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Recent reviews by MOTYSHIZ

Showing 1-3 of 3 entries
10 people found this review helpful
39.8 hrs on record (16.8 hrs at review time)
Early Access Review
If you're a fan of Valorant or Counter-Strike, you're likely to enjoy this game.
I really like that it's a hero shooter that still maintains a quick TTK, but gives the heroes abilities in their arsenal that make a huge difference.
Underneath the Moba-like hero face of it is actually a game that can be pretty tactically deep.
The designers have a good sense of cover vs concealment and the importance of information.

For example, try using a view-occluding wall type ability with Vesper's sight-granting book. you can set yourself up for some good wallbangs.
Try blocking off some areas with Sarai's pylons or Jaguar's turret, and blocking enemies in so that they could be finished with a Nyx or Vesper ult.
All the heroes I've played thus far have felt pretty useful in their own ways.
I honestly can't wait to experiment with different ult combos with friends.

The ability casting system is pretty cool once you know a little more about it.
If you do the gesture with your open hand to get the ability ready, you can click the thumbstick in and bank the ability for quick use later (bring it back up with another thumbstick click). This honestly makes all the difference to me.

Some default settings can be a little odd, like how the ammo is over your shoulder by default (I guess you'd be used to it if you recently played Half Life: Alyx), but you can configure most things to your liking in settings.

It is Early Access, so there are some bugs here and there, but it is still a fun time in its current state.
Posted 18 May, 2023.
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5 people found this review helpful
30.7 hrs on record (4.8 hrs at review time)
Early Access Review
This game has the most solid gunplay and map design I have experienced in VR. It's fantastic.
Even the main menu room has so much gameplay to warm you up for online. There's assets in there to teach you about what you can expect. The limited ammo really makes you think about your shots, and the visual design is very good and readable.
If you like Pavlov, Onward, or Zero Caliber, DEFINITELY get this.
I like the guns here more than Zero Caliber, because the grips of ZC guns don't map very well to where vive controllers physically are. This game gets that right though.
I am loving this game so far. I really hope they take it further with more gamemodes and etc. There is a lot of polish to this as a VRFPS, and it is only just shy of feeling truly AAA. This will likely change as we get closer to full release.

This is early access, so as of 12/16/2018, here are some comments for improvement.
- It would be cool if there was diegetic UI text over the fire rate selectors on guns to more easily see if you are on semi or full.
- It's pretty hard to tell what the map boundaries are, so something like PUBG's zone wall (But closer to the ground only) or similar effect would be cool.
- Since the team radio is on your arm, it's sometimes not immediately accessible because the IK isn't matching up properly.
- Ammunition despawns off of enemies and friends too quickly, so stealing someone else's loadout isn't very viable.
- In the main menu level, you can pick up the guns of fallen enemies, and they will fire without mags. However, these guns do no damage to zombies, and probably no damage to anything.
Posted 16 December, 2018.
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1 person found this review helpful
350.9 hrs on record (12.9 hrs at review time)
Early Access Review
I absolutely love this. Onward has performance issues for me, and there's something about the graphics that I don't quite like. This game is an improvement in a few regards. I am aware that the other is more of a sim and this is more like Counter Strike.
It runs well, and the action is fluid. There's lots of fun to be had here, and I had a blast as soon as I got on multiplayer.
From Ninjarunning knife kills, to grenade-only matches, you could get pretty wacky if you want to.
The guns feel pretty good as well, though it is a little strange that they will always eject a casing whenever the charging handle is pulled.
It's a little too bad that you can't check the chamber on rifles.
These are minor details compared to the super fun multiplayer gameplay.
Hands down the most fun I've had in multiplayer VR.
Posted 7 May, 2017.
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Showing 1-3 of 3 entries