1 person found this review helpful
Recommended
0.0 hrs last two weeks / 407.3 hrs on record (17.9 hrs at review time)
Posted: 3 Jan, 2018 @ 1:06pm
Updated: 8 Jun, 2019 @ 2:43pm

EDIT: 1.

So far I've only played about 2.7 hours of it, and it's not bad. I recommend looking up the "meta" online for beginners since uh, there are a lot of characters with different weapons and abilities.
It doesn't feel pay to win per se since the original set of characters seem to be the best, but it's still ridiculous how you have to pay 25k reknown to play season 2 characters.
Do NOT buy starter. Be warned. I bought the original version on sale and I'm having a ball. Can't say the same to starter players :/

The gameplay is a solid mix between Battlefield Hardline and Payday 2. It requires some tactics when attacking and some strategy when defending.
It's a very pretty game (that runs on my slowly dying computer somehow).
The people are either fun to play with or toxic like any community.
Plus, if you're not great like I am, you can help in other ways like barricading, or scouting, or proving armor as Rook.
Also the sound. Nothing is more unnerving than hearing footsteps from the 2nd floor above, then BAM, someone detonates a breach charge right behind you.

Overall, as I write this review, it's an 8/10. Definitely feels a bit imbalanced since some characters are clearly better in early levels than others.

Edit:
I have now about 250 hours in the game.
I still enjoy it a lot. it's probably my favorite fps game. At least, favorite multiplayer fps. Ubisoft is more concerned with adding new characters with different quirks than actually fixing bad hitbox registration and weird game breaking glitches. It's the same issue many other FPS games have, so it's really just more of the same.
After getting to know the layout of the maps more it feels like the possibilities are more narrowed down in terms of insertion points. Which can make the game feel a bit repetitive, especially with certain maps that haven't been updated since launch. Once you know where the enemy can attack from, it isn't too hard to defend. With attacking, it sometimes feels like a game of rock paper scissors. It's all about angles and anticipating the enemy. Some maps are easy to anticipate your foes in, and others are pretty hard. Border is more open to roaming due to its fairly circular layout, while Kafe as it is now is very linear, so there are a ton of chokepoints.
The other factor is headshots. You can have a really powerful gun, but if the enemy gets a headshot, your gun's useless. I like this over games like overwatch, since if I hit the smallest target on your body, I deserve a reward. The consequence of this though, is someone can blind fire into a wall and instantly kill you on accident. I've been on both sides of that, and it really is crap. But, that's how it works, and I would rather have that than the alternative.
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