No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 5.9 hrs on record (5.1 hrs at review time)
Posted: 21 Jan, 2018 @ 1:58pm

This game aesthetically is a very interesting experience. The other reviewers say the same thing. 80's vibe, trippy, bloody, beautiful.

I want to talk about mechanics though.
Namely the ai, and the difference between difficulty and the illusion of challenge. This game's difficulty is... annoying. Not challenging... annoying. It revolves around whether or not the enemy can see you or not. As soon as one dude sees you, either you're able to kill him or he instantly headshots you. The only enemies in this game that are balanced is the enemies that use shotguns, since there's no promise that they will hit you with one shot. The assault rifles in the enemy hands are ruthless, and ridiculous.
They can see further than you, fire faster than you, and can cheat better than you. And it's annoying. It's anti-fun.
One might use the catch-all phrase "git gud", but that's a cop-out. If you've ever played CS:GO against an enemy using aimbots, there is no "git gud." He's able to snipe you with 1 bullet from far away while all you can do is cower in fear.
It's not fun. Especially when you have more than four of these ♥♥♥♥♥♥♥♥ in the same room, and two or three of the tanks that the ♥♥♥♥♥♥♥ grunts can fire through, but you can't.

I recommend the game only because when the ai doesn't suddenly insta-kills you, it's a very fun game. Otherwise, if you're not a fan of ai cheating, I'd pass.
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