37
Prodotti
recensiti
0
Prodotti
nell'account

Recensioni recenti di Pecs

< 1  2  3  4 >
Visualizzazione di 1-10 elementi su 37
Nessuno ha ancora trovato utile questa recensione
5.5 ore in totale (1.5 ore al momento della recensione)
I died 3 times on the first level desperately navigating to the exit. I managed to extract for the first time after getting real lucky with some armored foes and cowboy dueling a dude equipped with a fully automatic rifle with my pea-shooter.

Pretty sick so far. I hope to see casing and magazine physics so I can eject unspent rounds more cathartically.

I wonder if destructible environments are on the table for development?
Pubblicata in data 1 aprile.
Questa recensione ti è stata utile? No Divertente Premio
1 persona ha trovato utile questa recensione
12.1 ore in totale
THIS GAME IS DEAD. THE SERVERS HAVE BEEN DOWN FOR OVER FIVE YEARS. DO NOT INSTALL, THERE IS NO SINGLEPLAYER.
Pubblicata in data 31 marzo.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
105.1 ore in totale
This game is very good, and very promising; however, having completed every progression tree and done basically the whole game I can't say I recommend this at the moment, and certainly not at full price.

This game rivals Fallout 4 for the number of minor, gamebreaking, and simply unacceptably annoying problems it has - both from bugs and design. There are nigh dozens of annoying problems with the game. To name a few: villager pathing errors spamming constantly, villager pathing not taking distance WALKED into account, only horizontal map distance (there are cliffs and walls in this game), poor visitor programming that breaks their needs sometimes, frankly unacceptable performance loss on some superstructures like keeps and monasteries, a lack of any fine control over resource movements that render large map-spanning cities annoying to fix shortages in, an arbitrary villager exp system.

That's just a few of the normal annoying ones. The unacceptable ones are as follows: sometimes military units stop training FOREVER and can't be converted to villagers again for replacement, locking the unit as unusable; autosaves and pop-up events have a chance for permanently breaking sub-structures that causes them to be non-modifiable unless the entire thing is broken. I had this happen on things like my massive monastery monk dorms with 90+ monks, who needed to be homeless for several months while dozens of builders pooled on the new structure. Aforementioned villager pathing nonsense that affects some structures more than others causing CONSTANT log spam ingame that you have to ignore for eternity. Keep flags and doors reset themselves to original position if the keep is selected for modification, so if you have flags or doors in rotations or snapped on they will return back to previous snap position EVERY TIME. Paviours simply don't sometimes, causing Citizens to move out of their houses. Villagers will decide to neglect their needs, enough said. Villagers will refuse to move houses, sometimes ending up kilometers away from their job by choice.

That's just what I can remember. There are plenty of balancing issues for things like cheese and whatnot.

I think this game has a LOT of potential, especially for things that add challenge like enemy incursions and what-have-you. I think this game REQUIRES updates to the inventory system, especially the movement and management of resources via upgrades like carriages/wagons. Livestock need a DEEP rebalance to the very core, or at least a better ingame explanation that smaller fields are actually way more efficient given more crofters to livestock ratio. More city street organization management would be cool. Currently the only way to organize streets is to render vast tracts of land inoperable via fences. I've done a little of that, but it always ends up breaking paths and creating ugly unnatural paths.

Notably, the performance of this game is dogwater, but that's probably due to the level of stuff that's going on 24/7. It isn't the worst, but my beefy rig does have a pretty hot time with it and struggles with large superstructures like my huge cathedral, but also smaller buildings like my keep with only about 30 pieces chug hard. There probably needs to be a render overhaul for performance, but generally it works and it looks good.

I 100% recommend using mods, but don't go overboard on the "rebalance" ones that only double stuff. A lot of that is unnecessary, especially for livestock, wood, metal, cloth, etc. The core mechanics are very well done. But stuff like watchtowers need a hefty 360 rework cus that's how watchtowers work. They're circular.

Anyway. Good game, lots of problems. Definitely should have stayed in the shop longer, but give it a shot when it's on sale. I got tired of solving the same problems over and over, but I did manage to get a pop of 1300 with about 800 of that pop fully self-sufficient. Literally didn't look at that part of the map for several hours at a time, with simple changes like adding cheesers sometimes or stockpiling hops for iron, etc. Nothing like adding entirely new sections for at least 20 hours of play time. It's certainly possible to have fun with logistics, I just think it's too simple to be very in-depth atm.

7/10, -2 points for problems and balancing.
Pubblicata in data 8 febbraio. Ultima modifica in data 8 aprile.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
2.5 ore in totale (0.5 ore al momento della recensione)
80 FPS on a 60Hz screen with MC set to 40 and my shaders set to MAX on a modpack with 350 mods and 45 resourcepacks. The cursor correction eliminates basically half the latency, which was already quite low. Full fidelity, only using the Frame Gen LSFG, X2 mode and Fullscreen on Scaling mode for the main options.
Pubblicata in data 22 gennaio.
Questa recensione ti è stata utile? No Divertente Premio
3 persone hanno trovato utile questa recensione
12.6 ore in totale
This game is pretty neat, but as a survival builder kind of guy I can't recommend it. It leans REALLY far into survival, which is cool if you're into that; however, the building aspects are at best uncomplex and at worst restrictive. It takes a really long time to gather resources of any kind, and a LOT of resources for any structure above wood. It's unfortunate, but I feel like the time spent and the rewards for that time are not equal.

