15
Products
reviewed
40
Products
in account

Recent reviews by Binky Jim!

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
36.2 hrs on record (18.8 hrs at review time)
cowboy type ♥♥♥♥ fr
Posted 2 February.
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No one has rated this review as helpful yet
119.7 hrs on record (114.3 hrs at review time)
This game is a game that's a game, and it's a game because it's a game which I have played. Stardew Valley is a game where you play a game, and the game is a game that you can play because it's a game. As a game, Stardew Valley really excels at being a game. It's the kind of game that feels like a game, reminding you that you're playing a game, which is what games should do.

When I played this game, I realized it was a game. The gameplay is game-like, and the game design is very much designed like a game. You can tell the developers intended this game to be a game because every part of the game screams "this is a game!" If you enjoy games, you will definitely recognize this as a game, because it is, in fact, a game.

The farming in the game is farming that's part of the game. The farming gameplay is game farming, and it reminds you that farming in the game is a game mechanic within the game. The crops grow in the game because that's how the game works—because it's a game. You water the crops in the game, and then you harvest the crops in the game. It's very game-like in that sense.

Then there's the fishing. Fishing in this game is game fishing. It's not real-life fishing; it's game fishing, which is what makes this a game. When you fish in the game, it feels like you're fishing in a game. Catching fish in the game feels satisfying because you're catching them in a game. This reinforces the fact that you're playing a game, which is great because this game is a game.

The townspeople in the game are part of the game, and they exist in the game because they are in the game. You can talk to them in the game, give them gifts in the game, and build relationships in the game. This is an amazing aspect of the game because it's part of the game, and it reminds you that you're in a game world, which is inside the game.

The soundtrack in this game is music that plays in the game. The music makes the game feel like a game while you're playing the game. It's game music for a game, and it perfectly complements the game because the music is part of the game. When you're playing the game, the game music reminds you that you're playing a game, which is fantastic for a game.

Overall, this game is a game that truly understands that it's a game. Stardew Valley is the kind of game that makes you say, "This game is a game that's a game," because it is, without a doubt, a game. If you like games, this game is the game for you because it's a game. In conclusion, Stardew Valley is a game, and that's why it's a game that I played. Games like this game remind me why I like games, and this game is definitely a game that deserves to be called a game.

If you want a game, play this game. Because it's a game.
Posted 14 January.
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1 person found this review helpful
1 person found this review funny
22.0 hrs on record (10.9 hrs at review time)
call of duty? more like fall in POOPY haha yeah 👍
Posted 1 December, 2023.
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No one has rated this review as helpful yet
25.9 hrs on record (18.1 hrs at review time)
This game is so very epik rn!!! I went from pubg>tarkov>hell let loose>squad. This game def scratches that realism itch I was missing from tarkov that HLL just doesn't quite encapsulate. Learning curve schmurning curve I am Binky Jim.
Posted 11 November, 2023.
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No one has rated this review as helpful yet
0.0 hrs on record
This was just so epik! The most epik Summer Warfare Pack there ever was! It is just so epik rn!
Posted 16 September, 2023.
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No one has rated this review as helpful yet
489.9 hrs on record (456.9 hrs at review time)
This fricking game is the most realistic frickin' simulation of World War II I’ve ever fricking played, and as a fricking captain with a platoon under my fricking command, I can tell you it’s fricking intense. Establishing a base of fire is the first fricking thing I yell the second we’re pinned down by some fricking kraut MG-42 ripping through my fricking squad like it’s tearing paper. You don’t play Hell Let Loose—you fricking live it, breathe it, and die in it.

When you scream “RIGHT FLANK, LEFT FLANK, RIGHT FLANK, KEEP YOUR HEADS LOW, STAY IN THE FRICKING TRENCHES,” and your men actually fricking listen, you feel like you’re back in the frickin' thick of it, commanding real frickin' soldiers. The frickin' combat is pure chaos—fields of fire overlapping, suppressive frickin' fire pinning us down, and me trying to direct frickin' squads over comms while rounds are ricocheting off the trench I’m hunkered down in. The game forces you to frickin' use military tactics or fricking die in the dirt like a clueless private fresh off the fricking transport.

Every fricking time we establish a base of fire, I’m yelling at my squad to get suppressive fire downrange. “PUT SOME FRICKIN' LEAD ON THAT RIDGE! ESTABLISH THE FRICKIN' BASE OF FIRE!” And they do it, the good sons of fricks. Then I’m screaming for the riflemen to frickin' flank around, tossing smoke grenades like our frickin' lives depend on it—which they fricking do. Artillery shells whistle overhead, shaking the ground and my fricking soul, and I swear to frick I’m back in Normandy again, the fricking beach reeking of cordite and burnt flesh.

The strategic frickin' depth in Hell Let Loose is unmatched. If your engineers aren’t building fricking garrisons and supply depots, you’re fricked. If your squad leaders aren’t coordinating with armor and air support, you’re fricked. If you don’t establish a proper fricking base of fire, you’re absolutely fricking annihilated. It’s like the fricking devs took my PTSD, digitized it, and sold it back to me in 4K resolution.

The sound design is so fricking visceral it haunts me. The snap of a sniper’s round, the distant fricking rumble of tanks, the bloodcurdling screams of a squadmate hit by shrapnel—all of it combines into this fricking symphony of death that leaves me wide-eyed and shaking. I’ve yelled “MEDIC! GET YOUR FRICKING ASS OVER HERE!” more times than I can count, and every fricking time one of those brave bastards crawls through the mud to patch me up, I swear I see the face of an angel.

My men—my fricking men—would follow me into the gates of hell because that’s what this game is: a descent into fricking hell. And they trust me because I fricking lead from the front, screaming orders and laying down fire like the world is ending. I’ve sent good men to die charging an enemy trench because we didn’t establish the fricking base of fire fast enough. I live with that fricking guilt every time I hear the heavy thump of an MG tearing through my squad.

If you want a fricking game that makes you feel like you’re commanding troops in World War II, Hell Let Loose is it. But don’t play it unless you’re ready to fricking stare into the abyss, scream “RIGHT FLANK, LEFT FLANK, RIGHT FRICKING FLANK,” and bleed for every fricking inch of ground. It’s not just a game—it’s fricking war.
Posted 24 April, 2023. Last edited 14 January.
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No one has rated this review as helpful yet
1 person found this review funny
5.5 hrs on record
Early Access Review
Barotrauma? More like... BaroOBAMA. Haha yeah! It's me!!!
Posted 11 March, 2023.
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No one has rated this review as helpful yet
20.6 hrs on record (18.5 hrs at review time)
Early Access Review
suaeper peaple
Posted 24 October, 2022.
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No one has rated this review as helpful yet
9.9 hrs on record (1.7 hrs at review time)
Binky Jim!
Posted 6 September, 2022.
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Showing 1-10 of 15 entries