4
Products
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69
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Recent reviews by Gigabite

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
0.3 hrs on record
It's fun for what it is. The most memorable part of this game is the break physics.

Standing alone, the prop huntesk run and smash game play is addicting. I honestly wish for a game that was just that.
A mode where you simply go through a number of buildings settings and themed areas finding where the fakes are in an effort to beat your last personal best time would be very welcomed.
Posted 31 July, 2022.
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170 people found this review helpful
3 people found this review funny
2
2
2
5
1,233.1 hrs on record (262.8 hrs at review time)
the game has unfortunately become a source of much turmoil within both the steam and discord chat boards.

the core idea and the art in this game is amazing. it had upwards of 25k at launch. it definitely got a lot of people's attention and for good reason. it was able to capture the fantasy of dragon airborne combat like no other game had done before it.

As time went on and they continued to refine the game they made some experience altering choices that changed the course of player engagement resulting in the game's average engagement being somewhere around 300-400 players.

they limited playtime for ranked, would remove game modes, they cant decide whether or not to allow players to choose what few game modes they have still enabled and keep going back and forth between "you can pick" and "random mode chosen for you"

they made one of the classes pay to play.

they charge upwards of 80 bucks for a 3 skin pack and call it "DLC"

instead of making match making skill based they simply chose to go into the game and disable the ability for players to view each other's levels in matches.

they gave one class the god like ability to be BOTH invisible, intangible, and a near one shot killer if you apply a lot of damage to that class. which makes you wonder how you're supposed to counter that mechanically within the confines and tools given within the game. especially when the full opposition all goes that one class. (Just run hide and pray you and your team aren't seen while they run down the clock)

they removed wall collision death for some reason making the fun (but delightfully tricky to aim) "force push" ability almost useless.

they keep giving us silver coins for completing daily missions but there's barely anything to use silver coins on in game. when they noticed that the majority of the community were sitting on hundreds of thousands of unused saved up silver coins (because as gamers, we love to complete our daily missions,challenges, and objectives)
Instead of actually giving us stuff to buy in store with it (aka increasing the selection of non-gem based options in the store)
they charged hundreds of thousands for single dragon skin purchases.
No other options. Just a fast way to drain people's money to solve that problem
instead of making an actual variety of items you can purchase with the in game currency they put one or two items for insane amounts of silver to quickly drain your account.

for the silver coin store they've still not included much other than a sword a helmet and some quotes. yes. quoted text that's only viewable if you make it top three at the end of a match or if someone views your in game profile

you cant really customize your rider. there's barely any drops. half the armor and swords are indistinguishable from each other unless youre REALLY scrutinizing the minor details. "this sword is curved near the handle slightly while that sword is completely straight" the capes look the same save for a fork tailed end or a clean cut tail. it's all the same fabric and material.

if you want to play to collect dragon eggs that would be cool but they dont really drop much. you can't get duplicates either so if you wanna choose between collecting all the eggs to have in your nest and view or riding the dragon into battle that's that. you'll never see that egg in the cool nest area again. or get to see that cute baby dragon animation loop.

they say you'll get random dragon eggs when leveling up but it's untrue. you get one of two dragons like everyone else. we all got the same skins. and at level 60 (if i recall correctly) you get whatever in that PRE determined handful of skins you havent gotten already. there's no randomness to it. we all got the same things.

there's already been dev confirmed on video proof of hackers using health regeneration. no known fix on that yet but it's slowly becoming more and more prevalent within the already unbalanced and small community

They recently had an art competition and gave the winners 300 gems.
that's like 3 bucks. not getting much other than a tag line there.

the leveling system in ranked acts so that you move up a milameter on the progression bar after winning 3 matches in a row but if you lose a single match you lose a whole level. I enjoy a good grind but this is unreasonable.

It's a weird spiral and things seemed to be great at the beginning but they keep making changes that make it harder to do anything with the game. they've almost entirely stripped the game of all player choice, customization, and progression.
what's left is being put behind pay-walls.
Posted 9 March, 2022.
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No one has rated this review as helpful yet
31.8 hrs on record (25.4 hrs at review time)
Early Access Review
Every time I get my fish to around level 35 the game glitches and throws my character out of the water and either leaves it stuck there or just kills my character.

This is frustrating sense I dont see a save progress option for survival mode.

What's the news on addressing these obstacles? Is there anything in the works?
Posted 23 July, 2021.
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2 people found this review helpful
860.7 hrs on record (688.5 hrs at review time)
Early Access Review
I was a huge fan of the idea and game for about 2 years but as the years continued to by the seemed to stagnate. Updates got smaller and smaller until they barely even made a difference in gameplay. Every dino seemed to have the samr gitches and janky hit boxes as the others. This game has been in early access for about 4 years or so. It's pretty clear that there's only ever gonna be just enough of an update to keep people on the edges of their seats and holding onto hope. It's a great concept and the base play of the game, though unbalanced and glitchy, can be fun with a healthy does of patience and imagination.

In a nut shell this is the game: you sit in a bush for 4 to 8 nongame hours and then you die to a mob of T rexes the second your body is too big to be concealed by folliage. You then repeat this until the rex population cannibalizes itself, or they all get bored and log off

Where then you will grow in relative peace to adulthood just to die of starvation or dehydration due to the fact thst all other players camp in bushes and there's no machinic to catch their scent unless theyve been walking just seconds from when you sniffed. The scent is just nome existent if you stay still long enough.

After spending yet another 4 to 8 hours perfecting the art of logging out and logging in when you assume the server has just the right ratio of food and danger you'll finally be a full grown adult whatever and can do one of two things.

Become that which you hated most and kill everyone struggling through entire work days worth of time just to be able to play as an adult dino. Or return to your roots at the start of all this

And sit in a bush.

But this time you get to do it as a full grown dino...

Needless to say. You better find idle chatting and roleplaying with strangers fun if you're gonna buy this game.

Because there's nothing to it but sitting and walking so far.

And it's been that way for about 4 years now.
Posted 25 December, 2020.
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Showing 1-4 of 4 entries