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Recent reviews by [OTS]EchoZenLogos

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Showing 1-10 of 87 entries
No one has rated this review as helpful yet
177.9 hrs on record
One of the best 4 player co-op games ever made. It has a great variety in levels to complete, numerous environments and unique enemies to defeat, and has great characters and banter to keep you immersed.

The shooting is a bit outdated, but overall I highly recommend this game if you have people to play through it with. I played it about as much as I ever want to many years ago, but it's great fun.

It also has not only the campaigns from L4D2 but also reworked ones from L4D1, not to mention countless modded campaigns you can go through level by level that are well made. You have to go through each level accomplishing objectives from fighting off zombie hordes as you call for an elevator, to fighting off enemies from inside a ruined mansion inside a swamp, to fighting your way through an amusement park and then fighting off waves of enemies in the finale as music blasts. Each campaign is a unique location with its own appeal and things to find and explore, and while it is fairly linear enemies spawn in and can attack you in interesting ways that keep things mixed up.
Posted 8 April.
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No one has rated this review as helpful yet
54.0 hrs on record (39.3 hrs at review time)
I'm only a fraction of the way through this game, but having gotten back into it recently - this game is great even just with how far I have gotten in 40 or so hours played.

The basic gameplay loop in Monster Hunter: World is in hunting large monsters.

Monsters

Each monster shows up in specific zones, has specific strengths/weaknesses, and you effectively take advantage of your environment and your knowledge of each enemy to successfully hunt them. Once you have hunted them you gain materials from them (either by killing them or capturing them), and you use these materials to upgrade your gear as well as gain resources you use to purchase items and materials to assist you in progressing further and further through the game. Monsters are slowly introduced to you as you play the game and they all have a very unique character to them, and they truly are the highlight of the game - as they should be in a game called Monster Hunter!

Hubs and Downtime

You spend time between each hunt in a hub area (there are multiple, but the starting one is used heavily), where you can do various things. You can craft/upgrade weapons and armor, cultivate things that you need more of (so you don't have to grind for everything), shop, select investigations (randomly generated missions) or bounties to give you direction out in the field (though there are also primary missions, optional missions, and so on). Before you leave on a mission you'll want to tweak your gear based on your knowledge of the enemy (which fills up in-game enemy entries as you fight and encounter them), cook a pre-fight meal for various buffs, and bring the right tools for the job.

Zones

The zones where you encounter monsters themselves are highly interconnected spaces with good usage of verticality and very distinct visual designs. From a giant forest with multiple levels of you climbing through the boughs of giant trees, to rotten wastelands and more - the environments are great. Learning how each zone is laid out makes traversing them easier, and you can find your own routes for harvesting items to craft as well as take advantage of environmental hazards and such to help. For example - you can track and harvest things like honey to craft powerful potions you use during missions, or harvest special berries that temporarily enhance your strength, or so on. Zones also have hideouts you can unlock, shortcuts you can unlock, and throughout the game they will evolve to an extent to make going back to them interesting. There are small monsters in zones as well that can be a nuisance but also can be killed for crafting materials, activated hazards like paralyzing toads that shortly after activation make a cloud that paralyzes anything nearby (including enemy monsters), crafting materials to collect, and more.

Hunt and Mission Mechanics

Upon entering a zone (often with a mission to hunt/capture a specific monster or group of monsters), you will have to find your enemy. You can search the map for tracks and other signs, which eventually will guide you to the monster once you have found enough of these. You also can learn where certain monsters tend to hang out on specific maps as you learn the game and start in a camp closer to them to assist you. Once you fight an enemy for long enough they will often retreat, forcing you to track them down through the zone to their new fighting arena. Other large monsters in the zone can also show up and throw a wrench in your plan to fight what you are intending to fight, and you have to keep this sort of thing in mind. Taking advantage of the environment and properly exploring during your hunts can be very worthwhile. Once you have nearly killed an enemy you can capture them if wanted with a trap and/or sleeping smoke bombs, or finish the job to gather materials. Just keep in mind that monsters will leave a zone after 10-20 minutes in normal expeditions - if you want to ensure they do not leave the zone, make sure you have a mission specifically centered around them. Missions themselves of course are timed (15-50 minutes, usually 50) so you have to consider your exploration alongside your objectives. Of course you can always just go on an expedition into a zone without any mission and take your time exploring.

