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Recent reviews by nice meme bro ;)

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6 people found this review helpful
364.6 hrs on record (250.3 hrs at review time)
tl;dr
Quite simply the best modern cRPG. Buy with Expedition or not at all, the expansion is THAT good.

This game is just amazing.

UNIQUE FEATURES
This game allows you to choose between two different experience point schemes: classic and oddity.
Classic is your standard cRPG experience, rewarding you for killing enemies, picking locks, solving quests etc.
Oddity instead relies on finding "oddities", which are specific items sometimes dropped by enemies, more often than not found in containers spread around the various areas. This allows pure stealth builds, or people who prefer enemy avoidance and sparing resources, to finish the game without being overly penalized. Completing quests still grants oddity xp obviously.

The crafting system is extremely involved and can be the central component of any build. If you find the crafting too overwhelming you can of course skip it and rely on vendor gear which, with a bit of luck, can be *almost* as good. Crafting is done by unlocking blueprints and combining various parts. Almost every part has a quality level that determines the stats of the final item. You can also change the parts in the designs, leading to completely different pieces of gear without needing a different blueprint. Want to craft a stealthy overcoat? Use black cloth. Want it to be heat resistant instead? Use aluminized cloth. This will give a massive bonus to fire resistance but will make you stick out like a sore thumb.
Armor, weapons, accessories and even consumables all follow this design philosophy, leading to an incredibly deep system.

Merchants are also unique. The restock timer is in real time, they have limited money to buy your gear and, most importantly, they have a "wishlist" of what they want to buy.
One might, for example, be willing to buy two light armors, three guns, one melee weapon and infinite crossbow bolts. Once you reach this limit you can't sell them that item anymore, forcing you to wait until the 90 minute restock timer expires, when they'll choose new items to buy.
This might seem harsh but it's the main reason why this is one of the only cRPG's I've ever played without a broken economy. You can hoard everything back at your place and slowly sell your vendor trash, or you can behave like a normal person instead of being a stereotypical game protagonist and decide that lugging around that 30kg hammer hoping someone will buy it might not be worth it. It's up to you.

WRITING AND DIALOGUE
The writing is on point throughout the whole experience, combining a well crafted jargon that greatly enriches the atmosphere and enough common sense to keep it in good taste. Too many games force me to skim through the lines every time someone busts out the pirate talk, sacrificing readability in order to give the NPCs a bit more character. Not this game. The dialogue strikes a good balance; it's succinct and yet expressive. No walls of text, no exposition dumps, loots of good, interactive, engaging dialogue.
The PC is allowed to form a personality through dialogue, but is mostly characterized through your actions. Skill checks are abundant and often lead to completely different outcomes.
Likable characters are not in short supply and interacting with them is always a pleasure.

QUESTS AND FACTIONS
Quest structure is simply perfect. The game takes a quality over quantity approach (though the quantity is nothing to sneeze at, this game has both length and girth) and has basically zero filler content. I can't think of a single quest without multiple solutions, and most of the content has more than a few, catering to all playstyles. Every quest progresses either the main plot, the area's story or a character's arc. No two quests feel the same. Every new game tends to be different, since at world generation the game is seeded with certain optional areas that might not be present in other playthroughs. These often come with associated quests. Stealth levels are the best in the genre, no other cRPG even comes close. It's like isometric Hitman. You get stealth gear, lockpicking, hacking, sneaking, patrols and traps to avoid, air ducts to traverse, keys to pickpocket or find in the environment and even, in at least one occasion, enemy uniforms that grant you clearance.

COMBAT AND CHARACTER DEVELOPMENT
The turn based combat is great and constitutes a very large part of the game. Every screen is like a puzzle to be solved, the number of solutions at your disposal dependent on your build, your arsenal and your creativity. It's the kind of game where you'll reload a lot in the beginning, while you're learning how catastrophically everything can fail at any time but, as you become more experienced and you learn which tools you need to avail yourself of in order to stack the odds in your favor, you'll go from feeling like prey to feeling like a predator. This does not mean the game gets easier, on the contrary. But you will learn to cope and, with a bit of patience and perseverance, even thrive.

I will warn you though: building a good character is imperative. If you're a completionist with an obsession for skill checks like I am you'll have your work cut out for you. There is no RNG in skill checks. This means you can map you progression out in such a way that, for example, you'll have 35 effective lockpicking skill by the time you encounter a difficulty 35 lock. Thing is, the combat is hard. So you'll want to focus on combat skills. But combat is also gear dependent, so you might want to level up crafting. But you want to do cool stuff in dialogue, right? You have to put points in persuasion, mercantile or intimidation then.

Now, if you're not as deranged as I am feel free to focus combat skills and ignore everything else. Most players on the forums seem to belong to this camp and they end up enjoying the game as much as I do.
If you're not into restarting games to fix your build, however, I suggest you consult some UP TO DATE build guides available on the forums, since respec is not a thing. The game has changed a lot in the past few years, especially the PSI disciplines, so make sure you're looking at something that's still relevant to the current version.

THE EXPANSION: EXPEDITION
Expedition is God-tier. It's a very unique, very unforgiving experience. It's accessed through the main game, becoming available around three quarters of the way in, and takes place in a completely separate area.
I won't get into the plot here, but it's very good. What I will say is that you get to buy water vehicles, some of which carry on-board waponry and are pretty badass. They also allow you to navigate the many waterways present in the base game areas, which is a nice bonus. Absolutely buy the expansion, since it raises the level cap (which you'll probably reach even without starting the Expedition questline) and greatly expands your choice of feats on level up, bringing D&D style epic feats to the game. You also get new weapon classes, which is always nice, and probably the best quest I've ever seen in a game, found in Rail Crossing (it's unrelated to the main expansion questline). This one quest is, in my opinion, worth the price of the whole expansion.