I most dislike the weather system destroying certain materials without fail. It's annoying to like a certain material set for its affordability and look, but being forced to convert to a blander, more expensive material because of the weather system. It'd be cool to have some nicer looking affordable material sets that can be internally or externally supported to resist weather. As is, most are bland and expensive or just weak.

The inventory system is second. It's really just not awesome. It's too small from the get go and even backpacks end up failing to alleviate the problem of having too much crap to carry. I spent an hour WALKING back and forth from my first two bases this go around because stuff was either too heavy, even with MAX weight skills, or too numerous. Each walk was 20 min back and forth with bears and wolves respawning pretty much every time I left one location for another.

It's a really cool game for hardcore survivalists, I think, but I also think the respawns for animals are too forgiving while the resources NOT respawning is too harsh. That's a weird in between feel that just ain't fun for me. I want to starve for all resources, not just the ones I use to progress. Necessitate animal husbandry for bone/leather/hide/meat collection, necessitate plant husbandry for fiber/foods collection. They got the mining down, and some of the transportation, but golly I am DROWNING in meat just a few hours into every save.

For now: nah. I supported it early on and it felt off, and it still feels kinda off.
Pubblicata in data 10 maggio 2024.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
422.2 ore in totale (307.7 ore al momento della recensione)
This game is incredible. It's well detailed, fun, and has driving elements to engage players. Sony backed off with their ludicrous demands and hopefully it stays that way. They know exactly what we DON'T want now.

This game has had TWO releases it feels like, which is truly hell for a dev team. They have undergone an incredible overhaul internally and in the game. Amazing work is now steadily releasing and they are properly listening to the players. It took a while for this to come around, but it was an immediate change for the better by a gargantuan margin when it did happen. I look forward to more content and more challenges ahead.

Happy Liberty Day, Divers.

The game is hard, but if you just trust in democracy you'll be fine.
Pubblicata in data 11 febbraio 2024. Ultima modifica in data 29 ottobre 2024.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
43.4 ore in totale (2.3 ore al momento della recensione)
Recensione della versione in accesso anticipato
Our ship was infested with bees once. 10/10
Pubblicata in data 29 novembre 2023.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
2.7 ore in totale
If you are looking for something relaxing and straightforward this IS NOT the game for you. I saw the cute adventure style and the challenge and the relation to games like: Hollow Knight and though, "that sounds great, I love slugs and cats."

Behold: an incredible game that is really really good; however, like most of the negative reviews, I must concur that this game is both confusing and stressful. If you like exhilarating chase games with a timer and puzzles, go for it. It will give you a great time. If you struggle with understanding archaic progress mechanics, ingame direction hints, and/or enemies that are infinitely more powerful than the Player, do not buy this.

I hope others risk a biscuit on this game, but keep a timer up to know when you hit 3 hours, because that's when you need to decide if playing another 60 hours, or 120, or 500 (for each of the DLC characters combined) is really worth your time and money.

I really wow'd at a lot in just 3 hours, I'm sure it would have continued to amaze me, but I can't continue for the sake of my sanity.
Pubblicata in data 29 novembre 2023.
Questa recensione ti è stata utile? No Divertente Premio
1 persona ha trovato utile questa recensione
93.9 ore in totale (3.6 ore al momento della recensione)
Recensione della versione in accesso anticipato
I believe at this point that the dev team is genuinely doing their best. The marketing team is doing their best with the situation at hand. Both sides of Wild Card's public face are trying their hardest to salvage this rough launch. With the changes and the fixes put out, it's clear to me and hopefully many others that Wild Card is genuine in their intent to create a good, functional game despite the hurdles they face. It's unfortunate that this launch happened this early, but I don't think these issues could possibly have been sorted like they have been without the plethora of data going into their bug fixes now. They've added, reskinned, and changed enough that this purchase seems warranted for ARK fans.

I don't regret this purchase in the slightest. It runs great with some pretty high settings on a 3070 and a 2022 CPU and Mobo. Update your systems, folks, don't complain when your 30 series card isn't working right on your CPU from 2012. I will point out that many people seem to still have graphical crashes, but even more seem to lack an understanding of how to fix their hardware problems. I have completely fixed my crashes besides the rare graphical crash.

It looks INCREDIBLE even on medium and high mix of settings, the UI is pretty great (though it causes the crashes), character creation is its own game. Everything looks fantastic and it really has revitalized my thirst for dino chops. Can't wait for more fixes and more maps to be released. Though I hope I don't have to repurchase any. I understand this takes work and work = money, but forgetting that consumers also do work and that work = money is important. $200 for a retexture of the DLCs really ain't worth it. I think if Wild Card continues to tweak and alter some less desirable traits from the original ARK Survival Evolved we will begin to see a proper "evolution" of the setting and get a logarithmic increase in new gameplay experiences, as expected.

I cannot speak for multiplayer experiences. I don't mix with the frankly horrible and hypocritical community too much, and that includes official/unofficial server playtime. Too little appreciation is shown for Studio Wild Card and its efforts to maintain a decent game while obeying their Snail overlords.
Pubblicata in data 2 novembre 2023. Ultima modifica in data 8 novembre 2023.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
44.4 ore in totale (32.5 ore al momento della recensione)
Recensione della versione in accesso anticipato
Great to play with inexperienced partners who want to play games, but not ones you're good at. Pumpkins are fruit.
Pubblicata in data 27 ottobre 2023.
Questa recensione ti è stata utile? No Divertente Premio
< 1  2  3  4 >
Visualizzazione di 1-10 elementi su 37