28
Products
reviewed
261
Products
in account

Recent reviews by 杀

< 1  2  3 >
Showing 11-20 of 28 entries
This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
4 people found this review helpful
1 person found this review funny
5.6 hrs on record (3.5 hrs at review time)
(Review text hidden)
Posted 22 July, 2022. Last edited 22 July, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
28.0 hrs on record (5.0 hrs at review time)
你家去吃饭点一样的菜点几份,那个老太婆更离谱,喝汤就喝三碗,
Posted 8 July, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
148.3 hrs on record (8.1 hrs at review time)
好玩
Posted 26 February, 2022. Last edited 28 February, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
103.2 hrs on record (46.6 hrs at review time)
剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。剧情不错,就是战斗太简单了。
Posted 27 November, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
57.8 hrs on record (33.3 hrs at review time)
荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!荣!!!!!!
Posted 30 October, 2021.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
92.1 hrs on record (53.6 hrs at review time)
傻逼游戏策划,老是改你吗的逼呢,草你娘,暗改装备掉落。我刷你吗的臭B
Posted 1 May, 2021. Last edited 7 May, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.5 hrs on record (5.3 hrs at review time)
阿萨德
Posted 17 April, 2021.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.2 hrs on record (3.1 hrs at review time)
Early Access Review
这游戏互动还是可以的,博弈的性质很大,在这个渣优化的游戏下,反应简直浮云。这游戏没有2080Ti我觉得还是别玩了,1080都不能流程运行。大多数人都是渣优化劝退的,不能流程运行谁玩啊,头晕想吐,还延迟。
Posted 19 July, 2020.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 29 Jul, 2020 @ 11:55pm (view response)
4 people found this review helpful
22.6 hrs on record (19.8 hrs at review time)
关于一些动作游戏设计方面的常识
1、如果角色的立定跳远可以跳1米远,那么条状即死陷阱的宽度不要超过0.2m,你这不是横版平台跳跃游戏,那些即死陷阱只是解密成分而已,搞成极限跳没意义。
2、追逐战的时候别把boss直接刷在脸上,更别在一个玩家可以1、向前跑 2、后撤 3、钻进boss刚刚打开的口子这么复杂的场景里这么干。
3、追逐战那段玩家无法收刀疾跑,而且视角所限你看不到身后。于是只能凭直觉随缘前闪,否则会被蹭刀蹭死,这太蠢了。一般来讲这种追逐战的设计,重点是控制boss的速度和攻击距离,让boss一直在玩家视野内“若隐若现”,但其对玩家发起的攻击动作又能被玩家比较清晰的察觉到。考虑到这游戏的视角是固定的而且视角距离主角很近,那么这种追逐战段落要么演出效果贼差全程看不见boss闷头跑就完事,要么跟个弱智似的啥都看不见在那和空气斗智斗勇随缘闪避指望别被蹭死。让boss在玩家身后的攻击动作拥有一个特征明显且够长的听觉前摇也是个办法,但这种设计要求玩家在追逐战之前充分见到过这个boss的攻击动作和声音,而且这个动作和声音必须够有标志性能让玩家迅速记住并识别。不过这个组的实力,不指望了。

4、动作游戏大忌:瞎JB加锁定技。一个正常的动作游戏的绝大多数动作设定都应该是基于无锁定机制设计的。什么意思?你这个动作在发起的时候可以有一定的方向修正,但只要这个动作放出来了,方向就应该被定死了,除非是一连串连续的动作,中间可以有少量方向修正。“直接锁定一个目标然后摆个pose然后让模型和攻击判定直接通过转向和位移导航到锁定的目标身上”,这种机制在动作游戏里不是不可以存在,但绝不能滥用,尤其绝对不能被用在类似于飞踢和跳劈这类动作上。教程关的金和尚也好,厨子也好,都犯了这种最低级的错误。
一个人起跳以后怎么才能做到在半空当中转身180度同时连运动轨迹都转回来往回画圈?
5、闪避方向、视角方向,拜托让这俩东西可控性再强点。我还没有仔细检查这游戏的闪避机制具体是怎么运作的,但目前为止这游戏主角的闪避/翻滚方向,有一多半场合下是无法反应我的操作目的的,在面对多人和视角频繁调整时这个问题尤其严重
Posted 11 July, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.8 hrs on record (0.3 hrs at review time)
Early Access Review
河洛真的就这水准了吗。。
Posted 1 May, 2020.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 11-20 of 28 entries