SUMMARY
This game is an unforgettable experience from beginning to end. I can't recommend it enough.
It's funny, it's charming, it's incredibly deep. A lot of small innovations come with this title, while also sticking close to its roots. This is, in my opinion, the only true heir to classic Fallout.
The pacing, which is often the worst aspect of many cRPGs, is as close as it gets to perfection, or at least as close as it gets to my tastes.

It's a 10/10. I'll say this: buy this game and it will make you into a hardcore RPG fan if you're not already. Stick with it, learn how to build a character and engross yourself in this masterfully crafted world. By the end I swear you'll be in love.
Posted 10 August, 2024.
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16 people found this review helpful
11 people found this review funny
2
1.2 hrs on record
Seems like a cool little game. The switch between manual and autopiloting needs a bit of getting used to if you come from Starsector.
Best thing about the game is the fact you need to pay 5 bucks in order to change the AI portraits to anime, and another 5 to change them to furries.
It's like a degeneracy tax. I can get behind this business model.
Posted 10 August, 2024.
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1 person found this review helpful
71.9 hrs on record (23.6 hrs at review time)
The chillest game, good community, only requires IRL money to buy cosmetics (however, all cosmetics beyond the starting clothing choices are premium and are extremely expensive). Pacing is good, the world looks great, characters are amazing and have lots of dialogue.
If anyone ever tries to ruin this game's vibe I will smite them with powerful dropkicks.
Like, I will actually fly across the world to do this.
Posted 21 June, 2024.
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7 people found this review helpful
52.2 hrs on record (17.0 hrs at review time)
I really wanted to give this game a good review, since I simply adore Larian.
This is a really funny game, and if you love environmental gags and mocking fantasy tropes then this game is going to make you laugh.
However, I really can't recommend it.
I am currently in Act 2, and I decided to uninstall. This game is a technical nightmare.
Audio glitches are still here from DD, except, instead of being constantly jumpscared by white noise like in DD, you simply lose all SFX for a while. This pretty much forces a save and quit.
Except, 50% of the time the game stays running, and the process isn't there in the task manager.
I've tried everything, the only thing you can do is reboot.
Ignoring this, this game is quite a mess from a design standpoint.
Adding a companion made the combat system struggle to keep up. Now friendly magic needs a target, which makes it pretty useless in combat. You need to constantly check your health, since a single KO is instant game over. Except now the HUD is tucked away in the top left of the screen. You can't use your peripheral vision to keep an eye on it like in DD.
The new skill tree is unrefined and overwhelming. You need both teachers AND skill points, unlike earlier or later games. There's no explanation in the game of what half of these do. Piercing damage stat on bows, point blank range, difference between death blows and crits, you just have to guess what they do.
Half of the stuff is useless, the other half is too much of a bother.
All ancillary skills are pointless, since you can warp to a Battlefield from anywhere at any time and make use of the 5 merchants and trainers there, which by the way allow you to train most skills to level 10 from the get go, destroying any kind of pacing. Their gold is instantly restocked, which means trading is unlimited, except this time around inventory space feels really limited, and forces you to teleport constantly.
The linear structure felt good in the beginning, but they botched it pretty bad.
When you go from an open world to a linear game, you can afford to have better dialogues, better voice acting and more meaningful quest. Since the PC's background is fixed, they could have given him more personality.
Instead, dialogue is the most bare-bone of the series. Your only forms of expression are pointless questions and very sporadic binary choices. Your character has no personality.
Gone are the days of the PC cracking jokes. Also, he's entirely silent. No voice acting at all, not even when interacting with the environment, à la NWN2. Your permanent companion has tons more personality than you, and you can talk to him besides asking for directions when prompted.
Then, when in Act 2 the game breaks the linear flow, it becomes even worse.
The open sections are confusing and directionless. Everything looks the same, and you can't distinguish quest givers from randoms at first sight.
The voice acting is, well, uneven at best. Some characters (very few) are masterfully acted (the ghost in the escape tunnel comes to mind). Everybody else comes straight from a bad school play.
This is sometimes funny, but mostly jarring, considering your permanent companion is in the latter category.
By contrast the music is great, but often too invasive, more fit to be a main menu theme than an area soundtrack.

Last AND least, the battlefields. They're complete garbage. Don't play them. Ever.
An interesting attempt at random generation, but it's done in such a bad way it makes most garbageware on Steam look like Planescape: Torment. Big empty areas full of trashmobs, it's like the wastelands of DD all over again, except infinitely worse. The rewards are completely unnecessary, too.

All in all, the very few technical advancements and great humor are completely overshadowed by the terrible design, lackluster combat system, forgettable writing and uneven voice acting.
I wanted to pull through because of my love of the franchise, but the constant rebooting made this a frustrating experience.
Also, the plot of this game is rarely referenced in the future, so there's almost no point in playing it.

Buy it if you want, and if it's cheap, but do it on GOG, where you don't have to deal with a launcher on top of a faulty game. Only for the most hardcore of fans.
Posted 21 April, 2020.
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Showing 1-4 of 4 entries