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Последние обзоры 2w.Sovereign

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1–10 из 17
Пользователей, посчитавших обзор полезным: 3
110.2 ч. всего
I've played tons of Visual Novels with gameplay but nothing like this. The combat system takes a bit of getting used to, but being able to customize your Simulacrum and play through the game's encounters makes it feel extremely personal. I felt like the encounters were well designed and forced you to engage with the system with minimal cheese. The music was solid, and as a fan of Sci-Fi, I really enjoyed the story.
Опубликовано 28 ноября 2022 г..
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Пользователей, посчитавших обзор полезным: 3
1 пользователь посчитал этот обзор забавным
11.3 ч. всего
Imagine a game where the missions are all like 1-2 hours in length and without the ability to re-load, and if you lose you have to do it all over again. On top of that, your mission rewards receive penalties for failing missions.

Hmmmmmmmm.
Опубликовано 14 февраля 2021 г..
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Пользователей, посчитавших обзор полезным: 49
Пользователей, посчитавших обзор забавным: 3
0.1 ч. всего
I feel like this aim trainer is trying too hard to be different than Aim Hero. The game feels sluggish somehow and just.. not useful? For example, sniper mode literally just makes it look like you're aiming through a scope. I might as well use one of the other modes lol the whole reason I would practice sniper mode is to practice the process of pre-aim, zooming in, and shooting.

Maybe someone who mains a game like CS:GO would use this more but as a TF2 sniper I find Aim Hero more to my liking. Aim Hero is extremely smooth and simple whereas Aim Trainer Pro feels kind of forced and unpolished.
Опубликовано 27 января 2018 г..
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Пользователей, посчитавших обзор полезным: 8
10.9 ч. всего
Impression: Not bad, but get it at a discount. ~10 hours of gameplay (one playthrough) - controller is advised.

About me:
I enjoy a lot of different games, singleplayer and multiplayer. I'm not the kind of person who goes out and does every quest while earning every achievement. I rarely deviate from the main quest and I don't do multiple playthroughs without a reason. I play a lot of visual novels though, and try to complete every heroine arc in those because each playthrough is almost nothing like the others.

Why I bought the game:
I thought the art looked cool and the music was nice. The gameplay did not look too complicated either.

Good thoughts on the game:
Celestian Tales: Old North was pretty entertaining. There are these artifacts you can find throughout your journey which attribute to a secret encounter later if you find them all. You can also find up to 3 weapons for each squire. The combat difficulty was pretty well-scaled as well. I have finished only one playthrough (Reed) and I thought the music combined with Reed's perspective turned out to be a pretty enjoyable story. It took me about 10 hours to complete, including grinding to max level and for items.

Bad thoughts on the game:
There's only a couple of bad things I can think of. One was the random spazzing out of NPCs. It completely broke any sense of immersion that I had when I saw these people just freaking out everywhere. This should not make it into the final product. The other is the poor layout of the towns. When poor layout is paired with an art style that makes it hard to tell which floor belongs to what, without a map this becomes really hard to navigate. By the end I was still getting lost.