Combat

The combat itself is excellent - simple to learn but hard to master. Each weapon type has its own unique animations and combos to explore - I primarily use a Hammer, and there are a dozen or so different weapon types. In addition to your weapon (which can be upgraded with various elemental or status effects), you also have access to a slinger that lets you fire various projectiles at enemies (such as flashbang shots that can blind enemies and knock flying ones out of the sky, or dung to make enemies retreat, etc). In combat you can break pieces off of larger enemies to weaken them with additional loot, and large monsters have varied combat moves as well as the ability to enter an enraged state which makes them dangerous and something to be cautious of. With my hammer I frequently charge heavy attacks to hit enemies in the head to stun them, since if I knock them down I can do massive damaging combos on them, and learning how each of my animations works and how to combo my attacks is pivotal to my success in every fight.

Conclusion

Ultimately this game is just a lot of fun and I'm glad to have finally gotten into it properly. It can take a bit of patience to get into, but it always has had something new for me to explore, a new challenge to overcome, and has made me feel a genuine sense of consistent progression that is sadly lacking in many games nowadays. I'm only a fraction of the way through as I said, but I thoroughly recommend this game to anybody who enjoys the idea of hunting various monsters in an interesting world.

Oh, and it runs far better than Monster Hunter: Wilds (2x better FPS or more) as well which is why I'm playing this instead.

Don't expect a narrative masterpiece either by the way. You do get a story and missions which help to introduce monsters and the world as you go, which does its job, but ultimately the game is about hunting monsters and the story itself is just a small part of the framework.
Posted 23 March. Last edited 23 March.
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No one has rated this review as helpful yet
12.3 hrs on record (12.0 hrs at review time)
Early Access Review
It is a fun game for those who enjoy hardcore exploration of a world in an isometric perspective. The floors are huge and when I last played this it was quite fun exploring it and taking my time to see more of the world.

For $15 I would say it's worth it, but this comes with the caveat that it has been in early access for a decade at this point with extremely slow progress. At this rate it won't be properly done for another decade, but I think the current gameplay is good.

You basically have to find keys, use torches, avoid traps, fight enemies - loot, and avoid injuries and such as you go through various floors. It can be a better idea much of the time to run away or lure enemies to an advantageous location, and that sort of thing is greatly appreciated to me.
Posted 28 January.
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No one has rated this review as helpful yet
23.7 hrs on record
While a very late review - I would recommend this game (especially on sale) for the single-player campaign alone. It is quite enjoyable to go through the levels, and I went through the campaign in co-op years ago with a friend. The multiplayer PvP was also fun but has been dead for ages, so don't count on that.
Posted 24 January.
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No one has rated this review as helpful yet
27.3 hrs on record (13.3 hrs at review time)
Early Access Review
A genuinely great game, though not a game for everyone.

Summary
Quasimorph is a turn-based rogue-like extraction shooter, where you travel across the solar system completing missions for the various corporations competing for supremacy. You select your clone to send into combat, equip them as best you can, and then do your best to succeed. If they die you lose everything you sent with them, but if they extract successfully after completing your objective you will enjoy the spoils of victory.

Every move you make during a mission could lead to failure. You have to manage your hunger, your medical needs due to injuries, your ammunition, and your time as the longer the mission runs the more dangerous it will become. You have to engage with enemies on your own terms, taking advantage of the map layout, environmental objects like explosive barrels, and your wide range of weapons and tools to find victory.

Between missions, you can trade with friendly factions in order to work towards upgrades that permanently improve your capabilities. For example - you can research upgrades to your ability to manufacture items, which lets you then (based on the blueprints you find) create weapons food or just about anything else rather than having to loot everything. You can also research the ability to customize/improve your clones or your weapons or so on over time.

Q-Meter and Choices

One very interesting aspect of this game is the Q-Meter which increase as you go through a mission. It can be decreased through certain consumables like alcohol or increased through cannibalistic acts or the like, but the important thing is that as this meter increases - Quasimorphs will begin to breach through the dimensions into the mission you are going through. Quasimorphs are effectively demons that are separated from reality by a thin veil, and they differ wildly based on the dimension they come from - depending on the celestial body such as the Moon or Venus or so on they originate from.

