22
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585
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Recent reviews by Leaf_It

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
0.0 hrs on record
Credit where it is due. They actually fixed a good chunk of the bugs. It's sad that they failed so pitifully with the launch, but if they can keep the bug fixes coming, and buff the 2 most useless new white tier items, this will be a great DLC. I would still probably hold off for a few weeks to a month to give them time to fully patch all the bugs out, but today's patch got the worst offenders, like everything in the game being tied to frame rate.
Posted 28 August. Last edited 5 September.
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No one has rated this review as helpful yet
148.8 hrs on record
The game doesn't feel like it has a sense of direction most of the time, and when they do add goals for us, they never feel satisfying, or worth the effort they take to accomplish. We're supposed to be fighting this huge galactic War, but every time we make any headway, the enemy claps back, and we loose the ground we gained. The most recent disappointment is the DSS.

The DSS was a huge space station that we had to acquire resources for then defend the construction of, for the last 2 and a half months. Well now it's here, and it's... very underwhelming. After all that build up, and hard work, we get a space station that can sit over 1 planet, can only move once per day, and to move it you have to get the entire player base to agree on where to move it. Good luck having it positioned anywhere useful. Even when it's over a planet, all it does is create hazards that can kill the player and enemies alike. At least let us board the DSS, and walk around a hanger or something. For what this is, it was not worth the last 2 months of build up. If this took like 2 weeks to build I wouldn't mind as much, but for 2.5 months of build up, I expect more.

The game needs some way for us to feel like what we're doing matters. Currently, you run missions on a planet, and that progresses the liberation of planet by a fraction of a percent. I drop again and again, and I'm in the exact same situation, and environment whether we're defending the planet, or liberating it.

Where is the Super Earth infrastructure that some of these planets are supposed to have on their surface? We're supposed to believe that super Earth is colonizing these planets when the most we ever find is a group of 5 or 6 huts in a circle with a small broadcast station? I thought this was an militarized government, that wanted to seize control of the galaxy, and this is the best they can do?

Where are the Super Earth fortresses with SEAF troopers holding out when it's a planet we're defending? Early on there were leaks of SEAF troopers that could land from drop ships, and walk around the maps. Not to mention the vehicles that these SEAF squads could be driving around. You already have those assets. Use them. Give us a defense mission where we're not the only Super Earth forces that are fighting there. Halo did this very effectively 20 years ago. Much like the troopers in halo, The SEAF troopers usually won't last long, and they probably won't follow us past certain areas, but it would do so much for the atmosphere, and variety of missions, if some missions had these friendly forces fighting there when we arrived, or after we reached special bunkers or something.

Why does every planet have exactly 1 biome, and every mission on that planet looks exactly the same? Have some areas be mountainous, while others are flat, not determined by the planet. but where on any given planet you are dropping. I don't mind a theme for the planet, but give me some variety. Let it snow near the poles. Have dry regions with fewer plants near the equator. It can still use the same assets, but use them in different ways based on where on the planet we are dropping.

Let us get a Tank stratagem just like the Mechs we can call down. If the Automatons can use them in all environments, why can't we?

AND

They still need to open up the purchase regions to the 170+ countries/territories that were banned from buying the game when Sony tried to force Playstation accounts on all players. They are still banned. There are people who had hundreds of hours in this game that can't play it anymore.
Open the purchase regions back up, if you want a positive review.
Posted 14 February. Last edited 14 November.
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No one has rated this review as helpful yet
67.4 hrs on record (0.2 hrs at review time)
Chance of Precipitation... Again?
Liability of Moisture in the Atmosphere... Comes back?
Uncertain Luck of Darkened Skies... Reiteratively?
Prospect of Condensation... Encore?

Somehow, Risk of Rain has Returned.
Posted 8 November, 2023.
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1 person found this review helpful
632.3 hrs on record (631.7 hrs at review time)
I didn't know how much I enjoyed the occasional alternate game mode until they were gone.

I just don't even want to play CS anymore. Deathmatch is not enough. Arms race, Demolition, Retakes, and DangerZone were just a fun time. No stress of loosing. I can just shot stuff, and if I die I can get right back into it. Even in DangerZone the rank barely mattered to me.

I don't like solo queuing. I would rather chill, but still do something that maintains my skill, and Deathmatch gets old fast, especially when you can never play any of the other game types. I don't have that option anymore. I guess I'm in the minority, since this game has a million players everyday, but it's just not that fun anymore.

Edit: The most recent update has just put Arms Race back into the game. While this is a great step forward, and it is nice to see that they haven't forgotten about the alternate game modes, it disappointingly comes with only 2 maps, and is missing my personal favorite, Monastery. Credit it where it's due, both of the 2 new maps appear to be entirely remade. Baggage has some really nice changes to the layout, with mostly entirely new assets. Shoots is less impressive, being roughly the same exact layout, and reusing of the Mesoamerican assets they made for Ancient. Honestly I miss the African village theme of old Shoots.

My recommendation stays the same for now. The game should have launched with all of the game modes from CS:GO, especially Danger Zone. I do appreciate that they appear to be slowly adding it all back, until it is all in CS2, I will not be changing my recommendation.

