Jack-a-Lopium
John Benway   Buckinghamshire, United Kingdom (Great Britain)
 
 
New YouTube channel, presenting RPG and strategy gaming.

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4.3 Hours played
Sure, I'll recommend it, although there are some weird old design choices: walk 5 metres, cut scene, walk another 5 metres, cut scene, walk another 5 metres, cut scene... you get the idea.

The game gives you a run down of the controls at the beginning of the game, where you'd expect them to be. But then, you play through the prologue and do a tonne of fights, then you finish the prologue, and you're treated to a series of pop-up windows telling you the controls again... and then it goes STRAIGHT INTO telling you the controls for a THIRD TIME straight after, but this time as a slightly different set of pop-up windows.

The 'player teaching' is all over the place: one minute you'll be chided by a character for stepping 1 centimetre off of the path, then without warning you're allowed to free-roam (with restrictions, but no warning that you can do this), then as soon as you've kind of gotten used to the free exploration for a bit... you're back to being chided for venturing a gnats bawhair in the 'wrong direction' (in a JRPG! Where the key to success in every JRPG ever made ever is that you follow the 'wrong path' to level up and gear up).

And how do you quit the game when you're finished? I'm glad you asked because you have to navigate to menu F, sub-section 3, scroll across to menu sub-section T, then scroll-down to option 92e, but be careful you don't accidentally press the button for option 92d, or you'll have to start back from the beginning (of this process, not of the game, thankfully, although I did whizz past the 'Start New Game' screen a couple of times).

Haven't Bandai Namco ever made an RPG before? Are they new to this process? I mean, I've never heard of them before, they must be a boutique indie company, right?

Thankfully the game is pretty good fun so far: and the party change-on-the-fly mechanic is awesome, the platform swinging is quite cool, and the vibrant art-style we all know and love is always an asset to the One Piece IP.

Kinda wish the dodgy design elements had been cycled out during play testing, kinda wish the character could run faster than the sprint mechanic, and kinda wish Luffy could jump down a ladder inside a village... I mean he can jump down a sheer face 3 times the height inside a dungeon, but in a village he has to shuffle down the ladder one rung at a time like a little old man.

To quote Mike Stoklasa: 'Bizarre, bizarre, bizarre!!'
Welcome Along!
Have a gander at my channel... I look at RPG and strategy games, thanks for watching!! :archduck: