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Análises recentes de Andrew

A apresentar 1-5 de 5 entradas
4 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.0 hrs em registo
Análise de Acesso Antecipado
It doesn't even qualify as a game really. It looks and plays like a mesh of random unity assets with some basic FPS functionality and cookie cutter NPCs.

Certainly not worth the asking price. $5 is generous.

Even as a sandbox it barely functions, you can't damage various things in the environment, half the doors don't open on buildings, there's no textures, bullets don't seem to have different reactions depending on body parts hit.

It feels like a shameless asset flip cash grab.

It's a completely soulless experience. Like someone took the world and NPCs of Goat Simulator and added crosshairs for shooting things.
Publicado a 20 de Outubro de 2019.
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120 pessoas acharam esta análise útil
6 pessoas acharam esta análise engraçada
18.1 hrs em registo (17.7 horas no momento da análise)
Ubisoft really, really screwed us.
Publicado a 23 de Junho de 2017.
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1 pessoa achou esta análise útil
4,539.2 hrs em registo (2,065.8 horas no momento da análise)
You can put a few hours into this game. Yep.
Publicado a 23 de Novembro de 2016. Última alteração: 26 de Novembro de 2019.
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16 pessoas acharam esta análise útil
0.3 hrs em registo
CTU: Counter Terrorism Unit is both a bad game and a boring one.

There isn't a single aspect that this game does well.

Graphics:
I'm sure you've gleemed from the screenshots that these are dated and might have passed for servicable in 2001.
Really not worthy of any praise.

Sound:
The music in this game as far as I can tell is a generic action theme played on loop constantly, that's it, that one track.
The gun fire sounds are not satisfying at all, very rudimentary.
The voice acting is very mediocre.

Gameplay:
The controls are terrible.
The AI is terrible.
The gunplay is terrible.
The movement is terrible.
The 'player feedback' is terrible - i.e. nothing is there to tell you that you picked up evidence or you made progress toward a goal.

Content/value for money:
This game has 4 missions other than the tutorials. The first of which I completed, with no exaggeration, in the space of about 3 minutes. The second mission is a bunch of identical rooms in what I guess is a hotel, there are dark tight corridors and when you use the flashlight you can see the terrible shadows everywhere. Honestly there's barely anything to play here even if you were to overlook all of the problems.

Verdict:
This game is horrible and a waste of your time and money. I wanted to give it a chance, I love SWAT and Rainbow Six, I would have given this a positive review for sure if I derived any enjoyment whatsoever from it - I did not - in fact, I have to now ask for a refund. It was that bad.





Publicado a 25 de Abril de 2016.
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69 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.5 hrs em registo (1.3 horas no momento da análise)
Análise de Acesso Antecipado
Metrocide is a game about contract killing, and to do this you get a contract from your contact then try to kill the target while avoiding security cameras, police drones, body guards and civilians.

Roaming the streets are gang members and there is a bit of early GTA vibe there, you can kill gang members in back alleys and take their wallets from the ground which is neat and satisfyingly opportunistic.

Metrocide has a male and female character to select from when you begin which is nice, although given the nature of the game it is probably just represented by a couple extra pixels added for hair length.

Controls are WASD for movement, RMB to draw/conceal weapon, (hold) LMB to charge and shoot starting weapon, E to interact and Mouse to aim.

The city is well designed with manholes to hide bodies in placed frequently.

The game is said to have a cyberpunk setting which is demonstrated albeit quite obscurely within the confines of the archaic presentation style.

The contracts are fairly similar but the features that are there fit the game well. Namely the common smoking habit targets have, you can put a bullet in them while they are a sitting target stopping to have a cig which is always cool. Targets also read newspapers and enter buildings, which add an air of realism to the characters.

There is an 'incognito' cash bonus for killing and disposing of the body unseen which is a nice touch. This is always satisfying.

You can use cash to buy new weapons. Weapons have different characteristics; the shotgun for example is short range, has no warm-up time, is noisy and can kill two targets at once. The silent pistol is obviously totally different. You can switch between weapons with tab so your hard work getting one weapon isn't wasted when you buy another. Weapons are bought from vending machines and become available for purchase as you progress.

There are some nice thematic mechanics in the game like throwing bodies into the sea and paying a hacker to hack the police database lowering your notoriety.

A little bit of comedy is present in there, I think I killed someone and got 26 cash and a ‘photo of a new born’ from their wallet.

There is no save function, which can be annoying because a large amount of money (therefore kills) is needed to move on to the next area. For context 2,000 cash is the target in the first zone and contracts pay either 150 cash or 175 cash per kill (plus the wallet they leave on the ground which is about 25 cash). Contracts are time consuming because you have to follow them around until they are out of view of civilians and security cameras or until you have a good hidden vantage point in an alley way. I can forgive the permadeath because it adds to the sense of accomplishment you feel for getting far and keeps things tense.

I encountered some bugs but at time of writing the game is in Early Access. Particularly annoying among these is sometimes having no option to respawn and the game not responding to pressing escape upon death, forcing you to close and restart the game. I also became stuck in an intended un-enterable fenced off area nearby a space vehicle at one point.

Verdict
Metrocide is a brilliant concept presented in an antiquated yet charming style with little depth but fantastically fun and challenging core gameplay.
Is the game fun? Yeah, it is. It stands as one of my personal favourite indie games.
Publicado a 20 de Outubro de 2014.
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A apresentar 1-5 de 5 entradas