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Seneste anmeldelser af Action Hero Daft Punk

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Viser 1-10 af 23 forekomster
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58.4 timer registreret i alt (36.9 timer, da anmeldelsen blev skrevet)
They Backed Off.

Fun game.
Skrevet: 3. maj 2024. Sidst redigeret: 6. maj 2024.
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5 personer fandt denne anmeldelse brugbar
48.8 timer registreret i alt
They litterally broke the game.

It'd be incredible if it wasn't obviously inevitable.

Let's put the team lead from our biggest disaster yet in charge of dlc for one of our most consistent money makers, no problem here.
Skrevet: 17. maj 2021.
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2 personer fandt denne anmeldelse brugbar
3.6 timer registreret i alt
This game is incredibly bland. Combat is dull and boring, the building mechanic is tightly controlled and boring, the resource collection is RNG based and repetitive, the farming is just a matter of waiting unless it rains, in which case you wait slightly less, quests function off of RNG both for completion and for actually recieving/turning them in(my favourite, a quest that requires drops for an enemy I've seen once in three hours of gameplay!), and the story, what little I saw before uninstalling, was bland and boring. We get it. You read The Little Prince and decided to make a game off the concept. The little world idea could be intriguing but you failed to make the gameplay engaging.
Skrevet: 9. marts 2021.
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101.8 timer registreret i alt (28.2 timer, da anmeldelsen blev skrevet)
Anmeldelse for emne med tidlig adgang
It took more than twenty hours for a ghost to kill me. But it felt like it could happen at any minute. That's something special. And playing with friends only makes it more tense, because every second, not only do you not know if you're safe- you don't know if they're safe. And you can't check on them.
It's a hell of a game.
Skrevet: 25. november 2020.
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72 personer fandt denne anmeldelse brugbar
6 personer fandt denne anmeldelse sjov
6
4
1.9 timer registreret i alt
This game has a lot of potential, and a lot of really prominant flaws. I honestly believe it could be great, but as it is, it doesn't deserve you're time.
First, the game has extreme desync issues. On more than one occasion in just two hours of play I died as a direct result of desync, I frequently found myself rubber banding back ten or twenty meters due to it, and in a game where you often feel the need to flee an extremely dangerous melee combatent, this is unnacceptable in the extreme. Until the devs fix this problem, the game will not get a recomendation from me.
Second, while the communication system of limited coms is very interesting, given that the context of the game involves radios and other means of indirect communication, it doesn't fit the setting.
Third, the perk system flat out hurts the game. I understand the desire to allow players to tailor their experience, but when players and the monster can't tell what one another are capable of, some times in ways that can harm player understanding and information, you harm a lot of the point of these TTT style games.
Fourth, and perhaps most importantly, the game doesn't have a significant system to punish RDM- random death matches. In a game in this style, the easiest style of trolling is to join a lobby, and use explosives and other deadly weapons to kill innocent players in order to ruin the experience both for those players, and the monster. When the only recourse a player has is a vote kick system, in a game in which, by design, player communication is severely undercut, RDMers can and will get away with this behaviour over and over until enough of the lobby has been targetted to push a vote through. While it would certainly be impossible for the creators to have moderators and admins for every server the way TTT community servers function, some form of report function combined with some variation of TTT's karma system would help to alleviate the problem, and neither system has even the faintest hint of being implemented now or in the future.
Fifth, the game design means that a majority of players in most games will not have a satisfying interaction. For the up to fifteen players who are not the monster, active combat which is not just you getting ganked will not be a common occurence, and when it does happen, it will likely be a nightmarish cluster♥♥♥♥ as a result of the heavy press of players who will approach to fight the monster, seeking that same satisfaction. The game would be better suited to a larger number of weaker monsters, thus enabling players to have more satisfying encounters, while also mitigating the problem of poor or inexperienced monster players who die fighting one on one in the first four minutes functionally ruining the game for everyone. Worse, the lack of weapons makes gameplay monotonous. By designing the game off the idea that any weapon stronger than the pistol should be powerful and limited, even direct combat can become incredibly dull. Well, if only four weapons can be held by 15 players outside the pistol, surely they should make a one v one with the monster atleast even? No, if the monster manages to isolate the spaceman with these weapons, they're just as easy prey as anyone else. The weapons have the fanfare and gravitas I would associate with an extremely powerful weapon, but they simply don't live up to it- and don't even feel that good to use.
Sixth, and what ties in very strongly to the fifth point- the monster is simply too strong. While, yes, it is certainly possible to put the monster down, on multiple occasions I have watched the monster cut through four or five spacemen because he's just that strong. The monster's primary powers involve subterfuge and the ability to hide, but the monster is not at a disadvantage in a straight up fight, leaving one to ask the question- why does the monster even need to bother? Indeed, I've watched a monster transform, get three or four players in the initial bloodbath of his reveal, and then simply... never turn back, because players were naturally separated by distrust and objectives, and the monster had absolutely no problem killing one or two spacemen on his own, especially when he started getting strength upgrades. A big part of this is likely due to regenerating health- in TTT, any kill that isn't a surprise to your victim has a very real chance of causing you to lose, since damage is consistent. Even if you don't get ID'd, losing 40 health could mean all the difference in the world. In this game, you'll get health back over time, so fighting an enemy head on in the large maps(perhaps too large- a decision which may have been influenced by the desire for inconsistent coms) will not cost you in the long run unless enough enemies to put you down arrive- and only if they actually manage to do so.
This game's design seems to be at odds with its mechanics, and I believe a more careful look at what made Trouble In Terrorist Town so successful would help this game immensely, but as it stands I must give this game an emphatic no.
Skrevet: 26. juni 2020. Sidst redigeret: 29. juni 2020.
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1 person fandt denne anmeldelse brugbar
0.9 timer registreret i alt
While I don't recommend this game, its hardly a mistake to play it. At less than one hour to complete, and free besides, its not going to hurt to give it a try, and I know some people enjoy it. However, the game is dull, and does very little to expand on its puzzles beyond just making them more complicated, before dropping you into a boss battle that is entirely unrelated to the actual mechanics of the game. The boss fight comes across as a sub-par undertale boss fight, and doesn't really do much aside from test your reaction time and reflexes, which is sad for a puzzle game like this. The puzzles themselves are mostly mediocre, a common problem being that, due to the movement constraints, it was very common to have a solution, but be using one too many actions somewhere in the process, which undercut the satisfaction I felt on completing a puzzle- it typically felt like I had already solved the puzzle, and just been forced to figure out the /perfect/ way of solving the puzzle, instead. Perhaps most frustrating, in a game with ten chapters, one isn't even a thing to do, its a glorified cutscene to recruit the queen of hell, leaving you with only eight puzzles, including the first two, which serve as little more than tutorials, albeit without the popups.

