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Publicada el 2 FEB a las 1:29 p. m.

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Not a good game, but it is a fun game

It's fundamentally directionless, with no original bone in its body, but its refreshing to have freedom on this level with so much open-ended player decision, the lack of direction leaves you to make your own goals, whether it be exploration or base development, player improvement or Pal cultivation, and even how you handle your pals, based on morality or based in efficiency, it allows for a great deal of player expression and makes a game that promotes players to play how they want instead of working towards "the end game" and the fact that you get XP from anything, killing, crafting, building, farming, etc, helps to promote this point even further, I joined in on a friends world, specced into building, and got to level 10 just building a sick house/tavern without ever owning or harming a single pal
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