphere also suffers from the fluctuating graphics quality. Some important things are simply worse designed than others. While the interiors are beautiful and detailed, some monsters, caves, or dream sequences, with their poor textures, look worse and less threatening than they could and should be. Unfortunately, the tentacles sometimes look more like misshapen, thick tree roots.

Despite all this, as the plot continues, the developers manage to tell an interesting story that makes you want to keep playing and find out what happens next.

Moons of Madness isn't a bad game, but it's not really a good one either.
It's a shame that so much potential was wasted here.


If you like “horror” games or are a Lovecraft fan, you should still definitely take a look at Moons of Madness, because the great potential of the game flashes every now and then and you can play the game for around 6-10 hours (depending on how often you die or explores the levels).

But wait for a sale or another good offer before you grab it.

There are trading cards and achievements for the game. You get almost all of these Achievements automatically when you play through the game. There is, however, a missable achievement, but you get it if you do something in the game that you logically wouldn't do otherwise.



MY PROS AND CONS:

✔ good mix of story, puzzles and horror moments
✔ detailed interiors
✔ appealing (tricky) puzzles
✔ Puzzle complexity increases
✔ appropriate soundscape
✔ great astronaut flair
✔ optional details on the edge
✔ interesting side stories

✘ some weak textures
✘ boring monster design
✘ too linear
✘ some bad checkpoints
✘ undemanding QTE
✘ Bugs and design errors
✘ Shock moments predictable
✘no real side tasks or side quests

Review Date: December 20, 2023


PLAYED WITH: ⌨️ 🖱 🎧


⮩ VISIT ME IN MY LITTLE WORLD



https://steamproxy.com/steamstore/app/1012840/
Витрина мастерской
150
Работ
268
Подписчиков
Любимая игра
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔 𝐒𝐎 𝐌𝐔𝐂𝐇 𝐅𝐎𝐑 𝟓𝟎𝐊 𝐂𝐎𝐌𝐌𝐄𝐍𝐓𝐒
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐍𝐄𝐖 𝐂𝐎𝐌𝐌𝐄𝐍𝐓𝐒 𝐒𝐄𝐂𝐓𝐈𝐎𝐍𝐒

⠀⠀⠀⠀⠀ https://steamproxy.com/sharedfiles/filedetails/?id=2680259935
⠀⠀⠀⠀⠀ ⠀⠀⠀⠀ https://steamproxy.com/groups/OmnisLW/comments

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐎𝐑 𝐀𝐍𝐘𝐖𝐇𝐄𝐑𝐄 𝐘𝐎𝐔 𝐖𝐀𝐍𝐓
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐈𝐅 𝐘𝐎𝐔 𝐋𝐈𝐊𝐄 𝐋𝐎𝐍𝐆 𝐀𝐍𝐃 𝐃𝐄𝐓𝐀𝐈𝐋𝐄𝐃 𝐑𝐄𝐕𝐈𝐄𝐖𝐒,
⠀⠀⠀⠀⠀⠀⠀⠀𝐈 𝐋𝐎𝐎𝐊 𝐅𝐎𝐑𝐖𝐀𝐑𝐃 𝐓𝐎 𝐖𝐄𝐋𝐂𝐎𝐌𝐄 𝐘𝐎𝐔 𝐓𝐎 𝐌𝐘 𝐂𝐔𝐑𝐀𝐓𝐎𝐑𝐒 𝐏𝐀𝐆𝐄

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ https://steamproxy.com/steamstore/curator/42616051/
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐂𝐎𝐍𝐆𝐑𝐀𝐓𝐔𝐋𝐀𝐓𝐈𝐎𝐍𝐒, 𝐘𝐎𝐔 𝐌𝐀𝐃𝐄 𝐈𝐓 𝐓𝐎 𝐓𝐇𝐄 𝐄𝐍𝐃
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀𝐈 𝐖𝐈𝐒𝐇 𝐘𝐎𝐔 𝐀 𝐖𝐎𝐍𝐃𝐄𝐑𝐅𝐔𝐋 𝐃𝐀𝐘 𝐀𝐍𝐃 𝐓𝐀𝐊𝐄 𝐂𝐀𝐑𝐄 🤍
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