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Reseñas recientes de -LP-

Mostrando 1-9 de 9 aportaciones
Nadie ha calificado esta reseña como útil todavía
3,236.4 h registradas (3,218.1 h cuando escribió la reseña)
Very hard to get started as a new player because it has horrible tutorials (or sometimes none at all), but it's a pretty good game, everything considered.
Publicada el 17 de noviembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
532.9 h registradas (451.6 h cuando escribió la reseña)
I want to thank Bungie for having such a ♥♥♥♥♥♥ game.

Been hooked on Monster Hunter for years now, thanks to Destiny having high highs followed by very low lows.

Started with World, played Rise, then Freedom Unite and Portable 3rd. I'm completely addicted. Monster Hunter is like crack for me. I think I actually need help.

I do recommend it, though.
Publicada el 1 de noviembre de 2024.
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146.9 h registradas (37.4 h cuando escribió la reseña)
If you like Dark Souls, Sekiro, or Bloodborne I'm sure you'll love this one.
Publicada el 16 de abril de 2022.
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37.1 h registradas (9.2 h cuando escribió la reseña)
Highly recommended. Although the story and writing aren't as good as something like The Last of Us, it is still really well written (for the most part).

Gameplay is top-notch. Only thing missing from this version would be an FoV slider, though I suspect it is something we will never see added due to how the game culls the environment, and teleports Atreus.
Publicada el 15 de enero de 2022.
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Nadie ha calificado esta reseña como útil todavía
11.1 h registradas (6.5 h cuando escribió la reseña)
While it doesn't seem to have a crazy amount of buildings (there's research and upgrade tiers but given that I've only played 6 hours I haven't really delve into that side of the game), this game is already worth the money I spent.


And with the extreme flexibility modding support has added, it's only a matter of time until big mods that offers a ton more building variety are made.


Definite recommend.
Publicada el 26 de julio de 2020.
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A 32 personas les pareció útil esta reseña
3 personas encontraron divertida esta reseña
7.9 h registradas (0.8 h cuando escribió la reseña)
First of all, I would like to point out that I've actually spent more time on this tutorial than Steam is actually showing...

Here's a pic on my progress so far: http://i.imgur.com/fzf2tbR.png
I'm currently in Part 2.2, giving the lower reciever some detail (as you can see, it's just a block right now, as I'm writting this).

So, let's get into the review:

_____________________________________________


If I had to describe this tutorial with one word, that word would be: "Wow". This tutorial easily exceeds any tutorial I've seen. It's definitely a lot better than any of the Digital Tutors/3dMotive/3DBuzz tutorials I've seen.
Tim provides everything one could've ask for... He even shows us his shortcuts for certain modifiers that you will need to use throughout this tutorial (thank you so much for those shortcuts, BTW). It teaches you ways of modelling both macro and micro details (letters, numbers, serial numbers, etc), Texture Baking, UV Unwrapping/Mapping (which is pretty hard if you don't know how to approach it), how to create PBR textures (which is a huge plus, since PBR makes the model looks a lot more realistic) and much more.

I've learned so much already. From how to approach certain objects/parts from a different angle to finally knowing what smoothing groups are for. I've been 3D modelling for what, half an year now?- and I can tell you that if this tutorial was available when I started modelling, my skills would be a lot more developed than they are today. This tutorial has tought me certain workflows that I would never even think of, and I haven't even started on both Lower and Upper Receiver (which looks to be the most difficult part). I can't wait to get there are see how Tim approaches those details of the weapon.

I have to give Tim props on his choice in modelling the AKM instead of any other gun. The AKM has a lot of different shapes. Shapes that need to be tackled with different approaches/techniques. He also tells the viewer everything he's doing. This might not seem like something huge, but believe me, it is.
If you've seen a lot of tutorials, you've probably run into the problem of looking at your model for a second, and when you look back that the tutorial, the Tutor has already done something completely different and didn't tell you what it was, forcing you to go back and watching what he did. It's pretty frustrating if it's happening constantly, and makes you not want to continue with the tutorial. This doesn't really happen in this tutorial because Tim's constantly telling you what he's doing.



This is an incredible tutorial. It teaches you everything you need to know about modelling hard surface objects.


I really hope to see more tutorials from Tim Bergholz. If you were on defense about this tutorial, just buy it. It will be the best tutorial you have ever seen.



Sincerely, Ronaldo Lopes



__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __

EDIT: I made a Steamgrid for those of you that use the Grid View like I do and want a visual "warning" to know what parts you've already seen.

Here it is: http://i.imgur.com/eccsD4F.png
Publicada el 3 de diciembre de 2015. Última edición: 19 de enero de 2016.
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A 57 personas les pareció útil esta reseña
51.8 h registradas (42.7 h cuando escribió la reseña)
Reseña de acceso anticipado
Ran for 30 minutes, only to find a rotten potato. 10/10
Publicada el 27 de noviembre de 2014. Última edición: 9 de diciembre de 2014.
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Nadie ha calificado esta reseña como útil todavía
287.3 h registradas (9.2 h cuando escribió la reseña)
Reco-♥♥♥♥♥♥♥-mmended!
Publicada el 5 de marzo de 2013.
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Nadie ha calificado esta reseña como útil todavía
65.3 h registradas (41.8 h cuando escribió la reseña)
Recomendo!
Publicada el 16 de julio de 2012.
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Mostrando 1-9 de 9 aportaciones