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Recent reviews by ShadowLoaf

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No one has rated this review as helpful yet
0.9 hrs on record (0.8 hrs at review time)
Hell yeah is a game that seems to be edgy and irreverant for the sake of being so. The jokes aren't clever, the platforming is weak, and the combat is boring. It's such a shame that such a good art style got attached to such a crap game.

Here's how the game plays out: awkwardly platform your way through some beautful level, with gorgeous animation, collecting coins, and find an enemy. Wear down his healthbar with your generic platformer gun of choice (such thrilling choices as, rockets, or machinegun, or flamethrower) When his HP hits zero, play an unassociated warioware microgame (Click on the shark not the missiles lol im so random guys) and watch a tragically poorly designed XTREEEEME deathblow play out, that you cannot interact with. (in this case fire hundreds of missiles until your enemy explodes into copy pasted giblets). Then the game incredibly slowly scrolls to the door that killing that enemy opened, (which can be multiple screens away) shows it opening, then slowly scrolls back. Repeat until you find a boss. Watch the boss throw projectiles at you while you wait for your gun ammo to regenrate. Kill the boss. Microgame. Thats it.

There's a facebook like subgame of assigning enemies you kill to "Toil away in the HP mines", and a shop that you can spend currency on to upgrade your weapons in a linear "make shoot harder.. durrr" way. The entire game falls back on it's "extreeeeme and edgy" personality, even the damn "quest" dialog does it. (Which by the way, has such great quests as "Kill Kill Kill Kill": Kill an enemy to unlock a door)

If this kind of irreverance sounds fun to you, go for it; Besides the great art, that's all this game is. Otherwise Pass.
Posted 18 February, 2016. Last edited 18 February, 2016.
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