GuiltyKarma
United States
 
 
Stay awhile and listen.
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Hi There!
If you're here, you're either from my twitch page, a steam friend, or someone who knows me from my cameo in the Angry Video Game Nerd Adventures game. I'm always down for a chat so leave a message on my profile and say hello! Happy Gaming!
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已遊玩 33 小時
This is the worst early access game i've ever played. But please before you get mad. That's my jam and i love this. People constantly got stuck in my shelf and got locked in the store overnight.
Sacrifices to the store.

I expanded too quickly without knowing how to sell things and went broke. My hubris was my downfall for thinking i could charge 4 dollars for cheese and the store punished me with a Deific curse of immortality, i exhausted both lines of credit but the bills kept coming. Crushing my dreams of ever getting my life back.

I Realized I ran up weeks of debt with no consequences, only to be trapped on a surprisingly spaciously rendered open world with brainless npcs running around. Listlessly unable to recover my pride or salesmanship. Until i stumble across a barely rendered grocery rival named after the Norse god of mischief. I am in hell.

Seriously though. I can see what this wants to be and I love it. It's really bare bones right now but it's got charm and I can't wait to see how it develops.

I love how the stockers you hire embody my retail worker spirit of "not my job" when I order food and tiles and then they will only take the food inside storage and I have to load my own materials. Stick it to the man, yeah!

You can't shortchange the customers. I was hoping for coupon management, distribution, ad running, muzak system,I want to manage my way from cart person to deli section one day. I have a million ideas for a supermarket grocery store game but I know that's a lot to ask.
I think it's on the right track. And if it isn't your style at least it's cheap and memeable?
I can't wait to see where it goes.
最愛遊戲
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最近動態
總時數 279 小時
最後執行於 12 月 11 日
總時數 21 小時
最後執行於 12 月 11 日
成就進度   16 / 27
總時數 1,824 小時
最後執行於 12 月 10 日