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Recent reviews by Galgamos Snowpaw

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Showing 1-10 of 37 entries
2 people found this review helpful
32.7 hrs on record (28.2 hrs at review time)
A genuinely fun jet game power fantasy.
The music's good, the allies are actually capable of shooting down an enemy here and there, and the progression is nice.
It also has an open "Conquest" mode with minor RNG in simple missions and meta progression,
Then, there is a hard mode similar to Armored Core For Answer, meaning that the hardest difficulty, which is unlocked after completing the campaign once, has additional/modified encounters in missions.
Posted 10 January.
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5 people found this review helpful
3 people found this review funny
0.7 hrs on record
The game does an ingame advert for being able to purchase DLC characters and plays a cinematic to show them off two runs in, but you can't pick them until you purchase the corresponding DLC.
Predatory marketing tactics belong in live service games, not into a fun rogue-lite. Thanks, but no thanks.
Posted 19 December, 2024.
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1 person found this review helpful
14.2 hrs on record (7.2 hrs at review time)
Very pleasant, very relaxing, and when you make a mistake, you can load one of multiple autosaves. :)
This is super cozy, and it's helping me relax.
Posted 4 November, 2024.
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1 person found this review helpful
0.0 hrs on record
As someone for whom the Haeligtree was the best part of the base game, I can say that I've had good fun with most of this DLC, except for the nigh-indispensable scavenger hunt (for which I had to use a guide), and the second phase of the final boss, which I can't seem to beat without completely changing both my character build and playstyle. This is despite of roughly 30 tries at the fight, and it's just kinda getting boring to get killed by the same massive AoE with lingering effects that you can rarely run out of again and again.
The character is lvl 231, I have maximum DLC upgrades, I wear the absolute heaviest armour available, and I still get killed in 4-5 hits, which is less than a full boss combo.

The DLC could also use a thorough performance optimisation pass.

Literally everything else is great, though. Like, yes, this costs a lot of money, but if you already own the base game or can snatch it on sale, I'd still advise getting this.
However, I'mma be honest: just use a guide for the scavenger hunt after you've taken a brief look yourself. Searching everything yourself is not really worth doing, what with how random some of the hiding places of the new upgrade items are. There is a total of 75 of them across two different resources, and you need absolutely all of them for the respective maximum upgrade stages.
Posted 9 July, 2024. Last edited 9 July, 2024.
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No one has rated this review as helpful yet
4.6 hrs on record
Loddlenaut is an adorable and very sweet experience.
It is simple and fun, and it is neither too short, nor does it overstay its welcome.

I am very happy to have played this.

Also, "Loddle" is just really fun to say. :D
Posted 2 June, 2024.
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18 people found this review helpful
0.0 hrs on record
Do you want more Remnant 2?
I want more Remnant 2.
This is more Remnant 2 at a very good price. :)

The new enemies are interesting to fight, have very neat visual designs and very neat combat rythms. This goes for the fodder and medium enemies, the elites as well as the bosses this time around. The new foes integrate well with the design of Yaesha while providing something new that can still work well with a new custom campaign.

The level design is nice and interesting.

As is custom by this point, some of the things you can unlock require looking up. Unlike in the last DLC, most content is very difficult to find on your own. That said, by just going and exploring, I managed to find quite a few secrets. However, there are some that, barring a noteworthy amount of luck, near-most require datamining to uncover.

And last for this review, the voice acting is, once again, stellar. :)

Overall, this is a very good product and well worth the asking price. Just be sure to look up any secrets you may have missed after a playthrough of the DLC, as some of them really are quite obscure.
Posted 3 May, 2024. Last edited 3 May, 2024.
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4 people found this review helpful
178.5 hrs on record (24.3 hrs at review time)
Early Access Review
This game does a lot of things right, but until the in-game resource economy changes, it becomes a job in the mid-game.
Ore is necessary for everything, yet difficult to accumulate in large quantities without grinding for hours upon hours.
Pals eat a single berry, go back to work for a bit, then turn around back to the feeding area for another berry.

Once you reach the point in the progression where everything, including the catching spheres, needs ore/ingots/nails all the time, you stop going out to explore.
Instead, you go and sit in your base while the Pals work around you, fend off the occasional enemy raid, tell them to cook the same meal for the nth time, and wait for things to progress to the point where you can get back to exploring for a little bit.

This game has "potential", but it needs a lot of adjustments to be an actual game, instead of playing like a second job you go to after work. :/
Posted 21 January, 2024. Last edited 21 January, 2024.
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16 people found this review helpful
2
0.0 hrs on record
Worth more than the asking price.

The DLC is good.
It is more Remnant 2, and plays similarly to how the other worlds did.

