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Ostatnie recenzje napisane przez użytkownika Ross Feratu

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Wyświetlanie 1-10 z 11 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
750.9 godz. łącznie (549.4 godz. w momencie publikacji recenzji)
Game seems really hard. I couldn't even make it out of Helgen without mods. Bows are really OP too.
Opublikowana: 7 stycznia 2022. Ostatnio edytowane: 22 stycznia 2022.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
106.1 godz. łącznie (36.5 godz. w momencie publikacji recenzji)
This game definitely is the best in the series. I thought the bar was high with System Shock 2, but then 3 comes along and is even better. I wholeheartedly recommend System Shock 3.
Opublikowana: 21 października 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
167.9 godz. łącznie (81.9 godz. w momencie publikacji recenzji)
No game has ever made me feel like Zapp Brannigan before.
Opublikowana: 1 maja 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 5 osób ta recenzja jest przydatna
322.2 godz. łącznie (46.3 godz. w momencie publikacji recenzji)
Absolutely excellent. If you enjoyed Age of Wonders 3, you will love this game. It's a straight upgrade in all categories. The combat remains excellent as ever, but now the strategic layer is FAR more involved. If you weren't satisfied with the last game because of the simplified empire building, you'll want to check this out. The music is excellent. The factions are well designed and balanced. The unit mod system adds an entirely new dynamic to unit tactics, and creates many more build options over other similar games. The new covert ops system and operations layer as a whole fixes many problems in the last game, and opens(again) more strategic options.

The only gripes with the game are often choppy animations, and some small sound problems. Nothing major in either of those camps, and the devs are rapidly fixing them.

At release, this game is at already superior to the last game. I expect in the coming months it's only going to get better. I strongly endorse it.
Opublikowana: 16 sierpnia 2019.
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Według 1 osoby ta recenzja jest przydatna
2.1 godz. łącznie (2.0 godz. w momencie publikacji recenzji)
The Myth of Sisiyphus in game form. It is a thing of beauty.
Opublikowana: 16 grudnia 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
57.7 godz. łącznie (47.3 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
It's like Dwarf Fortress if it was actually playable. 10/10 worth every cent.
Opublikowana: 3 lipca 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 4 osób ta recenzja jest przydatna
14.8 godz. łącznie (4.7 godz. w momencie publikacji recenzji)
I'm thumbing this game down purely on the basis of its price point. I actually enjoyed the game a great deal, but it is extremely short, and lacking in content. If you see it on sale, I DO recommend buying it. But don't pay $25 for a $10 game.
Opublikowana: 27 lutego 2017.
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Według 9 osób ta recenzja jest przydatna
41.8 godz. łącznie (26.7 godz. w momencie publikacji recenzji)
This game is amazingly innovative and surprisingly polished. I could play this game for days. Strongly recommend.
Opublikowana: 20 lutego 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 6 osób ta recenzja jest przydatna
0.8 godz. łącznie
Unfortunately, this game has most of the bad tropes of roguelikes, and none of the good.
Opublikowana: 28 października 2016.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 543 osób ta recenzja jest przydatna
Według 7 osób ta recenzja jest zabawna
947.3 godz. łącznie (551.7 godz. w momencie publikacji recenzji)
This game is absolutely incredible. It stays true to the style and feel of the previous games in the series, while also embracing some of the more modern elements in the 4X genre. Some may find the game a bit "simplistic" compared to other 4x games, but this is misleading. While this game is very easy to learn, and keeps most of the numbers and math pretty simple, there is an incredible amount of strategic depth to this game, and even after over 500 hours played, with 90% of that focusing on just *one* class, I am still learning new things.

The game itself takes place on about 3 different levels. The most prominent level is the tactical combat itself. This is unmatched by any other game in the 4x genre. In truth, it's more akin to the Total War series than anything, except turn based. It is not an understatement to say that this is the best combat system in any of the modern 4x games, bar none.

The second level is strategic movement. Many reviewers and players alike who only play this game for a bit do not understand just how much thought goes into something as simple as moving troops around. Each hex has different movement costs, which affects how fast units can move across them. But the movement costs are variable based on race, unit type itself, and even what the player has researched. Furthermore, different types of units may benefit from terrain features, such as Druids and Rogues who have units with Concealment. This allows some of their units to be rendered invisible in forest tiles. Compounding this issue is how classes and races interact. For instance, Dwarven Rogues are the only combination in the game with access to mountain concealment from the beginning, and this allows for some rather unique strategies involving raiding parties in the early game. While many will say that the tactical combat in this game is what stands out, at the intermediate skill level, the strategic level may actually be more important. After all, you can't actually GET to tactical combat if your enemy utilizes terrain to outrun you, or to reach your cities before your main army can get there to repel them.

The third layer is the empire management layer. This layer is pretty much what your typical 4x player expects to be the bulk of the game, as games like Civ largely ignore the first 2 to focus entirely on management. To those who have played and enjoyed the Civilization series: be warned. Age of Wonders 3 handles city management *vastly* differently than most other 4x games. The key difference lies in how cities work. Unlike civilization, there are no wonders or structures that can be built in cities to give them a specialized role. But don't worry, there absolutely are ways to make cities unique. Where this game differs from most others is that cities are largely defined by the terrain features within their domain. This creates a very different feel to empire management than other 4x games, in that the single most important factor of a city lies in where it is placed. In fact, a city placed on the right structure can often unlock units that cannot be accessed normally, or allow unusual and powerful modifiers to your armies. Some even give massive bonuses to income, or research.

While each layer is important, it is worth noting that this game is still very much different from many other 4x games. The focus is of the game is, at its heart, a wargame. While the diplomacy is functional, the predominant strategy will always be to crush your enemies, and annex their cities. Make no mistake, though. Although the goal is the same in every game, the methods are as variable as your imagination.

I'm not exaggerating when I say that there are players in the multiplayer community who have reputations for using an iconic style or strategy, that is almost entirely their own. The sheer number of options in character creation means that a player could very well run a strategy that is truly unique.

So if you're looking for a fantasy 4x wargame, you will not find a better one out there. Age of Wonders 3 is simply the best at what it does.
Opublikowana: 8 listopada 2014. Ostatnio edytowane: 8 listopada 2014.
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Wyświetlanie 1-10 z 11 pozycji