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Análises recentes de stantheyam@yt

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Meet Your Match is a Mess of an update, but I believe that TF2 will pull through, like time and time before, again.

Many balances have been for the better, and for the not as well thought out ones, underlying them lies a recognition of the true problem which a great step forward.

TO all the minor class and weapon rebalances,
I appreciated Spy and pyro buffs, Valve recognized that pyro and spy were underpowered.
A Health buff for pyro (185) instead of or in addition to its DPS buff would be better suited to its current role in TF2 I believe however.
Natascha and Huo Long were nerfed and buffed nicely.
Sun On a Stick might actually see some use now (maybe).
Other good rebalances include Widowmaker, Short Circuit, Disciplinary action, Eureka Effect, Overdose (As a Medic main, I get and like what Valve is trying to do here).

The point I'm trying to make, is that from all the rebalances, one can see that Valve really is taking the time to understand how this game is played.

With that in mind, here are some of the major problems I see and how Valve can fix them.

Casual: It's a good idea, the only problem being it is no longer "casual".
You cant join friends in the middle of a game anymore.
And the servers they assign you to have terrible pings where I am.
All the good players who like to mess around stopped playing and all the terrible players started tryharding.

An easy way to fix this is bringing back the option to let you join casual in the middle of the game by looking through server list or the "join game" button and voting systems to extend current map/match-up.

Comp: should be available for all players who have played above a certain amount of hours instead of just for those who paid for the game.
If one or two hour farmers get through it wont matter because Valve could easily use their ranking system to pair people with similar skill levels together. If you arent good, doesnt matter how much you game the system, you're stuck at bottom.

Comp needs class limits.
Maybe 2 for each Assault class and one for each defense class and they could explain it as "to keep the game dynamic".
(Read up on the metagame and watch some matches before you ask why)

Medic speed buff is stupid. Increases survivability of medic, encouraging stalemates in comp (Medics feel safer, less urgency to push from winning team).
Reduces the fun in playing Medic because you get to be sloppier in your positioning, less good at dodging which is basically all Medic is about.
Scout did -not- need another buff (or whatever this was to scout)
It sounds like it makes sense "travel at the same rate of the player you are healing" but it's actually really gimmicky, basically boiling down to "heal scouts to go fast" because they are only class faster than Medic.

Despite the above, potential players, dont be put off. TF2 is still a miracle of a game: the chemistry between all the classes work so well, it is incredibly fun to play and getting good is really satisfying.

Besides, there's always community servers to tide this over (cp_orange, jump maps, mge, 24/7 dustbowl hightower)
Publicada em 1 de setembro de 2016. Última edição em 1 de setembro de 2016.
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