Improvements that could be made:
  • While I am fully aware that this is supposed to be a series of games, there is a lot shown and far too little I am able to access. As you play, some areas are opened up for exploration. This is not the case for all areas though. There are many locations I had hoped to visit at least once because they are on the map, but none of them ever became available to me. I would like to see the ability to interact with places that I am shown, or otherwise I should not be lead to believe that I will get there in this title.
  • I did mention earlier that I don't do every single quest, but that doesn't mean I don't enjoy the occasional side quest. There are 0 side quests in this game though, making all of the NPCs feel a little boring and a lot of the areas unused.
  • As the story progresses, you move to various areas and some merchants follow you so that the same 3 shops are always available to you. This is fine, but for reasons I won't spoil everyone packs up and leaves at certain parts of the story. This means that if for any reason you are still in these areas (farming for items, exploring, whatever) you need to travel really far away to access any of these shops. It also becomes very annoying to have to pass through these empty areas on foot to get to the other side.
  • I think a combat tutorial would have been nice for those who aren't accustomed to JRPGs. For anyone interested, each person has Stamina and Health. Stamina is consumed when using a skill and is replenished when attacking (+1) or defending (+2). Each turn you can either attack, use a skill, use an item (consumable items), or defend. The player's party may consist of 3 people (the character you choose +2) and the opposing party may consist of 1-6 people.
  • I think there should be scenarios where the player's party could have more than 3 people. I will be honest - I only used Isaac, Lucienne, and Aria the entire game. I never even considered using anyone else. Because they weren't useful to me, I have no feelings for these characters.
  • Allow custom controller mapping - and while you're at it, allow me to map things to my mouse as well. Include multiple buttons for the same action.
  • Implement a backlog system that allows the reader to see previous dialogue. In visual novels it's as simple as scrolling up if you accidentally advance too soon.
  • Allow the skipping of previously-seen cutscenes. That last fight was so painful because of the long scene before it.
  • Introduce some sort of New Game+ with the above bullet. This would give some incentive to actually see the other characters' perspectives if they're going to have the same story.
  • Remove that saving shrine. I don't see a reason for it to be there.


That's all for now. I'm looking forward to the next installment.
Опубликовано 8 сентября 2015 г..
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Пользователей, посчитавших обзор полезным: 2
5.9 ч. всего (4.0 ч. в момент написания)
Get this game with some friends and I guarantee you guys are going to have fun. It's dodgeball with a twist - you're a robot on a unicycle. Use boosts, ramps, and powerups to gain an advantage over your opponents and coordinate with your team to capture/complete the objectives. The art style and music work together to create a very memorable experience, whether you like real dodgeball or not.

Be sure to play the tutorial.
Bonus video: https://youtu.be/LDjulA6lz1c
Опубликовано 9 июня 2015 г..
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Пользователей, посчитавших обзор полезным: 2
0.5 ч. всего
Опубликовано 1 июля 2014 г.. Отредактировано 1 июля 2014 г..
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Пользователей, посчитавших обзор полезным: 2
2.5 ч. всего (2.4 ч. в момент написания)
Game was too hard so I cheated. 9.3/10
Опубликовано 4 января 2014 г..
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Ещё никто не посчитал этот обзор полезным
4.2 ч. всего
DON'T BUY THIS.
This game was a complete joke in comparison to the first one. The Chinese Room developed the game and Frictional merely published it, unlike the first one where Frictional developed and published. I didn't wait 2 years for 4 hours of gameplay with a downgrade of game mechanics, puzzles, and scare factor. Those pigs don't even chase you so there's no reason to not just hold W and shift. There's no reason to even shut any doors behind you. You can barely interact with your environment and the story is soooo meh. Most of this MIGHT have been forgivable if there was custom content support. There's a reason why all this time there haven't been any gameplay trailers up anywhere, and that's because there really wasn't any actual gameplay. The campaign felt like freaking CoD. This game was a disgrace, would not even pay $1.
Опубликовано 14 сентября 2013 г.. Отредактировано 20 января 2016 г..
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Ещё никто не посчитал этот обзор полезным
15.1 ч. всего (7.5 ч. в момент написания)
Not a bad game. My library reads like 7.5 hours or something but some of that was being afk in the menu and testing settings, so I would say like 5-6 hours of gameplay for my friends and I. Definitely on-par with the first Amnesia in terms of scare factor. Not so many puzzles, but they definitely put you outside your comfort zone against your will. Will upload some gameplay in the future, beware of spoilers (and loud sounds)!
Here are some names my friends and I came up with for characters:
Father ♥♥♥♥♥♥♥
Doctor Scissors
Adam and Steve
Noob Saibot
Опубликовано 8 сентября 2013 г..
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Ещё никто не посчитал этот обзор полезным
502.5 ч. всего (36.3 ч. в момент написания)
This is easily amazing. There's not enough good things I can say about this game.
Опубликовано 2 ноября 2012 г..
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