1명이 이 평가가 유용하다고 함
추천
지난 2주간 0.0시간 / 기록상 52.2시간 (평가 당시 51.8시간)
게시 일시: 2023년 11월 25일 오후 8시 26분

The kind of SMRPG nostalgia trip this gives me with timed hits is impeccable.

Story? Linear. But that's not a bad thing.
Progression of areas? Linear. But that's not a bad thing.
Obtaining items Linear. But that's not a bad thing.
and abilities?

A lot of the ways this game handles how you interact with it is fairly linear, but introduces segments where you're (somewhat) free to explore each and every map, but must do the objective in a straight line.

This isn't necessarily a bad thing. It streamlines things for the player; it makes a lot of abilities, key items, ingredients very easy to find, and it's an enjoyable romp from start to (almost) finish.

I will say, the ending does feel a bit like a cop-out for a boss fight. I won't spoil, but it could have been done with a bit more of a bombastic finish. If they plan to make a sequel, I'd gladly support it.
이 평가가 유용한가요? 아니요 재미있음 어워드