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1. If you win a game but end up selling it or trading for it you will be banned from the group. No Exceptions. The game is for you to redeem
2. No Advertising, Referral links unless you ask Admins
3. If you would like to host your own giveaway here, you may. Please post it Here
4. Do not beg for a game and do not ask anyone to buy you a game, you will be banned from the group
5. Respect admins and other members of the group.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-
What do we do?
We have a new focus here at Vantom. We will still be doing giveaways like always, but we feel that the current methods are old and have run their course. We will strive to be the front runners in a new way of doing things. We want to lead the pack and we will do our best to insure each member has a good time while visiting with us.
#define XSTR(s) STR(s)
uint16_t numChannelsMinus1 = numChannels - 1;
__asm volatile (
" STEP=" XSTR(LZSS_DECODE_RINGBUFFER) "\n" // step
"move.w #STEP*9, %%d1\n"
".Laud_loop:\n"
// ac_ptr
"moveq #0, %%d0\n"
"move.b STEP*1(%[pos]), -(%%sp)\n" // get upper byte via stack - http://www.easy68k.com/paulrsm/doc/trick68k.htm
"move.w (%%sp)+, %%d0\n"
"move.b 0(%[pos]), %%d0\n"
"add.w %%d0, %%d0\n"
"add.l %[chipmem], %%d0\n"
"move.l %%d0, (%[aud])+\n"
// ac_len
"move.b STEP*3(%[pos]), (%[aud])+\n"
"move.b STEP*2(%[pos]), (%[aud])+\n"
// ac_per
"move.b STEP*5(%[pos]), (%[aud])+\n"
"move.b STEP*4(%[pos]), (%[aud])+\n"
// ac_vol - just ignore the upper byte
//"clr.b (%[aud])+\n"
"move.b STEP*6(%[pos]), 1(%[aud])\n"
Big ♥♥♥♥♥ Antarctica
Level 23
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♥♥♥♥♥ who is Big
Pronouns: Pen/is
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