38
Products
reviewed
149
Products
in account

Recent reviews by CakisAlie

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Showing 1-10 of 38 entries
No one has rated this review as helpful yet
2.9 hrs on record
+ 关卡设计和手感非常优秀,金牌挑战设计合理,很适合闲暇时游玩
+ 优秀的像素美术
- 我不太喜欢冲刺CD的设定,大脑对冷却时间的感知是不准确的,所以我经常会误判冲刺CD恢复时间,导致在按下冲刺键后没有反馈,这较大地影响到了游戏体验的流畅性
- 马桶2号将后面的关卡变成了弹幕射击游戏,转变的比较突兀
Posted 19 December, 2024.
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No one has rated this review as helpful yet
0.7 hrs on record
+ 像素+机甲太好看了!
+ 机甲部件可以自由组合

- 像素滤镜+视角浮动会导致很强的眩晕感,特别是镜头上下移动时,会感觉跟没戴眼镜看电脑一样。如果改为采用45°俯视固定视角会更好
- 手感稀烂,操作前后摇非常大,如果是想体现机甲的厚重感,攻击反馈又非常弱,缓慢迟钝的攻击挥出去打在敌人身上一点硬直也没有,仿佛在玩传奇

总结
不好玩,但正式版应该会有很大改变。但即使是为了这个美术,正式版我也会购买一份支持
Posted 2 December, 2024.
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2 people found this review helpful
1,248.1 hrs on record (832.8 hrs at review time)
好玩,自由度超高,使我废寝忘食
Posted 10 October, 2024.
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No one has rated this review as helpful yet
8.7 hrs on record (1.4 hrs at review time)
非常非常优秀的回合制格斗游戏,Alpha版就足够好玩了,期待正式版有更多的机甲
以下为一些小想法:
当前游戏中招架、投技失败后会有一回合的硬直时间,但普通攻击挥空、被击中时却没有任何惩罚,这导致当前战斗攻守交换不明显。如果能给予适当惩罚,比如当被击中的时候进入”缓慢“状态,使所有的行动速度下降一个等级,由此可以制造进攻优势和守方劣势,攻防可以持续进攻保持优先权,守方也可以使用招架等风险招式来获取优先权,攻守交替往复会更有意思。
Posted 11 September, 2024.
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2 people found this review helpful
2.5 hrs on record
优点:
游戏的核心是多方向武器+搓招机制,这应该是优点,但游戏完全没有设计好
缺点:
1. 小学生作文剧情
2. 除了3D和UI以外,像素画部分丑的一塌糊涂
3. 搓招系统食之无味弃之可惜,花了精力专门搓了个招效果却不痛不痒
4. 武器与遗物形不成几个流派,策划想象力太匮乏
5. 为了改善玩家被堵死的情况,不在技能、遗物、怪物设计上下功夫,非常突兀的增加了传送机制,过于应付
Posted 14 August, 2024.
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No one has rated this review as helpful yet
3.8 hrs on record (3.0 hrs at review time)
虽然是音游,但我最喜欢的是那个不需要根据节拍来移动的角色,因为一个节拍按太久了难免会觉得乏味
Posted 11 December, 2023.
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1 person found this review helpful
20.0 hrs on record (19.4 hrs at review time)
我太喜欢这款游戏了,可爱的画风、顺畅的操作手感、诙谐的流程展开,不过感觉大朋友们都不会太喜欢,但是带领三个小朋友一起玩绝对会收获最完美的游戏体验。
Posted 11 December, 2023.
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No one has rated this review as helpful yet
2.5 hrs on record
我玩不懂,但我大为震撼
Posted 11 December, 2023.
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No one has rated this review as helpful yet
1.5 hrs on record (0.3 hrs at review time)
好玩,但是TTK也太短了吧,一下子就死了
Posted 11 December, 2023.
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No one has rated this review as helpful yet
10.0 hrs on record (6.4 hrs at review time)
Early Access Review
非常优秀的机制!但正式版竟然把连杀重置CD的效果删除了(改为商店购买的Buff),这让游戏的反馈降低了很多,而且游戏难度比demo小太多了,一局下来不怎么需要动脑子。
希望开发者可以增加游戏难度,同时增强连杀奖励,增强角色升级,鼓励玩家更加精细的规划操作。
Posted 11 December, 2023.
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Showing 1-10 of 38 entries