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Recent reviews by Demetroid

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Showing 1-10 of 37 entries
5 people found this review helpful
170.0 hrs on record (164.4 hrs at review time)
Its unfortunate, really, but not surprising. That Sony does not seem to give a ♥♥♥♥ about their games is pretty obvious, as we can see with the best game they have, aka, Bloodborne, which they did not even have the decency to release a 60FPS patch for on PS5. I find the business practices of Japanese companies to be highly confusing anyway. They blocked this game in over 170 countries, as if they were allergic to money. They did the same thing for Ghost of Tsushima. You can just straight up not buy this game in over 170 countries. I understand that most of these blocked countries are second or third world hell holes, where most people probably cant afford the game anyway, let alone a PC, but still, its a good chunk of the world's population that they just don't seem to even want any money from.

If you don't really care about any of this drama, here is a more or less objective review: Its great, one of the best games of the recent years, specifically the only good live service game I have found. If you live in one of the select countries that can still buy the game, it is definitely worth it, you will have fun. The game plays a little like MGS5, except faster, and you can call in orbital strikes and carpet bombings. A lot of people are complaining about nerfs, and aside from them occasionally breaking weapons entirely, the nerfs are not even that bad. For example, one of the energy weapons in this game, they decreased the amount of magazines from 6 to 3, which at first glance seems horrible, but if you then also take into consideration that having to reload that weapon more than twice per match is just a skill issue, the nerf is not even that bad. 1 mag literally gives you infinite ammo. Just swap to your pistol to let it cool down for a few seconds. Overall, great game, its truly unfortunate what Sony did to it, but as I already said, it ain't surprising.
Posted 23 May.
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26.1 hrs on record (9.6 hrs at review time)
Early Access Review
Lethal Company is a game about appeasing your alien overlords... by feeding them scrap, toys and fuel cells you find inside facilities that are on various moons.

The gameplay loop: You choose what moon to fly to, you land on the moon, you walk to the facility, you search for scrap, you place all the scrap you find at the main entrance, bring it to the ship before 12pm in game, leave, repeat. Then right before the quota deadline, you fly back to the company building and sell your scrap.

You have 3 days to reach your quota, and it goes up every time you reach it, eventually becoming physically unreachable, after which you will be jettisoned into space and start all over again. There is exactly 1 thing to work towards long-term, which is having scanned every enemy in the game, but other than that, there is nothing. You spawn, you play, you get fired, you start over.

If you don't have friends to play with, or aren't good with strangers, this game is absolutely not worth it. Severe waste of money. Monsters are easy to deal with, once you have read their bestiary entry, the gameplay loop by itself is boring, the procedural generation is awful at the moment, the facilities all look the same, and there is absolutely nothing worthwhile to work towards long-term.

But if you do have friends to play with, or are good with strangers, game is great fun. The proximity chat alone turns this into a 10/10 carried by other players-type game. It will never not be funny to hear the muffled shouting of your teammate when they are being assaulted by a flea, or hearing your friend behind you stop talking, turning around, and just seeing their lifeless body be dragged into the darkness.

Judging by how pressing 1 makes you dance, and by how the supply-rocket is playing ice cream truck music, the developer seems be developing this game with passion, so I do have hopes for its future. This game is like an EXCEPTIONALLY rough diamond, there is a lot of potential, but in the end, it all comes down to how much the developer polishes said diamond. I am definitely extremely interested in what state this game will be in in about 3 - 5 months, and will alter this review accordingly.
Posted 3 December, 2023. Last edited 3 December, 2023.
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1 person found this review helpful
174.5 hrs on record (88.4 hrs at review time)
Early Access Review
I love this game, and I am not even entirely sure why.
There is nothing happening half the time, objectives are repetitive, creatures that cant enter your sub are a joke, the faction system is pretty much worthless (for now), and the injury system is as complex as being able to fix anything with morphine can be.
Despite all of this, I am still drawn to keep playing more and more of this game. Its not just the fact that its fun with friends either, I even love playing my solo campaign, when my friends don't have time. I somehow never felt bored either. Out of the 88 hours that I have played so far, I never closed the game because I got tired of it. If I didn't have to sleep and attend to other irl chores, I probably wouldn't have a problem playing this game for a day or two, which seems so weird to me, because Barotrauma doesn't seem like a game I would enjoy, but apparently it is??

The best thing about this game is probably its modability, Neurotrauma, for example, is a mod that is pretty much mandatory. Having to actually do full scale surgeries on people to save them, instead of just pumping them full of opioids, is so much fun.

Overall, at the moment, game is not more than like a 6.5/10, but at the same time, I cant get enough of it. Really looking forward to how future updates are going to improve the game, so that I may actually be able to justify my love for it.
Posted 16 February, 2023.
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1 person found this review helpful
24.8 hrs on record (1.4 hrs at review time)
Steam says I have under 90 minutes in this game, but trust me when I say I probably have close to 600 hours, beat ultra-nightmare for the main game and DLC2, and had a few hundred cosmetics that I unlocked through the battle pass thingy. I had to buy the game again thanks to Badthesda shutting down their launcher and not letting me link my Steam account.

