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Đánh giá gần đây bởi Brender

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Hiển thị 1-10 trong 46 mục
1 người thấy bài đánh giá này hữu ích
26.3 giờ được ghi nhận (12.8 giờ vào lúc đánh giá)
Cringe writing with outdated humor thrown into every other line spoken, quest pacing is all over the place, so much backtracking and driving, I want to punch my monitor when the annoying brat is on screen, my favorite playable character from the previous game dies and that makes me salty, random characters from the previous story are now just bosses that you kill and forget about, and the villain is just an edgelord that wants to kill you.
These are all qualities of Borderlands 2.

The shooting is fun in Borderlands 3. Performance is hit-or-miss sometimes, that's just how triple-A gaming is nowadays. The novelty of farming seems to be gone based on the amount of legendaries I am getting, that's a good thing. Can't say anything about late game yet, but if it's anything like OP levels then I'll cut my throat open on Facebook live.
Đăng ngày 12 Tháng 01.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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8.6 giờ được ghi nhận
Initially overhated because it wasn't Borderlands 3, the game's pretty good (5/10) if you appreciate it for what it is. It still feels like a DLC though, and the setting is incredibly boring and repetitive. But the characters you play as are really fun, and it plays identically to Borderlands 2 so it's worth playing. Zero replay value though, so I can't even finish it.
Đăng ngày 10 Tháng 01.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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49.0 giờ được ghi nhận (36.6 giờ vào lúc đánh giá)
This game really nails the power fantasy with it's combat while also having a decent amount of depth. It's based on precise-ish inputs and switching stances on the fly to land effective guard breaks. I found myself rarely holding block and always going for parries, which are done really well in this game. One review I read here said parries are a coin flip, that's a really embarrassing way of saying you suck at a very easy game. My parries worked 99% of the time, and a third of them were perfect parries I'd say. The only real difficulty comes from unblockable attacks that basically only big guys and duelists use, everything else can be parried once you unlock the stances. Getting hit does take a significant chunk out of your health bar, but resolve, the resource used for healing and special moves, charges so incredibly fast that you're rarely close to dying. The combat ends up feeling really good, it's fun but still a bit too easy.

While the world certainly is pretty to look at, it sucks to explore. The stupid fog mechanic is something that games just don't need, it's disengaging and unrewarding. There is no reason to explore when you can just reclaim all the mongol territory until a chunk of the map gets revealed so you can just travel to the icons revealed. Or you can just wait until the end of the game where all mongol territory gets marked, and then you reclaim it all and get the entire map revealed.
But even then, it's not really worth it. Everything on the map is a repetitive task that only serves to pad out the playtime and feeding completionists who have too much time on their hands.
Fox shrines give you more charm slots, an actual upgrade that you want, but you only need 20% of the shrines to reach max slots. The rest of them just upgrade a specific charm that ends up being pretty mid.
Hot springs increase your maximum health by such a tiny amount i'm genuinely questioning why they are in the game in the first place.
Bamboo cutting increases your resolve, and there's actually a little button pressing mini game for this one. But the best way to gain resolve is just to play the game normally and level up. And with how broken resolve is, there's no real reason to go out of your way to do them.
Haiku give you cosmetic headbands, and that is it. The haiku you write is the description of the headband, but who is gonna wear a headband in the samurai power fantasy game? Especially when you have to go out of your way to get them???
Then there are hundreds of generic collectibles that you can just look at in the menu. You get saddles for your horse if you collect banners (there are 80!!!) but they're just different colours. The other collectibles serve no purpose and you only need a few of them for the platinum trophy anyway.

The sidequests are fine though, they tell some pretty good stories, especially the ones with the main characters, and the ones with duels are actually fun. I think there are too many of them though, Like in many games, a large chunk of them end up just being there to pad out the playtime and tell stories that just repeatedly shout THE BAD GUYS ARE BAD! LOOK AT HOW BAD THEY ARE! I understood that the mongols kill innocent people and burn down their homes at the beginning of the game, I don't need 10 sidequests showing me that. There is slight nuance to the quests, they involve topics like lying, revenge, distrust and so on. But it gets old so quick when all of them end with a house burning down when the protagonist is away.

