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21 of 51 (41%) achievements earned:
Personal Achievements
 

FrostCity

Have at least 5 different area effects applied to the district
Unlocked 8 Nov @ 8:33pm

Urban Planner

Have 10 districts affected by hubs
Unlocked 7 Nov @ 1:45am

Pork Barrel

Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Unlocked 8 Nov @ 3:02pm

Lawmaker

Pass at least 20 new laws in a single playthrough
Unlocked 11 Nov @ 10:21pm

Settler

Set up 3 colonies
Unlocked 8 Nov @ 8:33pm

Green Power

Fulfil at least 300 Heat demand using Steam and have absent Squalor
Unlocked 8 Nov @ 7:46pm

New Oxbridge

Double starting Research speed
Unlocked 7 Nov @ 12:56am

People person

Have maximum trust
Unlocked 7 Nov @ 12:56am

Paradise City

Have all problems absent for 50 weeks in the City with at least 15k population
Unlocked 11 Nov @ 10:14pm

The End is Just the Beginning

Ensure the Wanderers' survival during the Whiteout
Unlocked 6 Nov @ 10:48pm

No lesser evil

Ensure Wanderers' survival while saving the seals and not expelling the elders
Unlocked 6 Nov @ 10:48pm

Another day in paradise

Complete a playthrough in Utopia Builder mode
Unlocked 11 Nov @ 10:29pm

Chancellor of the Exchequer

Have at least 50 income of heatstamps
Unlocked 8 Nov @ 7:29pm

Anger management

Don't let the Fervour of any faction reach maximum level in a playthrough
Unlocked 11 Nov @ 10:29pm

Primus inter pares

Never be in danger of losing your position due to low Trust or high Tension
Unlocked 11 Nov @ 10:29pm

Can't stop progress

Have Squalor Absent despite having at least 1000 Material Demand
Unlocked 17 Nov @ 1:56am

Adapted to Weather

Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees
Unlocked 8 Nov @ 7:54pm

Law and Order

Have Crime and Tension Absent in the City with at least 30k population
Unlocked 17 Nov @ 12:38am

Steward Little

Have negative relations with all communities and factions
Unlocked 8 Nov @ 8:48am

Mixed Signals

Have rallies and protests in the City at the same time
Unlocked 8 Nov @ 1:11pm

There is No Final Design

Change a policy to another one, and then pass the previous one once again
Unlocked 8 Nov @ 4:04pm



Revered Leader

Have "Devoted" relations with all communities and factions

Likeable

Never have relations worse than Sceptical with any community or faction.

Checks and balances

Complete the Story without passing any Rule laws on at least Captain difficulty

No-brainer

Have 100% of delegates vote in favour of any law

Isolationist

Complete a playthrough without gathering any resources from the frostland or colonies

Consistency

Never research a building or pass a law of the opposite affinity to the one you already have

Not on my watch

Complete a playthrough without any avoidable deaths

The Ambitions of New London

Complete the Story on any difficulty

The Temptations of New London

Complete the Story on at least Steward difficulty

The Demons of New London

Complete the Story on Captain difficulty

Ambitious

Complete all Ambitions in Utopia Builder mode

Firm, But Civil

No deaths caused by Civil War during the whole game

Bonfire

Don't let Civil War spread over 5 or more districts

I love democracy

Have no votes against Captain's Authority policy

Megalopolis

Reach over 60,000 population in your main city

… and fill the earth

Reach over 50,000 population outside of your main city

Visionary

Research 60 different ideas under 600 weeks

To each according to his needs

Have at least 20k heatstamps and over 200k Goods stockpile

Idle Hands are the Devil's Playthings

Have at least 90% of the population be active workers in your city

We Are Not The Same

Meet all factions in Utopia Builder mode
+10

10 hidden achievements remaining

Details for each achievement will be revealed once unlocked