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Ostatnie recenzje napisane przez użytkownika LukeBu

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Wyświetlanie 21-30 z 58 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
30.4 godz. łącznie (29.4 godz. w momencie publikacji recenzji)
Bloodstained is so great I bought it on switch too! I mainly play it there so my hours are not representative. Once I realized IGA made all of my favorite beloved old Castlevania games I was ashamed for not doing the Kickstarter (and bought Igas back pack twice now in penance). The game is a lot of fun, like my other favorites, but contains so much variety and scope that it will entertain me for endless hours. This is a masterpiece, that will have you studying maps and learning how to cook on the side. While there have been flaws and issues with this game, it has been fixed diligently to the point that I think is perfect. The game is slated to receive a lot of new content such as online multiplayer and playable characters.
Opublikowana: 7 stycznia 2020. Ostatnio edytowane: 7 stycznia 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
39.1 godz. łącznie (34.8 godz. w momencie publikacji recenzji)
I had a lot of fun with this game, and fair disclaimer, it was made with a lot of my interests in mind, but it still has some flaws that can feel a bit glaring at times.
I played Jedi Master until I unlocked everything in the game, and then beat it. I ended wishing there was just more of it, and maybe some more bosses or lightsaber fights.

Pros:
+ Fills the Jedi fantasy much better than all games since the Jedi Knight series spin off from Dark Forces.
+ The story is interesting, and holds a believable and complex enough arc considering you spend most of it a Padawan.
+ The character holds his lightsaber correctly! (I'm looking at you Force Unleashed!)
+ The combat is excellent if you like challenging mechanics and quick decision making in games (people say Dark Souls, but I mean more broadly.)
+ Beautiful and varied environments.
+ Ship travel between planets.
+ Pilot an AT-AT.
+ Metroidvania style of unlocks.
+ Difficulties for everyone! I would play a harder difficulty or NG+ if they add though of course.

Neutral
* Enemy variety could be better.
* Searching for secrets is fun, opens up interesting fights and hidden bosses, but the items themselves are lame cosmetics.
* Not all appreciate the "I'm emotionally damaged so I forgot how to flip jump" part of the story, but it was OK to me.

Negatives:
- EA and the Origin client.
- Secret bosses are often big versions of harder enemies. (Or even the same big enemy again!)
- Bounty hunters are either jetpack + robot, just a robot, or two people with some interesting tech, renamed to make you think its someone else.
- They took the Metroidvania style a little too far IMHO, locking a bit too much to add minor playtime and returning to search for cosmetics to the game.
- $60 That I managed to eke out 34 hours before having done literally anything short of unnecessarily playing other difficulties. (This is really bad dollar to playtime ratio for me personally, though I do rate this game high quality.)
- Some parkour sequences are just hitting jump occasionally while watching yourself bounce and walljump with no inputs.
- Everything falls apart as soon as you jump off of it. THERE IS NO SUSPENSE IF IT IS PROGRAMMED TO JUST WAIT FOR YOU!
- Cosmetics did not help make me feel rewarded after solving secrets, puzzles, and boss fights.

I Definitely recommend this game, but also think that if this doesn't sound like something you need to pay full price for, it is worth it to wait for a deep sale. If you require instant cancels in combat, look elsewhere, although I imagine the story mode will still be acceptable to most easy gamers. I personally really enjoyed it, and it was what I needed at the time. I would love to see more of it, in sequel, DLC, NG+, boss rush, CO-OP, or pretty much anything that could give me a reason to play again.

EDIT: It has NG+ YAY, but wait a second, does this make it harder, I'm pretty sure not, so it adds nothing?
Opublikowana: 26 listopada 2019. Ostatnio edytowane: 12 maja 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
193.9 godz. łącznie (39.9 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Its a great dwarfy futuristic mining co-op game.
Opublikowana: 29 czerwca 2019.
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Według 6 osób ta recenzja jest przydatna
0.0 godz. łącznie
Its got some pretty great tools, but links to the monster manual DLC without even listing it as a recommended DLC to own before buying this. I recommend this for people trying to flesh out campaigns, but only if you own the DLC that it links to. Honestly a bit pissed, but I will change my review if they add the linked to modules to the requirements to use.
Opublikowana: 20 grudnia 2018.
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Według 4 osób ta recenzja jest przydatna
23.7 godz. łącznie (22.1 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Normally I wait until a game releases, or has every feature I hoped for, to review, but this is an exception. Dungeon Knight is not done, or flawless, but it is great compared to what most experimental indie devs make for VR nowadays. The dev is active, adding updates regularly, in a way that shows a connection to the community. This is the promise made by all ea/kickstarters out there, but rarely realized. The game is not done. What is in it is fun for a little while, and you can check back and see what new features have been added occasionally. This being said I have more hours in this game than some much more expensive games have in content at all, so it is a good investment for VR and especially co-op play. While the game is easy, has a limited number of environments, and not all weapons have a clear strength and weakness balanced well through refined class statistics yet, there is a nice dungeon crawler here. The bones are all well made, and I look forward to the additional options and refinements in the future.
Opublikowana: 16 listopada 2018.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
340.1 godz. łącznie (109.9 godz. w momencie publikacji recenzji)
Vermintide 2 is a fun, co-op hack'nslash'nshooter in the vein of Left for Dead.
I recommend the game, on sale, but with a whole host of concerns and complaints.