The main story is good though. It's about honor of course, because samurai are not allowed to be interesting! It's dramatic with lots of dilemmas and personal conflicts. It doesn't do anything exceptionally, but it's a solid take on a samurai story. One death in particular is extremely gut-wrenching and in the end you end up questioning if there are any winners at all. It's a shame it takes up only one third of the game.
Đăng ngày 3 Tháng 01.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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5.7 giờ được ghi nhận
Questionable performance for a so called enhanced edition. Frame rates drop to single digits sometimes when you enter new areas, and sometimes at random. The only solution to these problems is to wait it out or restart the game.

Compared to the rest of the series it's actually pretty boring. Same mission types over and over, the skill trees barely have any gimmicks and the action skills themselves suck, absolutely no enemy variety until the last third of the game, and worst of all the shooting feels terrible. It's clunky, inaccurate and no weapon seems to pack a punch except snipers, but they shoot and reload too slow to feel satisfying.
The loot is also pretty underwhelming, I couldn't get any legendary weapons at all. So I ended up just getting one or two good weapons and using them for a long time while all the world drops were under-leveled and low rarity.

It has some novelty value, especially when it goes on sale for so cheap. But other than that there is no real reason to play it over the other Borderlands games. And I can't force myself through it when there is essentially no story. It just ends up feeling like a proof of concept.
Đăng ngày 29 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
22.8 giờ được ghi nhận (14.5 giờ vào lúc đánh giá)
Really good and unique take on JRPG combat. Exploring a modern version of pre-rendered backgrounds is fun. And it ends up feeling just like a PS1 game but developed by people with decades of experience. Final Fantasy fans who only played FF7 will love it, but if you've actually played the other FF games don't get your expectations too high. It's very polished but nothing revolutionary.

The story on the other hand.... it's very anime. A lot of the insufferable parts are only caused by the little sister type princess character who has a crush on the protagonist, so half of her dialogue is about how "she doesn't like him or anything, baaakaa!"
There have been two bits about her underwear so far, and two bits about a speculative "theft" of her virginity. It's really obnoxious and doesn't at all reach the point of so bad it's funny, it's just bad.
Other than that the story has all the JRPG stuff like amnesia, powers they don't understand, a villain with unclear motivations, etc. It's generic.

So yea!!!!!!!! It's a very polished game made by experienced developers, it has a cool artstyle, and the combat is actually something new and fresh. The story is nothing new for a JRPG though, it has all the anime stuff and some plot devices are just nabbed from Final Fantasy.
Đăng ngày 22 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
0.0 giờ được ghi nhận
misclick
Đăng ngày 4 Tháng 08, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
24.7 giờ được ghi nhận
Best playing game in the Monster Hunter duology. It's fast paced and you have lots of freedom with the movement. And that's all that's good really, it's fun for a while.

The game runs out of content way too fast. When you get to High Rank every monster is reused, because you have already fought all of them. There are maybe 5 new ones but they aren't part of the main quest rotation, they only appear during urgent quests and roam around the maps sometimes. And no matter what Monster Hunter fans try to tell you, adding a few new moves and increasing the stats of old monsters is still recycling content and boring.

Rampage quests are also the worst thing they have ever done, and many of them are mandatory.

I hope the third game, Wilds, is better. Just like the persona trilogy, where Persona 5 is the best one. But other than that this game is just not good enough.
Đăng ngày 21 Tháng 07, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
0.0 giờ được ghi nhận
While I enjoyed it, I cannot recommend it or call it high quality. This is the perfect example of why steam needs a piss coloured mixed review option that doesn't affect the review score. FromSoftware has once again made some of the most memorable epic gaming moments ever, with some of the deepest lore and unique direction... all for them to have learnt absolutely nothing from Elden Ring and going against their own foundations of design. I really liked it, but it is not good.

