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Ostatnie recenzje napisane przez użytkownika Hakaijin

Wyświetlanie 1-8 z 8 pozycji
Według 25 osób ta recenzja jest przydatna
6.9 godz. łącznie
From the moment MiSide begins you know you're in for something extraordinary. The game is an experience, a deep dive into a world where every moment feels intentionally crafted and every detail holds meaning.

The story of MiSide is nothing short of captivating. Its intricate blend of mystery, suspense, and emotional depth pulls you in immediately, keeping you on edge while skillfully unraveling its layers. AIHASTO's storytelling feels personal yet universal, engaging players in a way few games can. The themes explored are mature and thought-provoking, yet they remain accessible, making the narrative both profound and relatable.

One of the standout aspects of MiSide is its atmosphere. The visuals are stunning, blending hauntingly beautiful environments with an artistic flair that’s both unsettling and enchanting. The sound design is masterful, creating a constant sense of tension and immersion. Every flicker of light, every subtle sound effect, and every note of the soundtrack feels purposeful, enhancing the game’s eerie yet alluring vibe.

I also absolutely love the OST for this game, it is phenomenal.

By the time the credits roll, MiSide leaves a lasting impression. It's a game that stays with you long after you've finished playing, inspiring reflection on its story, characters, and the experience as a whole. It’s rare to find a game that can evoke such a wide range of emotions while delivering an incredibly polished experience.

MiSide is an unforgettable journey. AIHASTO has delivered a masterpiece that deserves to be celebrated for its innovation, storytelling, and emotional resonance. Whether you’re a fan of narrative-driven games, atmospheric horror, or just looking for something truly unique, MiSide is an absolute must-play. This is indie gaming once again at its finest, and AIHASTO has firmly established itself as a developer to watch.

Bravo, AIHASTO. Bravo.
Opublikowana: 31 grudnia 2024. Ostatnio edytowane: 28 stycznia.
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Według 1 osoby ta recenzja jest zabawna
0.0 godz. łącznie
As a long-time fan of the Final Fantasy XIV series, I had high hopes for the Dawntrail expansion. Unfortunately, this latest instalment falls short in several key areas, leaving me and many others in the community feeling underwhelmed and frustrated.

Firstly, the story in Dawntrail lacks the depth and emotional resonance that previous expansions delivered so masterfully. The narrative feels disjointed and rushed, with plot points that fail to engage or surprise. The new characters introduced are largely forgettable, and their development feels shallow compared to the rich, nuanced storytelling we've come to expect from the series. It’s as if the writers were more focused on churning out content rather than crafting a compelling tale this time around. I've been reading comments where people compared the emotional impact of the final zones of Shadowbringers and Endwalker to Dawntrail, and I feel like I must have missed something. In the final zone of Dawntrail I felt absolutely nothing whilst the end zone of Endwalker brought me tears multiple times.

Gameplay mechanics have also taken a hit in Dawntrail. The new jobs and abilities introduced in this expansion seem poorly balanced and, in some cases, uninspired. The much-anticipated changes to existing classes have left many players feeling frustrated, as the reworks often simplify gameplay to the point of making it feel dull and repetitive. The combat system, once a complex and rewarding aspect of FFXIV, now feels like it’s been dumbed down, reducing the satisfaction of mastering your role.

I found the English Voice Acting to be really bad direction-wise. Most of it was really flat and generally unemotional from almost all characters. This is the first expansion I switched to Japanese Voice Acting.

So far Dawntrail does excel in delivering endgame content that is both challenging and interesting. The extremes are meticulously designed and the expert dungeons are more inetresting than previous expansions so far to make up a little bit of the now stale job designs.

