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Recent reviews by Emperor Rabbit

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No one has rated this review as helpful yet
47.4 hrs on record
Imagine an anime Dark Souls that plays exactly like an anime Dark Souls would. Now put it on some really strong crack. And this is exactly what most bosses feel like. Absolutely recommended, 100% worth your money.
Posted 26 November, 2025.
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13 people found this review helpful
1 person found this review funny
11.6 hrs on record (11.4 hrs at review time)
Buy this game on sale. It's not worth it at its price.

It's only taken me a few hours, and I was done with the campaign, all 9 levels on Nightmare mode. I am quite disappointed with how short the game was. The demo looked promising, but the price is not worth it. Buy it on sale.

It's very unfortunate with how short the game was, given its price. I was given to believe that the enemies were going to be tough, but even on its hardest difficulty, I didn't have much of a problem aside from just vast numbers, easily controlled by... anything, really.
Posted 2 November, 2025.
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2 people found this review helpful
6.8 hrs on record (6.7 hrs at review time)
It's a short and simple game, read on if you want an honest review. I say support the indie developers!

Yes, the game is short, it has 3 maps, 12 heroes, and each run will - at maximum - last about 40 minutes if you choose to go into the portals to go into the caves for more loot. For such a cheap price, you will end up getting what you pay for. Personally, I say support the indie developers and enjoy the game, but ultimately, the game has some highly game breaking equipment and passive skills. So let's break it down.

The hardest map is the first map.
You'll spend your first few hours in the first map, gathering crystals, gold, trying to learn the game, such and such. But honestly, once you get those passive skills leveled and the equipment from the shop, you tear through it. It had taken me maybe 3 - 4 attempts to get through the second map, and now that I have unleashed 25 Goblins from their cages, the shop updated with more equipment.

God tier equipment in the endgame.
This equipment would essentially make one literally unkillable. Magic damage will do *zero* to you, there comes a point where nothing does a thing to you. The equipment is beyond busted in the endgame. One such piece will literally just shove your magic defense all the way to maximum, making you laugh in the faces of every magic type enemy that comes your way. With absurd bonuses, you'll buy it and never again worry about it.

Some things are worthless.
The starting hero is absolutely worthless. Once you get the hammer bro, he obliterates the entire map. Direct upgrade would be the Enchantress, who I used to annihilate my entire screen in the second map, as well as basically becoming just like your mentally unstable ex and everything is destroyed in sight. Some of the spells in the game are completely worthless, such as the ice spikes, holy rays, and skulls. Sorry to say it, but there definitely should have been more thought to some of these things. Wolf and Draugr summons die in one shot to anything, even after upgrading their health and armor, even paper is more durable.

It is exactly its price.
If you are looking for a cheap game that you can blow through without effort, this would be it. By "cheap" I mean in price, of course. The maps are replayable with harder difficulties, but unfortunately, just like any other game, difficulty means nothing if enemies can't even hurt you. It feels like some of the aspects of this game could have used more thought. Don't listen to the negativity, though. Indie developers deserve some form of income too, right?
Posted 20 July, 2025.
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3 people found this review helpful
2 people found this review funny
171.4 hrs on record
As good as the story is in Orgins, from its horror aspects, the story aspect of it being set in such a dark world with a dark story, where your hero is rewarded for actually not being pure and innocent, I have to give this game currently a thumbs down. Sadly, it is a good game with a good story, the gameplay itself was pretty clunky and you pretty much auto attack everything to death unless you're a mage. The game was pretty much exactly as I remember it, sadly, I could not play it for very long. Having played it again on a modern PC, I can wholeheartedly say that this game is an absolute travesty if you try to.

The crashing will drive you mad.
Sadly, like any other EA game, they've been developing software that works, but unfortunately, years later, it does not. This game will require a lot of third-party software and add-ons to install to even get it to run. This game will require you to have a massive amount of patience. Still got that living computer fossil in the closet somewhere or in your attic? Dust it off, you'll need that to run this game. Otherwise, it will absolutely blow up.

Potentially only works on EA app.
I bought the game on Steam many years ago, and I had a blast. But with today's computers, it is horrifically buggy on Steam in terms of crashing and making me want to destroy my keyboard out of rage. You'll essentially have to make this game run on potato settings to stop it from crashing and blowing up as much, but that's literally only a temporary solution, you'll find yourself rebooting this game more than the world's first trillionaire at the age of 130 with a stand-by medical squad armed with defibs. Don't give EA your money on their app just so you can play this game. Don't.

Do not buy this game.
Although the game will drop some good lore and it goes pretty in depth with the story, it has a good story, sadly it's not worth your money unless, as stated before, you have a living PC fossil somewhere. The combat can feel pretty unsatisfying at the beginning unless you're a mage. You just watch your character kind of auto attack everything to death. Slowly swinging a sword, or slashing away with daggers, poking if at the back. It takes quite some time for that build up.
Posted 21 June, 2024.
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4 people found this review helpful
953.7 hrs on record (938.6 hrs at review time)
I have a lot of time on this game, and I can certainly say it is not worth your time. So let's go ahead and break it down as to why it's not worth your time or trouble. Even if it is a free game, you have many other choices for free games.

1. Buffs where they shouldn't be, nerfs never where they need to be.
Countless times I have seen cards that are running amok overpowered and some completely underperforming. Some things you just can't deal with, some things you can. Some cards just remain completely untouched, some get a laughable "nerf" that's not even really something. One case in particular: Storm Tamer. The scourge of the game since 2.2.

2. Random disconnections!
Did you just play a card? Or perhaps an enemy just played a card? Well guess what. You've been randomly disconnected! Now a bot will take your place and you may very well have an entirely screwed up rotation as a result! Although it's good to see bots will now take your place in case you disconnect, maybe your ISP did something or rather, but this has been a problem for all players.

