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layers {
"spawn_target_layer"
}
entityDef fada_marauder_1 {
inherit = "ai/superheavy/marauder";
class = "idAI2";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = true;
disableAIPooling = false;
edit = {
highlightDecl = "glorykill_highlight";
clipModelInfo = {
type = "CLIPMODEL_BOX";
size = {
x = 0.600000024;
y = 0.600000024;
z = 1.829;
}