41
Рецензирани
продукти
329
Продукти
в акаунта

Скорошни рецензии на Brender

< 1  2  3  4  5 >
Показване на 11 — 20 от 41 постъпления
35 души намериха тази рецензия за полезна
4 души намериха тази рецензия за забавна
10.6 изиграни часа
Probably the least engaging megaten game.

Story feels rushed. It's just moving from point A to point B, and at point B a big story moment happens, nothing happens in-between. Even SMT5, the game with THE HAT SCENE, has a better spine.
And it really surprises me how so many people claim that the characters in this game are good. While they get their development, it's extremely predictable. In the end it's not like their beliefs actually matter, there is so little conflict they might as well just make all the characters best friends who always agree. And when it comes to picking a dialogue option the game literally tells you who likes your answer, not even persona does that.
Oh and it's not a sequel to soul hackers. It does not have the world building, characters, art direction, gameplay, themes or anything even in the style of soul hackers. It doesn't matter if they have soul hacking or name a character Kuzunoha, it is clear this was not made as a follow up to any devil summoner game, especially not soul hackers, and all the terms were just shoehorned in.

The gameplay is so bare bones it's not even worth trying to learn the details. It's literally just hit enemy weaknesses and get an all out attack. Didn't hit a weakness? Well you're gonna deal 5 damage, even with high stats. Because demons don't matter half of the time. Fusion should only be used to get the next level of elemental spells for your party, no need to think about stats or costs. I got past the halfway point of the game I'm pretty sure, and I barely fused any demons, because they don't do anything. 90% of your stats are tied to your character, the rest 10% is from your demon, they get added up, so it ends up just like SMT5, only your character level matters for scaling.

And the dungeons are just hallways. Just dark tunnels, rarely any quirks, and no secrets at all. You could argue that is what dungeon crawling is, but actual fun videogames have engaging events and reward exploration. In this game you just walk into a bunch of dead ends until you get on the correct path. It's actually insane how much detail they put into shopping areas you rarely visit with a bunch of NPCs and stuff that serve absolutely no purpose. Yet they can't make the player interact with a dungeon environment. Hell, they literally had to add the option to sprint in an update since the dungeons are such big snoozefests.

It's not as bad as persona 3, but it's still a disgrace to soul hackers and the megaten franchise.
Публикувана 14 октомври 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
36.3 изиграни часа (5.3 часа по време на рецензията)
I think people forgot RPG games existed, and the release of Diablo IV has tainted peoples' view of western RPG games. While this game doesn't do much to stand out among (us) other western RPG games, except for having sex and dice rolls, it's still a really good game. And the turn based combat is done so well and feels refreshing after playing baby games like The Witcher and Elder Scrolls.

The audio mixing sucks though, it keeps jumping back and forth between normal and absurdly thin dynamic range.
Публикувана 18 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
1.8 изиграни часа
Bethesda cannot make videogames. The playtime I have on this is not me playing the game, it's me trying to fix all the ♥♥♥♥♥♥♥♥. And in the end no amount of mods will fix everything. For every fix a new issue arrives. Maybe the "unofficial fallout 4 patch" fixes every single issue. But I wouldn't know because the devs of that mod are ♥♥♥♥♥ who don't want to make their mod accessible to people without DLC, so much effort into fixing all the bugs but you can't bother to separate the dlc and base game fixes. At least those guys put in more effort than bethesda.

I will try to play this game, but if I get a loading screen over 60 seconds it's JOEVER.
Публикувана 13 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
 
Разработчик е дал отзив на 26 авг. 2023 в 14:35 (преглед на отклика)
1 човек намери тази рецензия за полезна
251.4 изиграни часа (244.8 часа по време на рецензията)
1000 hours on XBOX :/

This game is advertised as epic tactical action for competitive gamers who love guns and military.
In reality it's the goofiest game out there. And ubisoft haven't developed any good games since Puffy's Saga.

Worst game you will ever play if you dare take it seriously or try to play alone.

Recommended if you have friends though, but you have to be funny.
Публикувана 10 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
0.0 изиграни часа
i'm sure i'm gonna receive what I purchased eventually, but I still wouldn't recommend this to anyone except children
Публикувана 10 август 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
1 човек намери тази рецензия за забавна
702.6 изиграни часа (597.7 часа по време на рецензията)
Approaching 1000 hours now.

The problem is 5v5. It promotes selfish plays that completely sway the game, it makes it so that you only need to coordinate well with one other person to be practically unstoppable, and the skill floor for the singular tank is sky high. There is place for in depth discussion and analysis, but the problems with 6v6 were caused by Jeff Overwatch having a corrupted vision for the game, wanting it to be a PvE thing from the start instead of a live service, and the current devs want to keep the live service thing going (correct choice) while insisting on a fundamentally flawed format.
Публикувана 10 август 2023. Последно редактирана 8 октомври.
Беше ли полезна тази рецензия? Да Не Забавна Награда
4 души намериха тази рецензия за полезна
9.6 изиграни часа
Feels like resident evil without the fun. I'll cut the devs some slack though, I shouldn't expect the most polished gameplay coming from a two person team.