I especially like the verticality of some of the puzzles. It lets you see your goals before reaching them, and you can try and figure out a way to get to them, or leave them for later. Most puzzles I've seen are far less obtuse than some of the ones in the base game, and can be solved without looking things up. There is one exception, which has a misleading puzzle clue, but that one can be brute forced with the correct combination of skills, or with a good eye for detail.
Of course, it may just be the case that I didn't notice the really obtuse ones.

Much of the gear you find is focused on status effects, which is something the base game didn't touch on all that much. You can come up with some neat new builds and item combinations by using certain pieces from the DLC.
From what I've seen, this DLC also doesn't introduce power creep.

If you get careless, some of the enemies can easily take players out with a self-detonation attack. They are sufficiently tanky to be able to reach the player, too. Fights are interesting, but not too frantic, so long as the player counters the new enemies' mechanics.

The new basic enemies feature blunderbusses, which mixes things up just enough to feel fresh, without breaking the design idea of the game.

The new elite enemies are quite entertaining to fight.

Most of the new boss encounters are interesting, and give the player some amount of control over how the fight progresses. However, some of them can feel unfun, if they spawn with the wrong modifiers. Fighting an enemy with a large weapon in narrow hallways with breakable walls is fun. Fighting that same enemy in the same arena while every non-neutral dodge creates a lingering damage AoE is not.

The new character class has interesting combo potential. It comes with many strong effects. Depending on the active skill one chooses, it also has some severe downsides, which a well-adjusted build can play around with, or even benefit from.

The story is good enough. It is interesting, and turns some prior concepts on their heads, but you can still see how this is just one potential outcome of many for the realm of Losomn.

The voice acting is superbe, and deserves immense praise.

All in all, this DLC is worth more than what the devs are asking for it. I'd say that, to me, it'd be worth ~15€, maybe slightly more.
Posted 18 November, 2023. Last edited 28 November, 2023.
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3 people found this review helpful
89.9 hrs on record (59.3 hrs at review time)
This is an amazing video game, and a good Armored Core game.

Cons:
Part selection is a bit sparse.
OS upgrades are completely mindless (just grab everything).
One of the leg parts is a bit OP as of the time of this review, both in PvE and in PvP.

Pros:
Visual customization is very free.
Story is interesting (good job, writers). Different story decisions lead to different outcomes, and the results of one's actions feel fluid.
Gameplay is fluid, and at a level of polish that vastly exceeds the FromSoftware titles of the past decade.
Level and mission design are amazing.
Voice actors did a stellar job.
Progression of power is well-tuned.
Bosses and enemy AC fights are distinct from one another, and neither overshadows the other. Both of these encounters offer distinctly different challenges.
Onboarding of new players is quite good, especially for an AC game.
Best FromSoftware NG+ game progression since Armored Core For Answer.
Different leg types make for many different bases of gameplay styles, which can be elaborated on further via weapon selection.
The stagger system offers a new kind of approach to gameplay for mech games, and is quite fun to use in PvP.

Overall, while I personally still prefer the more complex (non-visual) customization and tuning systems of games like "Armored Core For Answer" and "Daemon x Machina", AC6 is an extremely high quality videogame. It doesn't offer the complexity I prefer in games of this type, but it outshines the formerly named games in most other aspects.
The devs went with a smaller selection of parts, but made each one different from all others.
The loss of the tuning systems and stabilizers as adjustable pieces of the mech make part selections even more important.
Posted 4 September, 2023.
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6 people found this review helpful
1 person found this review funny
21.1 hrs on record (15.2 hrs at review time)
I spent ~20€ on this, and I think I got my money's worth, but I highly advise against buying this at anything but a severe discount.

The music is good, but not as part of the game. I can highly recommend getting the OST, but not the game. The flight controls are fine. That's the best things I can say about this game.

I can kinda see what the game is going for, but it's not working. Every mission has some gimmick or another. The amount of instantaneous fail states is extremely punishing, and checkpoints in missions are very badly paced.
Allied units are useless in combat, and the player has to solve every little issue. Just as an example: I left a single helicopter enemy surrounded by ~10 allied air and ground units. The allies lost, stating that they were "surrounded" and had to surrender.
The game tries to make the player feel like some one-man army, but it only makes allies seem like incompetent idiots.

The difficulty curve is also very harsh. By mission 6, the player either has to be a masterful pilot, grind prior missions for better equipment, or use DLC jets.

Missions often feature hazards, which is fine, but they stack them too much. One of the early missions requires flying in an area with thin, high mountains, while fighting the strong winds in the valleys, and having to react to randomly getting struck by lightning, all while trying to kill an opponent that is far more agile than the player's planes could ever be. Two or three of these things would make for a fun challenge, but all four just lead to frustration.

The onboarding process of Ace Combat 7 is very, very weak, not even teaching the player that they have a machine gun on their plane. I found this out on mission 18, by checking the controller layout.
Posted 12 July, 2023. Last edited 12 July, 2023.
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Showing 1-10 of 37 entries