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Recent reviews by GeneralStatement

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
2,379.2 hrs on record (2,222.0 hrs at review time)
Early Access Review
Project Zomboid is my favorite ever Operating System. Much recommended to anyone who:
1. Adds bleach to any and all foods and drinks
2. Think real life has too many sledgehammers
3. Sometimes just want to play without zombies so can have the world's best kitchen and farm
4. Checks the workshop every day and filters out all instances of True Music
5. Collects orange plates
6. Eat all cakes
7. Enjoys stepping in glass because they wanted to stay quiet while wandering around their house and forgot to put their shoes back on after going outside
If any of those are true for you, you will enjoy Porject Zombord.
Posted 28 February.
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4 people found this review helpful
239.9 hrs on record (105.8 hrs at review time)
In the future, every space suit has a leak.

Also, on Mars there are at least three literally identical sinkhole mines with the same three identical item placements and three identical logs talking about how the miner just needs to dig a bit deeper to get to the motherlode, if that sort of gives you an idea of their dungeon/poi workflow. I mean, I get the criticisms of Bethesda reusing environment building blocks but these dungeons are as identical as you could make them. I'm really hoping Bethesda isn't hoping to pull a No Man's Sky out of their asses.
Posted 25 October, 2023.
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No one has rated this review as helpful yet
24.6 hrs on record (9.4 hrs at review time)
Simulates game development in the 80's/90's minus snorting coke off the stomach of a booth babe after E3 is over.
Posted 16 October, 2023.
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1 person found this review helpful
189.4 hrs on record (143.4 hrs at review time)
Fallout: New Vegas is the best Fallout, as voted by someone who hasn't played the first two, Brotherhood of Steel, Fallout Tactics, or the little-known Fallout Horse Adventures for the original XBox.
Posted 6 September, 2023.
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No one has rated this review as helpful yet
36.2 hrs on record (10.5 hrs at review time)
I love this game. I also have really bad taste.

It's a little unfair that Quake II sits under and 'tween the shadows of its predecessor and Half-Life. It's a solid shooter with a few really novel touches and excellent multiplayer. Gone are the zany "throw a hundred disparate ideas" ethos of the first Quake and in it's place is a very consistent (and a little dull) sci-fi action game that would signal a shift in id's game design moving forward.

Rather than episodes, Quake II is broken up into "units", or sets of interconnected levels that share a common mission goal (blow up big weapon, disable macguffin generator) and sense of asthetics. The game is largely techbase with detours through some mines (read: sewers with lava) and a final chapter in space. While this does a lot to tie together the game's threadbare plot compared to the first Quake, it leaves the game feeling rather clinical and samey.

For the most part, gunplay and movement are typical id-snappy, though some baffling choices in weapon behavior (chaingun spindown wastes lots of ammo and strange super shotgun pacing) mean you're going to take plenty of cheap hits when you're dancing around in combat. Enemies are also rather tanky and tend to take more damage than they should, and the Beserker's new leap attack has a bit too large an area of effect (believe me, you will get hit by this) and feels rather cheap.

Sound is pretty excellent all-around, though Trent Reznor's excellent ambiance from the first game is replaced by a (still pretty good) buttrock soundtrack.

This port does nothing to fix Quake 2's core flaws, but really enhances the experience with slight tweaks to enemy behavior and some additional graphical flourishes such as improved lighting, hit confirmation, and new player and enemy models that fix the original's wobbly polygons. It also includes a truckload of extra content, from the original expansions and Nintendo 64 campaign to a new one designed by the same crew that did the new episodes for the first Quake. They also got rid of that ♥♥♥♥♥♥♥♥♥♥ machine gun kick, so thank Satan for small favors. If they made the same sort of tweaks to Quake 1 or the original Doom people would be rightly angered at the sacrilege, but Quake II is just average enough that I don't think too many people will be unhappy with the changes.

All told, I rate this game orange. Very, very orange.
Posted 22 August, 2023.
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188 people found this review helpful
24 people found this review funny
6
2
5
3.1 hrs on record
The game itself is fun, but the creators/administrators seem to ban accounts for little to no reason. They have a zero-tolerance policy for violating their rules but what rules those may be are poorly communicated or not at all. After reading a few threads in the discussion forum it seems the SCP game will scan your computer for offending programs but they're unwilling to divulge what those offending programs might be. After reaching out to their team to discuss what I could do about correcting whatever mistake I made, they refused to communicate any further than a single response with no clear justification and the assertion the ban is permanent. Now my Steam account has a black mark. Play at your own risk.

EDIT: I also found the game leaves a lot of crap on your hard disk when you uninstall it.
Posted 4 December, 2020. Last edited 5 December, 2020.
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No one has rated this review as helpful yet
9.1 hrs on record
It's probably my favorite fighting game in terms of how enjoyable the systems are, but the roster's not quite as impressive as others on my list of bests. The netcode also leaves something to be desired, with plenty of latency and desychronization unless both players' connections are immaculate. That said, the art is gorgeous and it has a great soundtrack, with punchy voice acting and sound design. I give this the highest recommendation if you've can round up local friends to play.
Posted 7 December, 2019.
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No one has rated this review as helpful yet
3.9 hrs on record
More of a grindy JRPG with mediocre asthetics than a management simulator. The UI design doesn't make it very obvious what elements of the screen you can interact with; it all just looks like a background until you hover your mouse wildly around the screen trying to find out what does what. Dungeoneering is disorienting as the screen always scrolls right-to-left, regardless of which direction on the map you select. Combat is very straightforward but lacks any sort of depth as options for action are rather limited. All that said, if you can pick it up for a couple of bux it's not an absolutely terrible purchase, so long as you're really interested in seeing numbers increase.
Posted 27 December, 2015.
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2 people found this review helpful
3.3 hrs on record
I like the concept behind this, what with you controlling a virus in an effort to infect various machinery. Most of the puzzles are an entertaining way of blowing a couple of minutes here or there, but those boards with an antagonist element, while novel, are more frustrating than tense. Due to the way Tom moves in a "notched" manner across the grid, getting out of harm's way is often down to how fast you can hammer a given directional key. Twitch gaming isn't really something I'm looking for in a timed puzzle game. The ability to skip stages is doled out piecemeal as a reward for progression, and although using them feels a bit like throwing up a white flag, those with no compunctions about this will find the feature handy. Overall I'd rate this a bit above average.
Posted 28 November, 2014.
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9 people found this review helpful
8 people found this review funny
262.4 hrs on record (59.6 hrs at review time)
Farming Simulator 2011 is the ultimate experience of farming in 2011. I recommend it to anyone who likes physics errors, haybales sticking to everything (maybe I'm farming sticky weed?!), or the arduous task of figuring out what the hell all the things in the shop are/do. I can't remember what other games came out in 2011 so I'm retroactively giving this GOTY 2011 honors.
Posted 17 November, 2014. Last edited 17 November, 2014.
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Showing 1-10 of 11 entries