FINAL FANTASY XIV: Dawntrail is a disappointing expansion that fails to live up to the high standards set by its predecessors. With a lackluster story, uninspired gameplay changes, and technical issues, it’s hard to recommend this expansion to even the most dedicated fans of the series. Here’s hoping the developers take the feedback to heart and address these shortcomings in future updates. I think I will give this expansion a pass, it feels uninspired and hasn't really vibed with me.
Opublikowana: 22 lipca 2024. Ostatnio edytowane: 14 sierpnia 2024.
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Według 10 osób ta recenzja jest przydatna
12.5 godz. łącznie
TOEM is a gem in the indie gaming landscape, offering a unique and charming experience that captivated me from start to finish. Developed by Something We Made, this game is a breath of fresh air with its enchanting black-and-white hand-drawn art style and heartwarming narrative.

From the moment I started my adventure, I was immersed in TOEM's whimsical world, filled with quirky characters and intriguing puzzles. The game's premise is simple yet engaging: you play as a young photographer on a quest to capture the phenomenon known as TOEM. Armed with your trusty camera, you embark on a journey through various picturesque regions, each brimming with its own unique charm and challenges.

The art style is undeniably one of TOEM's strongest points. The black-and-white aesthetic is beautifully executed, giving the game a storybook feel that is both nostalgic and refreshing. Every scene is meticulously detailed, and the world feels alive with its dynamic characters and interactive environments. The joy of exploring each area and uncovering hidden secrets is heightened by the delightful soundtrack that perfectly complements the game's whimsical atmosphere.

The gameplay revolves around taking photos to solve puzzles, help characters, and document your journey. The puzzles are well-designed, encouraging you to think outside the box and pay close attention to your surroundings. The freedom to approach tasks in your own way adds a layer of depth to the game, making each discovery feel personal and rewarding.

The game strikes a perfect balance between challenge and relaxation, making it suitable for players of all ages. It's a game that encourages you to take your time, savour the experience, and appreciate the small details. The absence of combat and time pressure creates a soothing environment that allows you to fully immerse yourself in the beauty of the world.

Ultimately, TOEM is a cozy, delightful and heartwarming experience that stands out for its creativity, charm, and originality. It's a game that invites you to slow down, explore, and see the world through a different lens. Whether you're a seasoned gamer or someone looking for a relaxing escape, TOEM is a must-play adventure that will leave you with a smile on your face and a camera roll full of wonderful memories.
Opublikowana: 22 lipca 2024.
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Według 35 osób ta recenzja jest przydatna
15.1 godz. łącznie
Just want to thank the Developer Drifty for this game, and dedicating it to their Daughter. It must have been exceptionally challenging to make this game.

The game was very emotional and challenging for me to go through as I went through an incredibly, almost disturbingly similar situation myself with my friend as MC did with Cece. I think I hard cried about four to six times. Glad we got happy endings, I hope the Developer is doing well.

Leap of Faith by Driftygames is a shining gem in the world of visual novels, offering a captivating and immersive experience that leaves a lasting impression. From start to finish, this game demonstrates an exceptional blend of storytelling, character development, and visual appeal.

The narrative of Leap of Faith is truly compelling. It follows the protagonist's journey through a series of life-changing decisions, each more engaging than the last. The story is well-written and deeply emotional, pulling you into a world where every choice matters. It’s a testament to Driftygames’ skill that the plot is both heartwarming and thought-provoking, making it easy to become emotionally invested in the characters and their fates.

The characters in Leap of Faith are wonderfully crafted, each with their own unique personalities and backstories. Interacting with them feels natural and rewarding, as their dialogues are rich with authenticity and depth. The relationships you build throughout the game are genuine and meaningful, enhancing the overall experience. It’s easy to find yourself caring deeply about each character and their personal journeys.

Visually, Leap of Faith is stunning. The artwork is beautifully detailed, with vibrant backgrounds and expressive character designs that bring the story to life. Every scene is meticulously crafted, contributing to the immersive atmosphere that keeps you engaged from beginning to end. The attention to detail is evident in every frame, making the visual experience as compelling as the narrative.

The game’s soundtrack deserves special mention. The music perfectly complements the emotional tone of the story, enhancing each moment with a fitting melody or song. It’s clear that a lot of thought went into the selection of the soundtrack, as it seamlessly blends with the narrative to create a truly immersive experience.