Vermintide 1 was great fun and I had many hours in it. I saw so much potential, and was happy that the developers, Fatshark even had tenuous plans to improve it by adding interesting features. All of those plans fell through, and they sold DLC peicemeal with a few maps and ocassionally some weapons. Maps honestly do not add much to the gameplay, except to reduce some grind fatigue, and it was a bit disappointing. They added some loot RNG reducing elements and other QOL changes that did not, for some reason make it into this sequel. They did not break any promises, only did not live up to all of the hype they created.

Vermintide 2 added a lot of the ideas that Fatshark developers teased as possibilities in Vermintide 1, such as new specials, Chaos warriors, non-barrel and chain related quests, bosses, and even subclasses and traits. Unfortunately they had promised much more, not just as ideas thrown around in forums, but an actual promised roadmap. This roadmap is gone now, and the first DLC is 2 more maps, and nothing else. No new bosses, traits, weapons, etc. It looks like, sadly this is all that is left for this game, a multitude of future packs of 2 maps for $10 each.

The semi-annoying dice rolling from Vermintide 1 has been replaced by watching a chest upgrade itself at a snooze-worthy, time to alt-tab pace. The chests open slowly one at a time, and it is all crap that you break down to make what you want anyway.

On a positive note, the sub-classes(careers) add a lot of fun to the game, but some still need a good bit of trait balancing. The weapons are unbalanced as well, but some non-meta do surprisingly well.

The game is deeply hurt by broken promises, some glitches, and Fatshark's penchant for dreaming big and then striking below the mark, but is also a really fun experience for quite a while. Unfortunately it is unlikely to change much from the current formula.
Opublikowana: 28 sierpnia 2018.
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Według 1 osoby ta recenzja jest przydatna
723.7 godz. łącznie (375.9 godz. w momencie publikacji recenzji)
A lot of people are upset at changes that occur in Stellaris, and by the way Paradox continually supports their games with seemingly infinite paid DLCs.
The truth of the matter is that Stellaris was too open, and wars between real players were impossible to control previously.
The least popular and by far worst travel method was made the only option, and this made me and everyone else sad, but was necessary. Paradox did a poor job of balancing the game and even making some major parts possible anymore when the update came out. Rage inducing impossible quests were fixed, but not before alienating players.
Based on Paradox's other games you can expect this game to someday have $300 worth of dlc that was released with an equal amount of free updates. This can be positive or negative depending on yourpoint of view.
Overall Stellaris is a great game, with a lot of content, that we can expect will change drastically many more times to either rave reviews or mixed results. The opinions formed by some recently are with merit, but worth ignoring for now to improve game balance. Hopefully Paradox will release content that is balanced better in the future, and won't need to remove beloved content again.
People say that Stellaris is tactically shallow, but I am often surprised how well some counterintuitive strategies work. Surely some balance is still needed to make all choices worthwhile to consider, but I believe it is much better than any other stragegy game I have played in a long time.
Opublikowana: 8 sierpnia 2018.
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Według 1 osoby ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
5.3 godz. łącznie (4.6 godz. w momencie publikacji recenzji)
Was a great game. It was fun to play my favorite songs from YouTube.
Unfortunately the EA release of a better game (BeatSaber) occurred simultaneously with the loss of YouTube functionality.
Google has killed this game.
Unless you have a nice music collection there is currently no point.
Opublikowana: 7 lipca 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
192.1 godz. łącznie (17.7 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
ORIGINAL REVIEW: RECOMMENDED

If you are a Star Wars kid in your 30s that likes rhythm games and swinging swords around like me this is amazing.

+ Lightsabers™ Lasersabers.
+Ridiculously fun.
+Easier on joints than punching vr games.
+Difficulties and modes for all types.
+Satisfying cutting action.
+MODS... With a lot of songs and customization! Mods really make this game 3x better ATM.

-No workshop support yet.
-Early Access. Negative IMHO, but glad I have what I have now.
-Few songs, some of which are abyssmal. HUNDRED DOLLA BILLS HUNDRED DOLLA BILLS hu huhu hu huh HUNDRED DOLLA BILLS. I hear they are working hard on this though.
-I'm pretty sure red/blue colorblind people are ♥♥♥♥♥♥.

SECOND REVIEW: STILL RECOMMENDED WITH EDITIONS/COMMENTS
They have added a bunch of music packs, that are really small, but add up to a decent amount of mostly top tier content. The money these DLC packs cost is slightly expensive for what you get, but for how much I love and support this game, get out of it, and understand about the music industry giving access to anything leaves me to recommend the DLC and be very happy with the free additions.
Mods are hard to upkeep. There is a team of people that regularly update the mods, and yet it still breaks for a while with every patch, and my favorite songs and lists all had to be deleted to get the mods to work again. Hopefully as the game is now released, and patches should contain more minor fixes and some content, this will not be so extreme again.

NEW REVIEW
Meta/Facebook broke it. Cant even play anymore.
Opublikowana: 27 czerwca 2018. Ostatnio edytowane: 25 maja 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 19 osób ta recenzja jest przydatna
Według 16 osób ta recenzja jest zabawna
1.8 godz. łącznie (0.6 godz. w momencie publikacji recenzji)
10/10 The real reason the tourism industry is struggling.
Opublikowana: 22 grudnia 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
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Wyświetlanie 21-30 z 58 pozycji