3. Legendaries destroy the game.
Anybody who has played this game can tell you full well that in many cases, legendary cards absolutely destroy the game and are completely unenjoyable in several cases. One in particular being Bahra the Witch Wolf. With a delayed spell upon summoning, he will root ALL enemy ground units for a set amount of time. No moving for you! What's that? Did he just get revived? Guess he'll just do it again. Oh, look, a guy by the name of High Marshal who can stack his buff. And the counter doesn't reset to 10, but instead it just continually accumulates to however many you didn't summon with the buff? Well, guess that'll add to his count. Oh, look, Screaming Scrat... haven't seen that for the 10 thousandth time. Ah, look here, a unit is a Mythic. Oh... What do you mean Mythic units can't just be killed instantly with Lightning Strike? It takes half their max health instead? Well now I'm forced to fight this thing. Oh look, a gigantic horde right behind- and there's a Bahra.

4. Where there's metas, there are braindead.
Metas, metas, metas. They're in every and any game, but this one in particular has a terrible way of going about it. You've got Setsu spell slingers with literal stunlock to death, you've got Tower rushers that can end a game in 1 minute or so, you've got people snatching the bridge literally right behind you using Walking Blind Date, and so many more cheesy, terrible, braindead metas.

5. Skill? Luck? It's both.
So you made a deck, sure. But now you have to put it in play. That is often times a skill issue, but now it's a LUCK issue as well. You see, when you have your starting hand, your deck is entirely shuffled. Maybe you get the perfect starting hand, maybe you get the worst starting hand? Now, the problem here is that's just one of the luck factors in this game. You have an entirely different luck factor as well. What your opponent has. In any card game, of course it's important we don't know what is in their hand, but now you don't know if they have something that just completely counters you or you destroy. Where some may argue "Skill issue" it really isn't entirely, it actually is also based entirely on a luck issue as well.

6. 300+ choices, only about 50 you'll see.
There are more than 300 cards in this game, sadly, you'll not see more than 50 of them. Everybody plays the same things. There's hardly any variety. Get ready for the honking trash can tank! Immune to all damage unless he's popped out by whacking a unit at close range. Meanwhile growing ever so closer to you. Defenso Chopper, the anti mini units that just face tanks everything. Arcane Ring, a face tank spell! The list would go on... if ever I saw anything different.

7. The most broken rock, paper, scissors.
So, you pick a master (You get one for free. Whoopee.) and you build accordingly. Typically for Mordar you would want big units to be revived by his gravestone, spells for Milloween, some anti-air units or the big angry lava rock man will literally just lose, or some way to deal with ranged units or Ravager will also just die. I speak of course of the master tower defending itself. Each master has its own strengths and weaknesses, ranged master would want ranged units but also some tanks to hold the lines. Then you've got the old rock, paper, scissors of minions... and spells. Is Mordar summoning some big baddie coming your way? Guess you'd better whip out the Storm Tamer. No way to counter that? Sounds like poor planning on your end. But now this one unit is going to absolutely devastate all those big boys, one tiny little snow owl thing lifting an entire Colossus that looks like it would weigh about as much as the Statue of Liberty? Makes perfect sense! Ah, how about a nice ranged unit assault? I'm sure you'd love- oh. Incubus just got a buff and it absolutely obliterates ranged units with frontal cone AoE attacks? Well, that's just balanced! Tower rushers? Well, if you built to counter those guys, you're now open to literally everybody else. Now that you built to counter tower rushers, you now have nothing to counter anybody else.

8. Weirdest pay-to-win I've ever seen.
There is and isn't a pay-to-win factor in this game. There is because anybody who purchased the battle pass using Rubies (the cash shop currency) now unlocks the latest Legendary for free immediately. Otherwise you now have to slog through the entire battle pass just to unlock it, which is located aaaaaall the way at the end of it at rank 50. More ranks unlock after that, but it's mostly just some tidbits of gold. So how do you progress a battle pass faster? Simple. You level up your cards (Which specifically states does NOT increase their power) but you have to do is X amount of times using Shards. How do you get Shards? The main source is by using Power Tokens. Power Tokens get you more cards, but the card rarity that you rolled is what determines how many Shards you get. Roll a card you already have. There's more to the system but I won't go further on.

9. Rage quitters in the 2v2.
There's rage quitters in any game and every game ever, there's always going to be. But here, it's literally damaging your score all because they don't want to play. If somebody disconnects or AFKs long enough, a bot will play in their stead. However, you can literally turn that off. Meaning that one guy you just fought alongside, rage quit literally over the first card you played for no specific reason given, can end up on your side AGAIN and this time just refuse to do anything, forcing you into a 2v1 you won't win and further hurt your rank all because he thinks it's funny. Yup. Manbabies like this exist here all too unfortunately.

In conclusion...
The game isn't worth your time. Find another free game. There's plenty out there. These developers don't know balance, they pop out a new Legendary or some other card, currently the statistic of what I've seen is that the newest card(s) that the season pops out is usually broken beyond reason. Currently the Dreadnaught is doing a fantastic job of being a scourge to the field. It does it all, can't be instant killed, spawns enemy minions consistently (after a certain point, of course.), literally becomes anti-air, destroys everything in sight, a ridiculously high health pool, meanwhile the thought process was clearly not there in thinking "Would this be too overpowered?"
I get it, I get it, games have to generate some kind of revenue or they'll just simply shut down due to lack of funding. But this is just absolutely bonkers.
Posted 22 May, 2024. Last edited 22 May, 2024.
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Showing 1-5 of 5 entries