Survival horror always handicaps the player and/or makes the enemies overpowered, most often by limiting resources like ammo and inventory space. This game takes that to the extreme by giving you a total of zero inventory slots and only giving you one bullet per gun!
Seriously though 6 inventory slots for all items just doesn't work, and others might brush this off as poor inventory management, which is a huge cope. Since even good management will lead to you skipping items and running back and forth between storage, that is what we in the industry call tedious as ♥♥♥♥. Even equipped items take up inventory space, like how is the gun in my hand taking up space in one of the pockets. Yeah, pockets. The lore reason for you having 6 slots is because the suit designer only gave it 6 pockets, so the devs clearly put some thought into it... but they still couldn't make the connection that something in your hands does not take up space in your pockets.
And there are four types of healing items, which really clog your inventory or force you to backtrack if you actually want them. And some of them you really want, like the instant full hp and revive crutch that is fairly common. Oh but you can't have it at the same time as you have a baton, or flare, or the cursed flashlight... oh god the flashlight, at least most people can agree that thing is just dumb. The flashlight steals one of your precious inventory slots and an equipment slot at the same time, just so you can see in the dark. But you also need it to interact with stuff in the dark, so you can't just skip dark rooms by knowing the locations of items and doors, because that would be fun and rewarding.
So in most situations you won't be taking advantage of half the items in the game unless you want to backtrack and get the right thing from storage for every new room you enter, which you are kind of already doing with the later half of the game turning into a key quest of collecting keys to get more keys.

So you have lots of options for combat, just that you don't actually have many of them at your disposal when you need them. But even in a perfect world where you can use what you want when you want, the combat wouldn't be good. Now, the gunplay is fine, it's slow and weak just like any other survival horror game. But there is no depth to it except waiting for the crosshair to become small. Enemies also have weaknesses, but to take advantage of that you have to conveniently have the correct thing equipped or already be aware of what enemy is coming up. There are no weak spots or strategies, there aren't even headshots. Just inaccurate or accurate shots, and lining up enemies if you want to be effective.
But in the end, it's not like you actually have to partake in combat. You can just run by the majority of enemies with the risk of taking damage being incredibly inconsistent. Heck the majority of damage you take isn't even gonna be from attacks, it's gonna be from the contact damage that decides to work at random. Like I get it, indie game and all, but with so much effort put into everything the least they could do was make enemies grab you.

And the story sure as hell doesn't make up for any of it. If you can even understand it without reading a wiki or watching a video essay telling you it's good. And while you get a decently clear journey for the main character, everything else feels like they just wanted to make cool imagery. There is a lot of creativity but not very good storytelling, and all of the world building is done with the documents and logs trope. Just reading a piece of paper telling you what everything is and what has happened really takes you out of it. And it's all so vague. While the game doesn't feel thematically meaningless, the narrative is wholly incoherent.

Plus the fake ending is very dumb. The only thing that made me even consider that there was more game was because the fake out was so ♥♥♥♥♥♥♥♥ anticlimactic and stupid, and because the devs already copied nier with replicants and gestalts. They really should have gone all the way with the nier influence and popped up a message saying the story isn't over. Seriously a fake ending doesn't do anything except make normal people miss an entire chapter of game, like, the transition would have been smooth between chapters 2 and 3 you don't have to put an ending screen and put the player back in the menu, if anything that makes it even worse. The transitions from cutscenes to new gameplay sections were already disconnected and it just becomes worse.

Also I don't like anime.
Публикувана 8 август 2023. Последно редактирана 14 февруари.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
29.6 изиграни часа (28.1 часа по време на рецензията)
It's just FH4 on a new map with some small improvements. And FH4 was just FH3 on a new map with some small improvements. Now featuring some of the worst dialogue and writing in all of gaming, and it's all unskippable.

I think it's cool how much "woke" stuff they put in the game with a bunch of representation that nobody wanted, like prosthetic limbs, hearing aids and pronouns for your character, in a car game, mind you. Sure it's pointless, and it doesn't hurt anyone.
But it's pretty stupid when the only sign of Mexican culture in the game set in Mexico is characters throwing in random Spanish words mid sentence. And a bunch of missions about Volkswagen cars, because that is all Mexican culture brings to the table, a quirky name for German cars. Might as well call them Latinx, that would be the cherry on top for the Mexican audience.
If the next game is set in Japan (like the fans want) be prepared to hear characters calling each other -san and starting English sentences with soredemo. And maybe they will say Matsuda instead of Mazda. Because that is the representation and culture we need next to disabled non-binary race car drivers.

Yeah people that played FH4 are not missing out on anything. But the game is still fun, vrrom vroom ahaha!
Публикувана 10 май 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
11 души намериха тази рецензия за полезна
0.0 изиграни часа
You would think that a rally expansion would expand on the lackluster dirt racing from the base game, but it doesn't. It's just more stuff with no real improvements. It has all the gimmick garbage that comes with forza DLC, which includes:

A dumb point based progression system forcing you to do unfun side tasks instead of actually rewarding racing. It also forcefully pins those objectives to your screen, and they always come back when you make slight progression.

More screen clutter with the new pacenotes gimmick, comes in really handy in the arcade racing game. You can turn them off though.

And a helicopter for some reason. A lot of the reviews really exaggerate how annoying it is, but it's still a dumb gimmick just to make you feel like the DLC actually does something new.
Публикувана 10 май 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
0.0 изиграни часа
It was clear they ran out of ideas in the base game already when all the "cool showcase" races are just race a big thing with a bunch of slow motion jumps. When they just copy and paste FH3 onto a new map and add some quality of life changes and new cars it's still fun, even if they have done it twice now. But the fact that they did the same for the DLC really shows how competent the devs are at making something new.
Публикувана 10 май 2023.
Беше ли полезна тази рецензия? Да Не Забавна Награда
< 1  2  3  4  5 >
Показване на 11 — 20 от 41 постъпления