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Recent reviews by Gurt

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Showing 1-10 of 35 entries
1 person found this review helpful
21.4 hrs on record
It doesn't replace the original, but it's good. I'm glad to have a cohesive and digestible Silent Hill game to put in someone's hands to experience. No emulators, no shoddy HD collection, no Ebay listings. It's just easily accessible Silent Hill.
Posted 19 November, 2024.
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41 people found this review helpful
4 people found this review funny
70.4 hrs on record
This game is too expensive for what it is. At $30 this would be a thumbs up for me but at $50, no.

As for the game itself, it's an unfair position that I've put Nocturne in. Post-apocalypse seemingly exploded as a fictional set dressing in the years following Nocturne's release and the genre has become over-explored. What's unfair about that is that I've played all the inspirations, but not the original work. Now that I have, I realize how clunky it is by comparison.

The pieces for that signature SMT surreality are there and succeed in creating an otherworldly atmosphere. SMT has a funny knack for destroying civilization on a macro scale so that a bunch of demons and teens can spout about Hinduism, Christian Kabbalah, and Nietzsche. That sounds like a dig, but I love the series for it.

My major criticisms are almost all mechanics and quality of life changes that SMT IV would make on the 3DS.

1. Make the fusion system less ambiguous for those of us that aren't spreadsheet lords. (IV introduces this killer filter menu)

2. Reduce the random encounter rate. I should not be encountering a full party of 8 Specters all casting Rakukaja two steps after my last battle.

3. Give me the option to speed up the battle animations or skip entirely

4. Change how the mystical chests work. It's not fun or engaging to walk loops around this chest for 10 minutes of encounters.

5. This is a mostly personal gripe, but I hate mazes that teleport you back to the beginning if you turn the wrong way.

Everything else about the game I thought was good or fine. It's a shame cause all of things I mentioned (spare the maze complaint) are changes that could be implemented in the HD edition without changing the core experience.

Still good game, but I like IV and even IV Apocalypse (heresy right?) more.
Posted 17 August, 2023. Last edited 17 August, 2023.
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11 people found this review helpful
6 people found this review funny
0.6 hrs on record
I used to believe that birds weren't real.

But after I saw this lil chickadee put on some shades and a cowboy hat, he became the realest.

Yee-haw lil man
Posted 13 August, 2023. Last edited 13 August, 2023.
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1 person found this review helpful
150.1 hrs on record (45.1 hrs at review time)
I'm not an authority on fighting games at all, so I'll just say I'm glad to be playing a Street Fighter game that people like again.

Also y'all better add my boy Cody.
Posted 5 July, 2023.
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9 people found this review helpful
1 person found this review funny
7.0 hrs on record
In middle school, I thought cool kids were like in Jet Set Radio where they skated in their free time and tagged dumpsters by the mall. In reality, our "cool kids" did nothing but drink cheap beer near the paper mill, but this vibrantly-colored punk fantasy has pervaded in my mind consistently since then. I don't believe punk as a movement ever existed as a squeaky clean expression of self that JSR so lovingly evangelizes. However, the game world is such a stylish and fun expression idea of punk that I want it to be real. It's effortlessly charming.

Game controls are unorthodox and by playing you can tell the game was being developed before Tony Hawk's Pro Skater. The tutorial is vague in communicating how tricks are performed and what contributes to how far you fly after jumping. The skating parkour system is consistent so it is learnable, but man is it annoying at times as you build that muscle memory.

Loved the game overall, so now I gotta find an OG Xbox to play Jet Set Radio Future on.
Posted 17 May, 2023. Last edited 26 May, 2023.
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No one has rated this review as helpful yet
5.6 hrs on record
While I'd like to give this game a pass since its content was so limited by DSiware size limits, Risky's Revenge's pain points rest in design rather than content.

The game's platforming feels nice to control with pixel art to match the excellent standard set by the Game Boy Color release. However, fighting enemies and platforming isn't very fun. Platforming challenges ask very little of you as a player and rarely offer movement variety aside from Shantae's default jump arc. The one exception is the introduction of a monkey-transformation dash, which opens up some optional platforming challenges. The rest of the transformation abilities are glorified keys to progression points.

The result is slow, MegaMan-like platforming in sprawling Metroidvania level design, which makes everything very tedious.
Posted 7 January, 2023. Last edited 7 January, 2023.
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1 person found this review helpful
4.4 hrs on record
It's isometric Binding of Isaac with jumping. Not a bad thing, but if you've done that dance it's not going to blow your mind. Still a lot of fun though.
Posted 27 December, 2022.
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1 person found this review helpful
13.8 hrs on record
As a platformer, It Takes Two's mechanics are simple but very polished. For most platformers that would be a neg, but this game works for a co-op experience because of that. The people in my life that I'd want to share this with aren't always gamers.

The story itself never blew my mind but despite that, I always felt a connection to the writers and their characters. Soni Jorgensen and Josef Fares are said writers and I feel the depth of a lived life in the way their game scenarios describe love. I don't always agree with the minutiae presented here but I do agree with the overarching message. Love doesn't emerge by existing in the same space but instead by building something together within that proximity. In that way, I feel a co-op game is the perfect facsimile of that journey.

Me like game. Give thumb up.
Posted 12 December, 2022. Last edited 12 December, 2022.
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2 people found this review helpful
26.5 hrs on record
This game rocks. Scratches the itch that Resident Evil 4 combat hits for me. I adore it's balance of drama (albeit poorly written at times) with campy victorian-aesthetic horror. Some of my favorite villains in the series and The Duke is just a 10/10 character trope for me. Love it.

Main critique is that Ethan is really just a nothing character, containing the barest motivations behind monumental tests of will. There's also completely contrived rationale for information being withheld from Ethan, at which suspension of disbelief needs to take hold for it to work.

Gameplay and atmosphere is king here though and it rocks.
Posted 21 November, 2022.
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1 person found this review helpful
0.7 hrs on record
Visually more engaging than the first game. Story also felt more clear to a first playthrough, showing a bit more of its themes in overt detail. Found it interesting from beginning to the end of its short run time.

That being said, rating this feels like rating someone's confession of grief. I am not suggesting people aren't capable of creating stories beyond their own struggles, but the stories in Milk Inside and Milk Outside seem personal. Hope the person who made this is doing alright.
Posted 17 November, 2022. Last edited 21 November, 2022.
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Showing 1-10 of 35 entries