For anyone at Valve that might read this, keep up the good work. CS2 looks like it's getting the care and attention it needs, and the latest update does give me hope. I look forward to changing my review to a positive one once the game reaches the state it should have been in at launch. Until then, I'll be watching...
Posted 30 September, 2023. Last edited 7 February.
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No one has rated this review as helpful yet
2.2 hrs on record
It's a fun time, but it's a buggy mess.

Multiplayer is very unstable and my friends would desync, or drop out of the game pretty regularly.

When it works, it's a fantastic game though.

Wait for a sale.
Posted 27 August, 2023.
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1 person found this review helpful
97.9 hrs on record (44.0 hrs at review time)
It has been a while since I could it down and play a game for 6 - 10 hours without getting bored of it. Baldur's Gate 3 has reminded me what it was like to just sit down and enjoy a game for hours. Last time this happened was Elden Ring, and I think I could play this for far longer before getting tired of it.
Posted 17 August, 2023.
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5 people found this review helpful
0.6 hrs on record
I haven't played much of this since it came out years ago. The new DLC was pretty exciting though, and I had hope that this game could start being popular again.

Unfortunately it seems the current developers have decided that they don't like the vision the game had when it was originally released. They've decided to edit a lot of the original artwork, to appeal to modern sensibilities. It's obviously a vain ploy to try and remove anything that might hold it back from the broader western market. As you can see from my, and the other Steam reviews, this has caused a lot of long time fans to feel the devs are out of touch with what this game was, and what gave it it's charm. This game was unapologetic in it's presentation. It was raunchy, but cool. A little bit silly, while still taking itself seriously. It was sexy without ruining itself by focusing on that aspect too much. It wasn't afraid to touch on some really dark themes, and it gave those themes the respect they needed to work well within it's world and story. All of that is apparently too much for today's sensibilities.

RIP Skullgirls. You were pretty cool about 10 years ago, and now your developers are sanitizing you for it.
Posted 27 June, 2023. Last edited 11 July, 2023.
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3 people found this review helpful
0.0 hrs on record
If I could give a "Meh" "so-so" rating, I would.

This DLC was pretty cool conceptually, and unlike a lot of other people, my expectation were relatively low. I expected to get Age of Empires 1 as a separate game mode inside of Age of Empires 2, and I expected to get the Romans as a civilization in Age of Empires 2. That was it. That was all I expected, and all I wanted. To an extent, I got what I wanted.

Sure I would have liked the get the Age 1 campaigns, but I'm also fairly indifferent to them. I think they really screwed up by not explicitly stating that they were not included, but it's not a huge deal to me personally. I do like that we got 3 fresh campaigns, but I'm also pretty indifferent to those. AoE 2 already has like 50 campaigns, and I simply haven't gotten to most of those, though I hope to do so eventually.

So what was I here for? I am here primarily for casual games with friends, and watching Pros who are much better than me, pilot the game's new civilizations, and features.

Unfortunately the DLC also came with a ton of bugs, and stability issues. That's the real reason I'm giving this a down vote. I was excited to play with friends, and mess around with the Romans in custom games. Unfortunately, the game crashes a lot more now, Maps generate incorrectly, and the AI acts strangely. It feels like they needed to test this a lot more than they did. From the patch notes, it looks like they made a lot of changes under the hood, in order to get the Age 1 civs working right in the Age 2 engine. Considering the likelihood of introducing bugs from that process, they should have had an open beta test. They could have restricted access to parts of the DLC in that test, but they'd need to entice players, so they should have let players use the New Age 2 Romans so they have a reason to test it.

When they fix all, or at least most of the bugs, I'll change this to an up vote. Regardless, I hope they hold themselves to a higher standard for Future DLCs. Hopefully these issues aren't a result of bureaucratic office politics, or corporate meddling. Those kinds of issues are much harder to fix, than a job that simply needed more fine tuning before release.

To the devs that might read this, good luck, and here's hoping for an Americas DLC in the future, that adds 4 or 5 of the other Native American kingdoms that were around when the Mayans, the Incas, and the Aztecs existed.
Posted 17 May, 2023.
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A developer has responded on 19 May, 2023 @ 1:30pm (view response)
No one has rated this review as helpful yet
464.1 hrs on record (368.8 hrs at review time)
Credit where it is due. A good chunk of the bugs that were introduced with the Seeker of the Storm update have been fixed.

I am changing my review to positive in hopes that this continues. Assuming that they don't screw it up again, I hope that my review can stay positive.
Posted 23 February, 2023. Last edited 5 September.
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9 people found this review helpful
2 people found this review funny
0.0 hrs on record
Don't use this DLC. It's free for a reason. The quality of the art is significantly worse than the base game. It mostly unlocks images that the girls will send you once they like you enough. These are supposed to be overtly Sexy, and a reward for progressing through each character's story, but the difference in art quality was so jarring, that it just looked like amateur fan art from a horny teenager. I actually enjoyed the game less after installing it, but at least it made the notifications on my in-game phone go away.
Posted 4 September, 2021.
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Showing 1-10 of 22 entries