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Unexplored is enough like Rogue to be called roguelike in my opinion, and according to http://bp.io/howroguelike/ Its really just semantics at this point, with everyone trying to make their game seem cool. This game really captures that flavor of game, with a graphical interface and real time combat that set it apart. I more was speaking to the fact that roguelike means more than just permanent death, as many games call themselves roguelikes or roguelites with only that in common with it.