One of the standout features of Leap of Faith is its replayability. The branching storylines and multiple endings encourage you to explore different choices and paths, ensuring that each playthrough offers something new and exciting. This adds significant value to the game, making it a title you’ll want to revisit again and again. Don't think I can actually experience these other paths myself but I appreciate they are there lol.

Overall, Leap of Faith by Driftygames is a remarkable achievement. It’s a game that excels in storytelling, character development, and visual design, delivering an experience that is both emotionally rich and thoroughly enjoyable. For fans of visual novels or anyone looking for a game with a strong narrative and emotional depth, Leap of Faith is a must-play. Driftygames has truly outdone themselves with this outstanding title.
Opublikowana: 25 czerwca 2024. Ostatnio edytowane: 21 lipca 2024.
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Według 30 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
303.9 godz. łącznie (108.4 godz. w momencie publikacji recenzji)
Sup my Maggot Brothers!

Never really played an 'adult game' before and not really any visual novels (does persona count? lmao), have a friend that plays quite a few visual novels and I meme'd on them. So they 'dared / egged?' me to play this game and if I liked it I had to write a review on it so here I am. Genuinely thought this game was going to be cringe as hell but I was very wrong;

From the moment I completed Chapter 1 of Being a ♥♥♥, I knew I was in for a unique experience, but the first two episodes exceeded all my expectations. This adult visual novel combines mature themes with an engaging storyline, rich character development, and superb graphics, creating a thoroughly immersive and enjoyable experience.

Story and Characters:

The narrative in "Being a ♥♥♥" is both compelling and well-crafted. You step into the shoes of a young man navigating his first year of college, filled with the excitement, challenges, and chaos that come with it. The writing is sharp, witty, and at times, deeply emotional. The dialogue feels natural, making it easy to connect with the characters and their various plights.

The characters themselves are standout features of the game. Each one is distinct, with their own backgrounds, personalities, and arcs. From your best friend Derek, who adds a lot of humor and camaraderie, to the intriguing female characters you meet along the way, every interaction feels meaningful. The game does an excellent job of balancing romance, friendship, and rivalry, creating a dynamic and engaging social environment.

Visuals and Art Style:

The visual quality of "Being a ♥♥♥" is nothing short of stunning. The character models are beautifully rendered with great attention to detail, making every scene a visual treat. The backgrounds are equally impressive, with a high level of detail that brings the game's various locations to life. The use of lighting and shadows adds depth and realism, enhancing the overall aesthetic appeal.

Gameplay and Choices:

One of the most impressive aspects of "Being a ♥♥♥" is its choice-driven gameplay. Your decisions significantly impact the story, leading to multiple branching paths and various outcomes. This replayability factor is fantastic, encouraging players to explore different choices and experience the game from multiple angles. The choices are ...relatively morally grey, adding complexity and depth to the narrative. I completed both 'types' of run I guess and both of them were enjoyable.

The inclusion of mini-games and puzzles breaks up the standard visual novel format, adding variety and keeping the gameplay engaging. Whether you're mixing drinks, solving riddles, or participating in mini-game challenges, there's always something fun to do.


Sound and Music:

The sound design in "Being a ♥♥♥" complements the game perfectly. The soundtrack is a standout, featuring a mix of upbeat tracks and more mellow tunes that match the game's tone and pacing beautifully. Each piece of music enhances the atmosphere, whether you're in a tense moment or a lighthearted scene.

Overall Experience: 9/10

"Being a ♥♥♥: Episodes 1 & 2" delivers an outstanding start to what promises to be an exceptional series. The combination of a gripping story, well-developed characters, stunning visuals, and engaging gameplay makes it a must-play for fans of adult visual novels. It's a game that not only entertains but also challenges you to think about your choices and their consequences.

DrPinkCake has created a masterful blend of narrative and interactivity, making "Being a ♥♥♥" a standout title in the genre. If you're looking for a game that offers both depth and fun, look no further. These first two episodes are just the beginning, and I can't wait to see where the story goes from here. If you're not into the Adult stuff, I would still recommend the game because it's honestly just a cozy and hilarious game. DO NOT READ ANY GUIDES ETC. ON FIRST PLAYTHROUGH. I went in blind on my first run and it was amazing, guides would've definitely ruined it.