They first will have a low chance to appear from the body of any slain enemies, but if you let things go on for too long they can spontaneously appear and can be very deadly.

Choosing when to loot a room versus continue for the main objective, or risking the accuracy penalty from consuming alcohol to lower the Q-Meter, or extract early with valuable loot (when this is allowed) due to it being too dangerous to continue - every mission is filled with interesting choices. You can loot your enemies and use their weapons, steal their ammunition, and find crafting stations within the levels to keep yourself going until the end.

Every mission has a randomly generated layout and will typically have multiple floors you have to fight through, ensuring that you have to genuinely explore and figure out where things are - including objectives, enemies, and loot. You can sometimes find a floor scanner to show you the location of important things on a floor, but for the most part you will have to choose wisely where you move and how much time you spend as you aim to complete your main objective.

Conclusion

In my hours so far, I am still very early in, but I have been having a lot of fun. The atmosphere, sound design, and visuals are all great for what this game is as well. It is a difficult game at its core as you have to kill sometimes dozens of enemies with your single clone or else fail a mission (sometimes even more), but this makes success satisfying, and you can modify the difficulty options somewhat if you want a more forgiving experience.

All in all, I highly recommend this game for sci-fi roguelike enjoyers. I hope it continues to improve as it has so much long-term potential to be even more than it is now.
Posted 9 January. Last edited 12 January.
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No one has rated this review as helpful yet
3.9 hrs on record (1.8 hrs at review time)
Fun game to play with friends, but I wouldn't say it's worth it at full price. I got it on sale though.

It is a golf game with some interesting maps and mechanics. The space station map for example had black holes you could use on certain holes to launch yourself via orbiting to another part of the course.

There are powerups you can enable too to let you troll your friends or help yourself, such as being able to freeze yourself in place right before you go off an edge or force your friends to transform their ball into some shape like a cube for one shot - if done at a bad time this can mess them up a lot. This allows for some good fun if you are all good sports about it.

Overall, much more fun than trying to do garbage maps of mini-golf in something like tabletop simulator. It's very satisfying to pull off a really great play, and sometimes lucky plays too can be great fun. You can customize the rules of how you play pretty extensively too in terms of how many shots you can take, time limits, collision with other players, etc.

The music and sound and graphics and stuff are serviceable, not great.
Posted 29 December, 2024. Last edited 29 December, 2024.
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6 people found this review helpful
124.4 hrs on record (29.4 hrs at review time)
Early Access Review
Now that I am in Act 3, level 35 or so, I am going to give this a more fair review. I will likely revise this review once I get to endgame and have played more of that.

Game Summary

Path of Exile 2 is a sequel to Path of Exile 1, taking place 20 years or so after the original game. In the original game you take down the Gods themselves in order to protect the world, and in Path of Exile 2 the influence of the Beast has returned and threatens to corrupt all of the world, and you - as someone escaping execution - must fight against this corruption.

General Improvements and Gameplay

From the very beginning, this game does an excellent job on many fronts as an ARPG. It has excellent sound design, graphical design, enemy design, and overall high production values on the elements that immerse you into the game.

It incorporates elements of souls-like games such as an emphasis on dodge rolling and a generally slower pace of combat to bring more weight to the gameplay. Bosses are incredibly well done and have a large variety of attacks that are excellently telegraphed, and this makes defeating them feel much more rewarding. Enemies respawn and bosses heal if you were to die, which prevents you from simply trivializing a zone or boss by endlessly respawning and rushing back over and over again to just wear down a zone without any thought.

Oh, and you can use WASD movement to move and attack simultaneously if you choose.

Quality of Life

The game incorporates many quality of life features versus other ARPGs and especially Path of Exile 1 as well. Now you can respecialize your passive skill tree points for a modest gold investment, letting you experiment much more easily with your build. Vendors sell items that are actually worthwhile, and you can get upgrade materials that let you craft and find better items rather than solely relying on massive numbers of drops in the maps themselves. Skill gems no longer require you to find the perfect slots in armor and weapons to use, letting you experiment more with your gear and more freely swap out the skills you are using.

