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0.0 ore nelle ultime due settimane / 122.4 ore in totale (79.6 ore al momento della recensione)
Pubblicazione: 26 dic 2024, ore 8:40
Aggiornata: 26 dic 2024, ore 23:26

Recensione della versione in accesso anticipato
This should have been what Diablo 4 as a game was supposed to be! Even in its early access state, it’s already showing the blueprint for a great ARPG.

As a huge ARPG fan who has spent thousands of hours in Diablo games since D2 and as a souls-like junkie, this game has been a huge treat for me. The slower pace and strategic boss encounters are incredibly rewarding, with fights as satisfying as those in souls games. It offers a massive array of build options, diverse environments, and unique monster groups. The passive skill tree is now simpler compared to POE1, and skill respecs are cheaper, making it easier to experiment with builds.

Although I haven’t reached the endgame yet as of writing this review, I don’t need to see it to say that this is the pinnacle of isometric ARPGs. It perfectly balances skill and grinding, delivering an experience that is both challenging and deeply satisfying. GGG has done the unthinkable by reshaping the entire action role-playing genre.

Edit: Choose the new WASD movement, as it's objectively a million times better than the traditional mouse click. The game's designed to be played that way.
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