Derek best Maggot Brother for life. I will now patiently wait for Season 3 to be completed and come to Steam. Definitely opened my eyes and perspective in terms of gaming, went in thinking it'd be garbage, came out having had an absolute blast.
Opublikowana: 28 maja 2024. Ostatnio edytowane: 14 sierpnia 2024.
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Według 28 osób ta recenzja jest przydatna
2
76.6 godz. łącznie (76.0 godz. w momencie publikacji recenzji)
Persona 3 Reload is a definitive testament to the enduring appeal of the Persona series, offering a revamped and revitalized experience for both die-hard fans and newcomers alike. As a re-release of the original PlayStation 2 classic Persona 3, this iteration brings a plethora of enhancements, updates, and additional content that breathes new life into an already beloved title.

One of the most notable improvements in Persona 3 Reload is its updated visuals. The game boasts crisp, high-definition graphics that enhance the immersive atmosphere of its urban setting, modernizing the aesthetics while staying true to the original art style. Character models are more detailed and expressive, environments are richly rendered, and stylish animations add flair to every encounter.

Furthermore, Persona 3 Reload introduces several quality-of-life improvements that streamline gameplay and enhance the overall experience. From enhanced navigation menus to improved battle mechanics, these refinements make the game more accessible and enjoyable without sacrificing the depth and challenge that fans have come to expect from the series.

In addition to these enhancements, Persona 3 Reload includes a wealth of new content that adds significant value to the package. Players can look forward to additional story segments, expanded social interactions, and new gameplay features that deepen the narrative and provide fresh gameplay opportunities. Whether it's uncovering hidden truths in Tartarus, forging bonds with unforgettable characters, or delving into the mysteries of the Dark Hour, there's no shortage of compelling content to explore in this definitive edition.

Of course, at the heart of Persona 3 Reload lies its engaging blend of social simulation and turn-based combat. The game seamlessly weaves together these elements, challenging players to balance their time between building relationships and battling shadows. Whether you're strengthening your bonds with classmates, participating in extracurricular activities, or strategizing in intense battles, every decision you make feels meaningful and impactful.

Beyond its gameplay mechanics, Persona 3 Reload excels in its storytelling and character development. The game tackles themes of friendship, identity, and mortality with a depth and maturity that is rare in the medium. Each character is relatively well crafted, with their own struggles, desires, and growth arcs that resonate on a personal level. As you journey alongside the members of SEES, you'll laugh, cry, and grow alongside them, forging connections that endure long after the credits roll.

In conclusion, Persona 3 Reload is a masterful reimagining of a modern classic, offering a definitive experience that surpasses the original in every way. With its enhanced visuals, streamlined gameplay, and wealth of additional content, this re-release is a must-have for fans of the series and newcomers alike. Whether you're a seasoned Persona veteran or a curious newcomer, Persona 3 Reload is an unforgettable journey that demands to be experienced.

Would strongly recommend as a first time entry into the series. Hopefully Persona 4 gets a similar glow up visually. Haven't played Persona 3 for about 15 years and it was fantastic going in again relatively fresh. It's a terrible day for rain.
Opublikowana: 4 marca 2024. Ostatnio edytowane: 4 marca 2024.
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Według 13 osób ta recenzja jest przydatna
8,918.1 godz. łącznie (8,294.7 godz. w momencie publikacji recenzji)
Final Fantasy XIV is one of my favourite games of all time. From the moment you step into the breathtaking realms of Eorzea, you are engulfed in a captivating tapestry of storytelling, immersive gameplay, and stunning visuals that collectively redefine the standard for online gaming.

The heart of FFXIV lies in its narrative brilliance. The game weaves an intricate, emotionally charged storyline that rivals some of the best single-player RPGs. The character development is top-notch, and the dynamic relationships formed with both NPCs and fellow adventurers are genuinely moving. The commitment to delivering a narrative-driven experience is evident, and it elevates FFXIV to a level that transcends traditional MMORPG conventions.

