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Recent reviews by McDs CEO Manager to the Manager

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
3,057.1 hrs on record (2,814.8 hrs at review time)
This game funnily enough performed better at release but the hit registration was absolute garbage

Now it performs like ♥♥♥♥ and hit registration is good

I cannot explain how terrible this game is now. I would've gladly taken worse hit registration and better performance than the pile of ♥♥♥♥ this game is currently. Back when it released I at least wouldnt have to worry about the game crashing 4 times in 1-2 minutes eventually blue screening my computer. Sure, I'd complain that the hit registration is bad, but at least I could actually PLAY the game. Now the game is simply unplayable, and I'd argue crashes more than cyberpunk, which I thought that was impossible (but of course the CS devs never cease to amaze me with the ♥♥♥♥ they put out).

Just imagine my frustration when I played a comp match and it crashed 3 times, leading me to miss quite a bit of the game, which I then decided I would uninstall. Come back a week later (I was hoping crashing would be high on their priority list to fix) and the game crashes even more, and when I load back in from the final crash spectating doesn't work, it's just a black screen with the UI.

Due to the nature of the game Im simply just going to uninstall it until the community agrees that it's in a better place, because I'd argue CS is at its absolute lowest point right now and we all hate it.
Posted 18 December, 2023.
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2 people found this review helpful
70.6 hrs on record (49.9 hrs at review time)
I've taken quite a few hours to play this game and warzone and I'd like to voice some concerns:

COD MW II:

This game is just a factory version of the other games, and doesn't really stand out for me except the ability to interrupt your reloads and resume them. Other than that, movement is a bit more realistic (which I like, my one gripe about MW 2019 was that people would CONSTANTLY drop shot and instantly do so, which is so unrealistic). As for the bad, the campaign feels like a AAA marvel movie, being incredibly predictable and less like a shooter and more like an adventure. Plus, don't get me started on the desert mission where you're chasing a car down (mines rarely spawned in for me so I was dying to ghost bombs and car physics are horrendous, you move in one direction and you cannot change direction). Multiplayer isn't bad, it's what I expect from such a game, no real improvements over previous games (except movement) and the guns feel boring, even though there are plenty it just feels like there aren't many you can use to win.

Warzone:

Aight this game is a pile of ♥♥♥♥, I cannot explain how many times I've had issues with this game. Ranging from crashing while shooting, footsteps not really being audible, incredibly stupid screen shaking, to windows being at a terrible height where trying to mantle it is very hard so you just run into the window's frame and get stuck, there are just so many things wrong with this. And yes, I do understand it is in early stages, but I expect this ♥♥♥♥ to work and not get worse as they update it, but it did. First off, why would they get rid of 2v2 gulag? That was such a good addition that helped you in case you were doing terrible that day or your teammate was. It was a nice sense of teamwork that they removed for seemingly 0 reason. Audio did get better but still it doesn't seem as accurate as it should be as people running around can still barely be heard compared to all the other random ass noises going on. I also think, while realistic, ambient noise and the amount of birds in the map is absolutely stupid. The ambient noise is at times way too loud and the birds are too distracting (especially when they have this weird blur effect trailing behind them and there are like 20 on your screen at a time). As for the screen shaking, if this game is really trying to seem realistic with the ground shaking, then I would expect players to lose their balance and fall, but no, the screen will just violently shake and make it completely impossible to aim and hear. While this is understandably so, I would imagine if the game is trying to seem realistic that it would make it so that these violent shakes result in some sort of falling (which seems stupid, so my point is the screen should not shake so much). Windows are also a pain in the ass. Because of where they are positioned, I've found myself running into a window's frame and getting stuck in it multiple times. I would think if me mantling over the frame would break the glass, me running into it would break it too, but that is not the case, and I've had various issues where I've had to melee the glass in order to get through it. I would try to mantle through it but, due to the positioning of the window, it would be impossible to find the spot where it would allow me to mantle, so I'd just jump in the window and get stuck. Oh, also, game chat is seemingly broken too (or doesn't work as it should). I specifically disconnect from whatever voice channel Im in in warzone and cannot hear people on the ground (and I have had confirmation they are talking), but as soon as I get into the gulag I can all of a sudden hear anyone in the gulag, which makes 0 sense. Another issue I have is my game crashes much more than it used to when it first came out. Yesterday I probably played 4 matches and my game crashed twice, resulting in me calling it a night (and yes, I did verify game files the day before that, where 38 game files failed to validate).

Overall, these games seem to take MW 2019, focus on a few core game mechanics, make some worse (sound), make some better (movement and reloads), take the rest away, and spit it out for $70. Had this game been $30 I would've said it was completely worth it, but a major company making the same ♥♥♥♥ every year feels pretty soulless as a final project. When I look at this game and compare it to smaller companies like Endnight games (who made sons of the forest), you really can't help but wonder where game development has gone with these big studios. It feels like back in the days of Hollywood where movies were cranked out with the exact same formula and different characters. And yes, I realize Endnight had much more time to develop their game compared to Infinity Ward, but considering Endnight is a 4 people team and Infinity Ward is a 100+ people team, they should've been able to make up for the time due to expanded resources.
Posted 14 March, 2023.
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No one has rated this review as helpful yet
149.8 hrs on record (125.0 hrs at review time)
The game is fun. Explore a ton of places and have funny jokes thrown into the mix. I arguably have to say this is better than Borderlands the Pre-Sequel. This is because 2K Australia came in and kinda made half of the voice actors Australian, and that they didnt add one good DLC, while Borderlands 2 has 4.
Posted 22 November, 2018.
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4 people found this review helpful
304.8 hrs on record (167.9 hrs at review time)
The game is very fun in the ways of exploration. You could spend hours off the main campaign and just do little side quests to boost your character for the main campaign.
Posted 15 July, 2017.
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Showing 1-4 of 4 entries