Issues and Early Access Notes

I greatly am enjoying this game, far more than Path of Exile 1, as I am a huge fan of souls-like games and ARPGs alike. But keep in mind that it has many bugs and balancing issues still in the game, as it is in early access. For example - melee classes are a bit weak in the early game and for a good portion of players (myself included) there is a loading screen bug that can freeze up your entire computer. The developers are actively improving the game already however and already have acknowledged many good changes they are implementing in the coming days - such as letting you push back small enemies when you roll and being more easily able to roll through gaps between enemies so you aren't surrounded and killed in melee.

Summary and Recommendation

All in all, I highly recommend this game to anyone who enjoys ARPGs or to anyone who enjoys challenging action combat games in general. It isn't as hard as something like Dark Souls but does require some thought and care in order to succeed.

Just know what you are getting into - it is a whole new game from PoE1, and many things that I enjoy about it are things that many people dislike who are highly invested into its prequel.
Posted 6 December, 2024. Last edited 10 December, 2024.
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1 person found this review helpful
16.4 hrs on record (15.2 hrs at review time)
Early Access Review
I have played over 15 hours of this, and in that time I got through less than half the levels available. This game I would say is definitely worth the price for $15, and they just added water physics and new stuff in a big update.

The Enjenir is a physics-based construction game, where you build various structures or contraptions out of basic building materials, and then unpause time to accomplish specific mission objectives. This objective could be to support a heavy weight for a set amount of time, to build a bridge, or to raise a giant carrot out of the ground.

You use wooden beams, nails, boards, wheels, and so on and so forth to find whatever ingenious (or not so much) solution to the problem that you can, and then watch as you either fail or succeed - sometimes moving your Enjenir character around for things like obstacle courses or riding carts you made or so on as well.

The levels are split into various stages. You begin with a tutorial that explains the basic mechanics with a few missions, and then are sent to a farm to do basic work for a farmer - such as building a fence that has to stop giant cats that are launched through the gap at high speeds. It continues on from there with new locations and new puzzles to solve.

The physics-based nature of the puzzles means that you can get some very interesting solutions going. I just finished riding a cart down a hill that had three wheels on it, by balancing on top of the wheel "blocks" connected to a central stem. Before, I created a pulley by combining plans and wooden blocks together with a counterweight to then lift a giant carrot out of the ground. You have room to plan out such things and if you enjoy such trial and error, it is rewarding when you succeed. You are graded in each level with A+ being the highest grade, encouraging you (if you choose) to try to find ways to optimize what you are building.
Posted 5 August, 2024. Last edited 5 August, 2024.
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No one has rated this review as helpful yet
76.2 hrs on record (66.3 hrs at review time)
An excellent ARPG. You play as one of various classes, with unique voice lines and appearances for various parts of the campaign story. These classes share a massive passive skill tree that lets you highly customize your character as you level up - the starting class simply determines where you start on that tree. As you level up and explore the randomly generated zones, you will gather gear to strengthen yourself, and find skill gems to determine your build. Skill gems are the way skills work in this game - there is a huge variety of them, and they attach to armor and weapon slots so you can use them. You can customize skill gems with support gems to boost their effects, and this combined with the passive skill tree and so on lead to a massive amount of build variety.

I have not played this game nearly as much as many people, but I have played enough to recommend it. It's a free to play game which has no real reason to pay except when you have already invested hundreds of hours, for things like cosmetics or extra stash bank slots. There are new seasonal leagues that constantly come out with unique content that can keep long-term players engaged, and for people like me they introduce a lot of this content into the base game afterwards to enjoy.
Posted 20 July, 2024.
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21 people found this review helpful
4 people found this review funny
1.6 hrs on record
A timeless classic of FPS gameplay. Highly recommend it if you want an enjoyable story, enemy AI that feels dynamic and intelligent (mostly through intelligent level design), and good combat in a tight package.

With that being said - it has been removed from sale on Steam unless you buy a $55 package, and the sequels range from "mediocre" to "absolute garbage." If you get it from an old code elsewhere or such, I hope you have fun, but I would never buy the bundle to get access to this nearly 20 year old title.
Posted 12 April, 2024.
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Showing 1-10 of 87 entries