The game's world design is a triumph. Eorzea is a vast and diverse landscape, each region meticulously crafted with attention to detail. Whether soaring over the skies of Ishgard or navigating the bustling streets of Ul'dah, the visuals are nothing short of breathtaking. The attention to environmental storytelling is commendable, creating a living, breathing world that feels both expansive and alive.

Gameplay mechanics are polished to perfection. The combat system strikes an excellent balance between accessibility for newcomers and depth for seasoned players. The variety of classes and jobs, coupled with the flexibility of the job-switching system, ensures that players can find a playstyle that suits them. The dungeons and raids are expertly designed, providing a challenging yet rewarding experience that promotes teamwork and coordination.

One of FFXIV's standout features is its commitment to player-driven content. The robust player housing system, engaging crafting and gathering professions, and the unique player-driven economy contribute to an immersive and dynamic gaming environment. The social aspect is strong, with a friendly and passionate community that fosters a sense of camaraderie.

Square Enix's dedication to continuous improvement is evident in the regular content updates and expansions. This commitment to quality has transformed FFXIV into a living, evolving world that keeps players engaged for the long haul. Although I do wish Square Enix was both more brave with taking risks and more responsive to western feedback, a common flaw of Japanese and Chinese Developer's that tend to leave global community feedback in the dust.

In summary, Final Fantasy XIV is a triumph in the world of MMORPGs. It seamlessly combines a compelling narrative, stunning visuals, engaging gameplay, and a vibrant community to create an unparalleled gaming experience. With each expansion, it raises the bar higher, solidifying its place as a timeless classic in the realm of online gaming. A solid 10/10 – a must-play for any fan of the fantasy and MMORPG genre..
Opublikowana: 24 listopada 2022. Ostatnio edytowane: 27 listopada 2024.
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Według 2,420 osób ta recenzja jest przydatna
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324.4 godz. łącznie (98.1 godz. w momencie publikacji recenzji)
After 98 hours I believe I have fully finished the game, completing all bosses and completing what I believe are all 6 endings to the game, although I'm convinced there's 7 and now confidently write my review on the game.

For the sake of not wasting much of your time with this review i will start with the bad

- Weird FPS stuttering issue, I didn't really get this bad compared to most people seemingly but I did encounter it in a particularly foggy and snowy area of the game. Hopefully they can fix up these PC port issues quickly.

- The worst PvP invasion system out of all their titles. The only way you can invade is if someone has summoned help already, that means the invader has to always 2 v 1 at a minimum but in fact most of the time they are actually 3 v 1ing as the person being invaded will summon in additional help. I personally think this invading system is absolute garbage awful design and it's especially tragic with how well the rest of the game is designed and it really cuts deep with the potential this title had in regards to PvP.

- Bad summoning multiplayer system. I believe this game has a level scaling system if you play multiplayer with your friends and use a password so your high level character can help out a friend, however for absolutely no reason, this is not the universal multiplayer system and they did not extend this level scaling system to the random summons to help people or the random invading PvP. This means that I, with my level 165 character are destined to never be able to use multiplayer system to help out new players kill early game bosses even though they actually have a system in the game that I should be able to use in order to do this.

- An issue that almost all open world games have towards the end of the game. Copy and Paste enemies and bosses where unfortunately due to the scale of the game that variety of bosses and enemies gets thin, and you get bosses that are 2 or 3 man of previous bosses. Also due to the nature of an open world if you explore and happen to successfully grind through a difficult or area you're underleveled for, this will ultimately mean you have thus overleveled another area. I had this problem myself where I explored and facesmashed through a couple of massive hidden zones and thus overleveled probably 2 main zones I had to progress through later. Having said that in the last 2 or so zones and especially the last hidden zone of the game I seemed to be at the correct level for them so it seemed to equalise regardless towards the end of the game.