If you just want some mediocre demon themed one note character waifus, well, you'll get it here. But if that's really all you want, there's plenty of places to find free porn online.
Skrevet: 6. juni 2020.
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143.3 timer registreret i alt (81.7 timer, da anmeldelsen blev skrevet)
While the game is definitely flawed- particularly with regards to how grindy it can get in the mid game on- it's still immensely fun to play, and provides a gameplay experience that can't be had elsewhere.
Skrevet: 29. marts 2020.
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1 person fandt denne anmeldelse brugbar
1.8 timer registreret i alt
This game is a sniper game with sub-par bullet physics on Sniper Elite difficulty, no tools to help you predict them except activating your Sniper Vision(tm), snap-to aim assist on by default, brain dead ai even on the highest difficulty, mindless stealth mechanics and patently unfun active combat. This game has nothing going for it unless you plan to lobotomize yourself before playing.
Skrevet: 7. januar 2020.
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36.0 timer registreret i alt (0.6 timer, da anmeldelsen blev skrevet)
A remarkably deep and well-designed game with a complex combat system, strong writing, and expansive options for roleplay and exploration, this game is a must-play for RPG enthusiasts.
Skrevet: 3. juli 2019.
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16 personer fandt denne anmeldelse brugbar
3 personer fandt denne anmeldelse sjov
0.8 timer registreret i alt
takes maybe 20 minutes to play, and events play out mostly the same no matter which side you take, with one exception- trying to go "left wing" (pro-minority, pro-immigration, and anti-police) yields far worse results. Hell, you can be having such an impact that you write an article and spark a massive protest, and writing articles over the course of the week sparks riots, while two articles cause it to become a veritable nanny state(which somehow doesn't stop the vandalism), but writing two articles promoting a specific bill which garner massive public support automatically leads to the opposite happening. And it's not a case of "you don't have an impact here", you do- it's always the opposite of what you choose.

Somehow this game believes that only right-wing media is capable of producing spin that leads to clicks, somehow ignoring the existance of CNN, MSNBC, the huffington post, and so on, which are all very popular and very influential media sites in their own regard.
Skrevet: 10. oktober 2017.
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Viser 1-10 af 23 forekomster