8 người thấy bài đánh giá này hữu ích
Tiêu cực
0.0 tiếng trong hai tuần trước / 128.2 giờ được ghi nhận
Đăng ngày: 23 Thg12, 2024 @ 9:01am
Đã cập nhật ngày: 23 Thg12, 2024 @ 9:03am

The original Divinity Original Sin is a well written and artistically designed game that suffers greatly from terrible balancing, insane difficulty levels, and unfair combat scenarios that unless approached in very specific way offer little to no variety in terms of gameplay. While playing, you often find yourself in situations when one encounter is handled with ease, and another leads to an almost immediate party wipe despite both encounters being of the same level and the same area.

I at some point had more issues with a level 8 miniboss than I did with most lvl 16 encounters. I had to go back to it with a level 14 group just to be able to kill it. Same goes with some other encounters, as I had to be over-leveled to even stand a chance, and XP was a rare commodity.

During the last boss I had to decrease the difficulty from classic (normal) to explorer (easy), and even then it was an utter struggle as my resources were depleted from having to take down 2 bosses in a row, and the final one was overpowered to the limit of the definition. I quite literally couldn't finish the game.

You name it, they had it: 10 k hp ( I dealt 200 damage with full divine gear) , resistance to everything, resistance to resistance debuffs, the ability to kill most targets in a single hit, immunity to stunning, and constant help from waves of equally as powerful minions.

I love the second game, and the story of the first, so I'd love to give the game a positive review, but given the amount of frustration I faced playing it, I will simply have to go negative. In no sane world should a "normal" difficulty cause frustration or require constant reloading.
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1 bình luận
Vuyek 30 Thg12, 2024 @ 3:05pm 
What he wrote.
Pacing is off. Too many battles. No idea if new area enemies are pushovers or 2 levels above me which means I have no chance.