It is just more Elden Ring, specifically late-game. That means more of the strong art direction, detailed world and item descriptions, and more of the big bosses, enemy "diversity" and weapons.
But it also means more of the problems that plague late-game elden ring, in some cases it's even amplified.

The skibidi-scadu system is terrible and unengaging. Progressing your character is one of the best things about RPG games, and now it has been dumbed down to the point where you upgrade yourself like you upgrade flasks. It is too linear for an RPG game while the individual levels themselves don't offer much to make you feel powerful.
And at the same time you need a bunch of skibidi-scadu levels to actually enjoy the DLC. Initially the balancing is like end-game but turned up to eleven, and as you collect skibidi-scadu you even out the playing field. This is just not how you are supposed to do things. The point of progression is to have the playing field be even at most times, while rewarding players who go out of their way to create unique builds and clearing optional challenges. The skibidi-scadu goes against this basic RPG game design and seemingly contradicts fromsoft's established design philosophy.

NPCs and subquests are once again vague and stupid. While the game does give you plenty of notes to direct you, it is clear that they were written by developers who know the entirety of the map and assume the player does as well. The fingie quest will give you maps that are incredibly obvious where they point to, since the fingie locations already stand out on their own on the map. But other notes will direct you to areas like you have already visited them, instead of leading you to them. That combined with the fact that you have to do dumb steps like dying to the same thing four times in a row to progress quests, and having to do a random emote at a statue to unlock entire areas, leads to Shadow of the Erdtree being another wiki game.

Lastly, there are some stand out enemies. Fire knights, who are basically bosses laid out all over the place. Fire knights have a stupid amount of poise that their armour shouldn't achieve in the first place, they have incredibly long combos with really fast start-ups, they have fast fire balls so you can't outrange them, and their dodges damage you somehow. The only time I was able to kill these guys consistently was when I returned to them with around 15 skibidi-scadu and a strength build.
And of course, the final boss. He has 5 gorbillion health, deals 10 scamillion damage, and he has 15 morbillion hit combos that are sometimes literally undodgeable. I would like to think they designed him like this on purpose as an incarnation of everything that is wrong with elden ring, but it is clear they are not aware of anything or playtest their game since one of his signature moves kills your framerate instead of your character. Overcome all of that to get an ending cutscene that would've served better as a cutscene to introduce the boss itself, that just makes the main DLC quest seem like a roadbump in the grand scheme of things.

The new weapons are really cool though.
Đăng ngày 12 Tháng 07, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
0.0 giờ được ghi nhận
bleeeeeh it's ugly!!!
Đăng ngày 4 Tháng 07, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
1 người thấy bài đánh giá này hài hước
26.4 giờ được ghi nhận
The original Shin Megami Tensei V was already the best playing JRPG, and the Vengeance version manages to improve on it. ATLUS is taking advantage of their decades of JRPG experience to make the most mechanically dense take on "simple" turn based combat, while other franchises like Final Fantasy feel the need to make things fresh by changing their systems with every new release. SMT3 was genre defining, and ATLUS took the opportunities they had to expand on it's systems with SMT4 and SMT4A, while also learning from their mistakes (smirk). Thus SMT5V is the closest we have ever gotten to what I would consider perfect JRPG combat.

Of course there are still small hiccups in balancing, like dampeners being super affordable. It's like they knew how powerful dampeners were when they decided to limit how many you can carry to 3, but you can still just buy them at any leyline fount for pocket change.
And once again magatsuhi skills are too niche. It being a frequently used base mechanic means you must give the player access to a good one from the start. But it just ends up overshadowing the rest. You even get access to a situationally better one when you become purplebino. There are rarely moments where you would pick a race's magatsuhi skill over party-wide guaranteed critical hits or repeating the nahobino's action four times.
Same goes for the new demon exclusive magatsuhi skills, I didn't even use them to try them out, because they don't even sound good on paper. The non-nahobino magatsuhi skills just end up as glorified signature skills, they just do stuff that you can already do but at a slightly elevated level, while consuming the resource you could've used for crits.

