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-DarkStormz- 最近的评测

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总时数 19.0 小时 (评测时 7.2 小时)
Edit: Finished the game now and then also went ahead to complete all achievements, it was a fun game all the way through,
Very well put together game 👍8/10

A worthy sequel to the first game Salt and Sanctuary. (You don't need to play the first game for the story, even though it's still an amazing game and thus I'd recommend it)

On the contruary to what other reviews might say, I have really enjoyed many of the improvements over the first game in gear/shopping/character improvement. In this game they also added a tracker to our current enemy, so it's way easier to travel the world. It's letting the player choose their build more freely than in the first game, we can also focus to gather equipment we really want through killing specific enemies, rather than hoping to find it somewhere.

Builds also really differ from each other, so I would recommend playing around with different weapons, seeing what you like. The game is a blast, even if a tiny repetevive.
发布于 2023 年 12 月 30 日。 最后编辑于 2023 年 12 月 31 日。
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总时数 8.7 小时
Unique, amazing story-arc that gets you attached to the entire crew through their harsh expedition.
Can't wait for another game like this.
发布于 2023 年 11 月 29 日。
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总时数 96.0 小时
The game has impressed my expectations of it.
First I thought it’ll be a great game to wait for another From Software soulslike… but damn it’s better than most of them.
It’s been only 15 days and I already finished the game and got 100% (to get 100% in this game is way harder than any of From Software games…)

My rating 9.5/10

Top3 Soulslike for me, under Elden Ring and Bloodborne.
Highly recommend trying it if you are a fan of souls-like games, though go for the 60€ version, deluxe adds couple of things, but the character it adds is unlockable inside the game as well.

Pros:
-This game has wonderfully smooth animations, map design is what to be expected from good soulslike, on top of that they added their unique Umbral mechanics, which make the game harder with the added mobs and being suddenly on time stress, but it’s overall an awesome 2nd view on the world with secrets all around… for those who wanna explore everything about the world it’s perfect for those who like to go faster, there are always moths flying around where it’s needed to use the lantern.
-Bosses are clearly in 2 categories…Main Bosses (usually tougher with 2 phases) and new upcoming mob bosses (first made as a boss to teach us how the mob works, before placing it around the world several times) it lets us see the beauty of the mob more and be prepared for it.
-There is an unbelievable amount of different weapons and armor.
Almost every character has a questline.
-Withered Health is such an amazing way to do weaker version of Life-steal and I wish this will become standard for life-steal in other games.
-Graphics of the game are top end.
-Story for all the endings is very interesting and unique if you dive into it, same for the characters storylines.
-Armor and weapons look amazing, lets you combine to how you wanna look like and there is a free recolor system for armor pieces.
-System of Ammunition for throwables/bow/crossbow is done so well… so we don’t need to stack up on 999 arrows, rather get the one style of arrow we want and then use it through new, better ammunition mechanic, which can be refilled by resting/consumables.
-From the release, devs put out an update I think literally every day, I’ve never experienced such dev love for their game and mainly their community, everything that gets posted on the steam forums either got already fixed or is planning to be, such a devoted, wonderful dev team, Bigups to you!!
-Achievements are tough and meaningful. Thank you!!!!

Cons:
-Coop, even though the system of it is made perfect… in a way we don’t get thrown out after killing a boss and is a real coop that we can go through all the game… sadly main issue here is network troubles, disconnects and huge rubberbanding.
-Only few repeating types of enemies in Umbral… due to how Umbral spawns enemies without them being scripted, it’s forcing the game to have only few, managable enemy types in umbral which is sad, would be cool to have less, but more types and stronger umbral enemies.
-Path to Manse of the brothers location is locked(literally) behind a buyable key from vendor in the main hub. I think if the key is buyable, it should only lead to optional locations… sadly this one is the main, needed location for the playthrough.
-When we start up the game for very first time (and after a graphics driver update) it’s incredibly laggy for about 15 minutes… I think there has to be some hidden shader apply or graphics card caching up stuff… after that game runs smooth with only very minor lags at Umbral activation in certain locations (Empyrian).

Wish this was useful for anyone hesitating to try this new soulslike!!
发布于 2023 年 10 月 29 日。
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总时数 11.4 小时
Cloudpunk is an atmospheric game with subtle, soft gameplay mechanics and very powerful story.

This game will serve your mind many interesting thoughts throughout it's course to ponder upon and chats with many completely different personas.
I have to say interactions with other people you meet in this world are done and thought out outstandingly, though many can say the voice acting isn't the best, I was still lured into the story of the game from beginning of every mystery to it's complete end.

Jewels are hard to find, but Cloudpunk shines clearly in my eyes.

This has been an incredible journey.

It is the CORA for you to see this game through.
发布于 2020 年 5 月 3 日。 最后编辑于 2020 年 8 月 30 日。
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总时数 0.6 小时
Such a beautiful storyline that draws players in, showing them that taking even the slightest moment and showing affection to people we care about, at the time it's needed the most, may change a life entirely.

I truly wish the dev will take her time and make a full passion project.

Immense recommend, we need more games like this, at least I do. 👍
发布于 2019 年 6 月 4 日。
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总时数 13.9 小时
发布于 2018 年 7 月 10 日。
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