Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Thanks for giving the game a shot and being friendly with us when we poked around with some questions.
You're the first to comment on the right-to-left scrolling; this was actually done on purpose as a throw-back to the old school games that did this. The map that we use seems to have been enough for most people, through their comments and feedback. Early in the game, we tried using different directions, but the designers didn't like the way it looked and it actually slowed things down a lot between combat; which was another pain point back then.
There's a lot of depth with the combat; through the University and Skills, and different weapon arrangements. We certainly didn't want combat being too advanced/crazy, and wwent with something more easy to pick up, for quick combat sessions.