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Non recommandé
0.0 h au cours des 2 dernières semaines / 12.7 h en tout
Évaluation publiée le 15 juin 2015 à 4h27
Mis à jour : 21 juin 2015 à 16h55

This game would be very short, if you didnt spend 6 hours watching lazily animated guys walk by large rocks slowly.
I was very excited by the combat mechanics, which are fun and great. The Combat is a great concept, with a simple but interesting take on the do less damage when injured concept. The choices in the game are all set, so there is no replayability, but these choices do not make you feel like you are even in the group, since the outcomes are often unrelated or problems that should have been avoided. Then there is a badly designed boss battle, and choosing one of two characters to sacrifice. The game ends. there is no resolution, it is just setting up for a sequel to a game that was not long enough, and not compelling enough.

Pros
+great art in battle
+cool world setting
+Fun battle system
+varied classes
+multiple winning strategies

♥♥♥♥
-Choices are not fulfilling in any way (no reward for most choices)
-Reused walking animations playing for hours
-End battle mechanic is stupid, just attack the boss and no other enemy can move.
-Ends abruptly when it was priced as a full game not the first part of a 3 part mini

TLDR
While the battles redeem it somewhat, the other mistakes made in making this game bring it down pretty bad.
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