Other parts of the gameplay are also extremely strong and especially fun, like the progression. With the amount of gospels, incenses and more that drop it is clear that the developers really want to make the player feel powerful. This game really makes you feel like a nahobino. While the other games in the series mostly just make you fell like some dude, sure you're still super powerful and reshaping the world, but the demi-fiend is just a guy in shorts, and the other 3 protagonists are guys wearing cosplay. But I must admit the long hair on bluehobino looks pretty ugly in game, purplebino is way cooler.

And while the exploring is fun and rewarding, it's not really exploring. You're not really finding anything, more like following maps icons and obviously telegraphed paths. While the rest of the art direction is incredibly strong in this game, all the areas still feel the same, even with the awful Chiyoda replaced with Shinjuku. SMT 1, 2 and 4 truly feel like worlds that are alive, while 3's world feels completely desolate, these games nail what they are going for. But this game feels like some weird in-between of a thought out populated world and a lonely wasteland. You're thrown into an undeveloped world with a bunch of soulless ♥♥♥♥♥♥♥♥, exploring to find loot for you character, not to learn anything. The sidequests rarely do anything to expand on the world. I'm fighting the archangel Michael, why? Because the chaos guy told me to. And then that leads to nothing.
All of the "exploring" and side content is fun and leads to amazing gameplay, but it should be used to expand on the world and tell stories that go further than dealing with two demons holding a grudge.

The vengeance plot is an improvement over the original, mostly because it just scraps undeveloped concepts. But oh boy it's not good either. The majority of the story is dedicated to the Qadistu messing up your day and giving you lore drops in their little pocket dimension. Other moments are spent with Tao and Yoko arguing if eating beans is morally wrong. This is great for their characters and makes the final battle between them feel very satisfyi-
Oh wait. Nah, they put Lucifer as the final boss in every ending except destroying the throne.. but I'll get to that later.
Most of the game is a huge set up for the Qadistu and their vengeance (heh) against the bull god for creating the throne. Which is good worldbuilding and lore compared to the original story.


If you choose to side with the Qadistu your enemy will be Mastema, and man he sucks in this game. His motivation and goal are solid like always, but he just gets no screen time. He acts an avatar of the great will to uphold the mandala system. But because the Qadistu get all the screen time, he kind of just sits in spectator mode doing weirdo stuff all game until the end where he has to butt in because "noooo you can't create a world of chaos you're so sexy aha" and his cool guy moment is part of a sidequest. The sidequest where he fuses into Satan, who seems like a really powerful entity in this universe, only serves to let the player reach level 150 for the new NG+ option. This is the perfect opportunity to have a "true ending" but no, there's just law and chaos.

Speaking of screen time. The rest of the cast get barely any. The hat scene is back and instead of being tempted by Abdiel because he's a baby, he just does a 180 in character because Mastema gave him power. Yuzuru is now more involved with the Egyptian branch because it's part of the main scenario quests, but he just ends up getting killed. So you kind of get less connected to the characters, which doesn't matter that much since they got no development in the orignal, and more connected to the world.

And lastly Lucifer. What an ♥♥♥♥♥♥♥ man! Just like in the original game, he has a line of dialogue when you become a nahobino, and then he does nothing until he randomly decides to show up at the end to tell you about a completely new plot device you knew nothing about, the mandala system. What made this worse was the fact that you had no idea about it unless you got the so called true ending, but they did improve this by putting a single phase Lucifer fight in every ending, except when destroying the throne. It is a common theme in all megaten games that the great will is always a step ahead and the world is doomed to be in a cycle yadda yadda. But this is such a terrible execution! The point is that you want to break the cycle, but when it is saved for just until the end it feels like the game is just showing you the finger. Only three of the endings actually break the world from the mandala system, without actually getting rid of the system itself, which is boring as hell.

I know this review was mostly critical, but this is still one of the best games I have ever played. All the pros listed in other reviews massively outweigh the cons.
Đăng ngày 4 Tháng 07, 2024. Sửa lần cuối vào 3 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 1-10 trong 46 mục