- I believe the game actually tricks new players into a more difficult experience. At the start of the game you are given a direction of where to go through arrows on the map pointing you where to go. The arrows in Limgrave, and in Liurnia point you towards a major boss / zone that is actually substantially more difficult than the other major boss and Points of Interest in the zone. I believe for the sake of new players they should somehow adjust the arrows. I highly recommend new players, especially to the series as a whole explore zones to their maximum before actually following the arrows which seems counter-intuituve design.

Now let's talk about the good parts

- There are a couple of systems in place that make it the most accessible From Software title for new players. The main system is the Spirit Ashes system that is basically an offline summoning system that summons an upgradable NPC or group of NPCs to help you. This system alone makes the game exceptionally accessible for new players to the series as these NPCs are frankly and I believe intentionally busted, if a player ever gets bored and wants to progress a frustrating part of the game they can pop one of these and fly through it.

- Another major plus to this game compared to previous titles is the sheer variety of builds, especially through the Ashes of War system that allows you transform any standard weapon to scale with any stat. This with the sheer variaty of weapons, armour etc. that are already in the game adds massive replay value to the game over time. Also the game has a built in easily accessible respec function. I'm already looking forward to trying new builds through new game+. The culmination of this variety in builds really solidifies Elden Ring as the Magnum Opus of the Souls combat system, which once again makes how bad the PvP is sting extra hard.

- Open World, Storytelling and Characters. I really enjoyed the Open World myself and believe it was a great evolution to the series that just requires some kinks sorting that I've discussed previously. You can actually see landmarks on the map without having visited them yet. Caves, Towers, Churches and especially the Ruins are all clearly visible on the map before you have visited them although there are also some hidden ones for the people like me that also like exploring.

Overall I found the world and zones themselves very varied and interesting going between zone to zone, so that's definitely a big plus of the Open World design. Whilst From Software isn't the pinnacle developer of graphics, From Software has always been phenomenal at environmental design and they carry on their form in Elden Ring.

- I enjoy the Elden Ring story more than other Souls titles. I found it had a much stronger foundation that you could more easily understand and follow, it made you want to explore the world more and interact the NPCs regularly. Elden Ring didn't leave a lot of the story vague, throughout the game it solidified the lore into quite an easy to understand package and I believe this is a plus personally.

In my opinion Elden Ring has the most interesting NPCs and also Quests out of all the titles. I love the secrets in From Software games and fortunately Elden Ring has a good few of them that were a treat to discover with all the NPCs. The NPC quests were quite long, fleshed out, interesting to the story and if you explored the game fully weren't really terribly difficult to miss. They also contributed a lot to a few of the endings which I found really cool.

Middling things that can be positives and negatives

- The ambient soundtrack for the zones is the best out of all the From Software games, however I found a lot of the actual boss music quite hit and miss. Overall it was good enough for me to buy the Soundtrack so there's that I guess.

- They managed to make, in my humble opinion the worst 'poison swamp' area out of every souls game. Take that as you will. Hidetaka Miyazaki spared no expense in the creation of this area.

Closing Notes

To summarise this review, I strongly believe this to overall be the best From Software title for a singleplayer experience and possibly the worst for a multiplayer experience. New players and Veterans alike can have an absolute blast due to the systems they have implemented. The sheer freedom in this game is incredible from the build variety to how you explore and progress through the game which gives this game a ton of replay value compared to previous titles and also gives Elden Ring the strongest combat in a souls game so far. The story is interesting and in my opinion more concrete than previous From Software games which made it very fun to learn about as you played through the game, the NPC quests are the most interesting so far. The PvP invasions had the potential to be the best in all Souls games due to the aforementioned build variety but they messed that up, hopefully they will change it. The multiplayer with randoms is unfortunately hindered for absolutely no reason. Hopefully they fix the performance issues, luckily I didn't really have any except a little bit in one zone.

Naturally this review is all my opinion, if you disagree that's cool. If you have performance issues that's unfortunate, hope they fix them.

Your review is 4,745 characters too long. Please shorten it and try again. Bruh.
Opublikowana: 4 marca 2022. Ostatnio edytowane: 4 marca 2022.
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Wyświetlanie 1-8 z 8 pozycji