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Análises recentes de Spicy Tim

A apresentar 1-3 de 3 entradas
Ainda ninguém achou esta análise útil
160.6 hrs em registo (57.6 horas no momento da análise)
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AdVenture Communist. When my gaze first fell upon this game, it was a euphoric feeling. "more great content streaming straight from the teat of hyper hippo." i thought to my self. But alas, T'was not the case in the slightest. early game is pretty fun and enthralling, but as the game progresses you tend to notice a bit of a misbalance. I have put a (somewhat) substantial amount of time into this game, and in my time have figured out that it would take a stupid amout of time to "finish" this game. From what I can tell, there are 2 major bottlenecks, and each one restricts progression too much on its own. The first is the Comrade system. Basically, you need comrades in order to upgrade any one thing. The problem with this, is that you need far more than what is supplied to you. after my 60ish hours of playing, i have only gotten it to 89 per second, and to really progress in this game at all, you would need thousands to tens of thousands a second. To put this in perspective, i did the math: I get 89 comrades per second, the max is somewhere around 500. At my current rate of comrade production (89 per second) it would take 13582260000000000 years to get a hospital, the top tier medicine upgrade. so yeah, needs some rebalancing. The second major bottle neck is in the weapons and medicine. In the other three categories, each different thing you buy produces more of the previous thing you bought (hives make plantations which make collectives which make communes which make farmers), making growth (somewhat) exponential. This is not the case with weapons and medicine. The only things that the upgrades you buy make is weapons and medicine respectively. also, the math in some cases makes literally no sense at all. to get a field hospial you need to spend 10,000,000 ambulances. a field hospital only gets you 1.85+10 while not even 250,000 ambulances gets you 5.92E+12, which is already over 100 times what a field hospital gets you. overall, fun game, but for it to actually be playable past a certain point, it needs a serious rebalance.

and just to let you know, i use an auto clicker that clicks 100 times a second, so its not like i'm trying to be legitimate in any way.

TLDR: decent game, but dont expect to progress very far, needs an insane amount of rebalancing to be worth investing even one tenth of the amount of time i have into it
Publicado a 28 de Dezembro de 2016. Última alteração: 2 de Fevereiro de 2022.
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1 pessoa achou esta análise útil
265.8 hrs em registo (112.6 horas no momento da análise)
currently my favorite game. destructable environments lead to vastly differnet games every round. The only down side to this game is how long it takes to get into a game. Casual isn't too bad, im usually in within 3 minutes. In ranked ive waited anywhere from 2 minutes all the way up to 23 minutes. Other than this, the game is tons of fun. Best if you have a group of friends to play with.

Gameplay 10/10
Matchmaking 3/10
replay value 8/10
overall 9/10
Publicado a 15 de Abril de 2016.
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Ainda ninguém achou esta análise útil
26.1 hrs em registo (4.2 horas no momento da análise)
Not for the feint of heart, by far the most difficult racing game I have ever played. A lot of fun, but takes a ton of practice to become decent. The Lancia Stratos handles about as well as a 500hp shopping cart. Overall great game 10/10
Publicado a 25 de Fevereiro de 2016.
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A apresentar 1-3 de 3 entradas