But yeah, I bought this game on release and damn... this might be the best game ever made, and I am not just saying this as an exaggeration to better express my love for this game, I wholeheartedly believe that this right here might be the current peak of game making. Aside from a few things here and there, this game is perfect.
A game being a 10/10 is impossible, because 10/10 means that the game is perfect in absolutely every way, which is just not feasible, but ♥♥♥♥♥♥♥♥ is DOOM Eternal close. Every weapon, every weapon mod, every enemy and their placement, and every mechanic just flow so beautifully together, its quite frankly art.
One of the main criticisms that I see about the game is that the game does not give you enough freedom on how to play, and it is true that there is not a lot of wiggle room, but what people fail to understand is that that is literally the thing that makes this game so great. Making your own fun can be nice, but letting someone else make your fun is usually better. The director of this game had a vision and he is making you play according to this vision, and if you don't try to fight that vision, you are going to have fun, lots of fun, a surprising amount of fun.
Eternal is a game that takes up 100% of your attention, which is exactly why its so much fun, when something takes up 100% of your attention, you enter what is called the flow state, this game right here is basically a flow state button. You click on play and boom, flow state within the next 5 minutes.
What is important for you to actually achieve that flow state is playing on as high of a difficulty as you possibly can. If you have the skillset for ultra-violence, but play on too young to die, you will obviously not achieve the desired flow state, instead you will be bored out of your mind. The director of this game said that the intended difficulty is nightmare, which will mean something. So if you think you can manage it, try to play on it.

As for negatives, there isn't a lot.
I guess the story is kind of meh, which like, who cares? DOOM was never meant to have a story, so we already got more than what was intended by the founders of the franchise. Considering this, the story is ok.
Boss fights are honestly not great, they are either too easy or their gimmick is worthless, only boss fight I really enjoyed was Samur from DLC1, which was just because it was difficult, not because it was actually good. The dark lord from DLC2 was honestly a big disappointment, especially since he marks the end of the Slayers story, but the boss fights are such a tiny part of this game that once again... who cares? This game is really more of a "Its not the destination, but the adventure along the way" kind of game.

But yeah, my conclusion: 9.5/10 game, possibly the greatest game created. Buy it if you can, but try to play on as high of a difficulty as you can, with nightmare being the intended experience according to the director himself. Also, under absolutely no circumstances play this game with a controller. I told multiple console players to just straight up not get this game, since I believe that not having the efficiency that a mouse and a keyboard give you severely limits your experience. Also learn to not use the weapon wheel as soon as possible, there is a reason why no high tier players ever use it, instead, place your weapons around the WASD keys, or whatever you find most comfortable and then directly swap to weapons instead, its faster, more efficient and allows for great combos, which in turn increase your fun even more.


Also for the people that complain about constantly running out of ammo: How about you use the beautifully implemented chainsaw mechanic????????????????? I never run out of ammo, since the chainsaw recharges pretty quickly, just chainsaw something as soon as you have a charge. Also "I cant find anything to chainsaw" is not an argument, the game literally endlessly spawns fodder demons until you killed all non-fodder demons. Running out of ammo is really just an issue of just not playing correctly.

Update: ULTRAKILL has surpassed this game. This is no longer the peak of game making. Not saying this game is any worse now, I am just saying that if you can only get one of them, get ULTRAKILL
Posted 23 November, 2022. Last edited 7 March.
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1 person found this review helpful
135.1 hrs on record (31.8 hrs at review time)
This game has a history full of pain, suffering, disappointment, lies and greed. The state the game released in was unacceptable, like, actually 3/10 game. Then the whole drama with the 'canvas' bags and the moldy power armor helmets happened. Then there was the big outrage around Fallout 1st.

Also, before anyone wonders, I used to be pretty high level, until Badthesda decided to turn off their launcher and didn't let me link my Badthesda account to my Steam account, thats why I only have 31 hours during the time of this review.

This game was in a state that many, me including, thought to be unrecovable from, but somehow, they actually did it. Exactly 4 years ago when the Wastelanders expansion released. Suddenly, the game evolved from a 3/10 to a 6/10. Upon that new foundation, they build more and more, until we reach current day The Pitt. The rating of 6/10 has not changed, but the moment where you reach endgame has. Basically, the moment you reach endgame, the game goes back down to a 3/10. Endgame, at least what I consider to be endgame, is when you finished every quest in the game, after that, your goal now is to just get stronger for the sake of getting stronger... this is horrible. I mean, some people enjoy watching numbers go up, but I personally do like myself some actual gameplay. The quests themselves are literally all fetch or extermination quests, except for a few exceptions here and there, but at least its actually something to do, other than just mindless grinding for the sake of grinding, and also, what do you expect from an online RPG game? Huge cinematic quests with a bunch of cutscenes that last for like 20 hours of playtime? Lmao no.

The endgame being this bad may deter some people from buying this game, which is understandable, but also know that you do have quests for a few hundred hours of playtime, so if you can get the game for 7 - 15€ somewhere, its worth it, at least if you also enjoyed Fallout 4.

Now that I have been talking a lot of ♥♥♥♥ about the game in this review, let me name some things that I actually like.
The map is amazing, and by the map, I don't mean the games map, but the actual map you get when you press M or Esc. The whole map is colorful and there are little pictures everywhere that you can use to orientate yourself. For example if you want to look up the map location of a place, instead of having to match lines and other locations with the image the guide provided, you can just compare the dozens of pictures and colors on the map with the guide you are looking at, ♥♥♥♥ is super easy and quick to do.
The C.A.M.P system is also ♥♥♥♥♥♥♥ epic, I mean, it does make me want to die occasionally, with some things not snapping correctly or at all, how there is barely any flat terrain, ♥♥♥♥♥♥♥♥ like me not being allowed to remove stairs due to part of the structure being "no longer accessible" according to the game, things apparently intersecting with invisible objects or things floating despite being on the ♥♥♥♥♥♥♥ ground, and overall some limitations that severely hinder creative freedom. But the mere concept itself I love. Search for a location you find cool, go into your inventory, press Z, place, build your dream house... with the limited possibilites the game gives you lmao.
Weapons feel pretty satisfying to use, which is not thanks to Bethesda being good at making games, its because ID made the shooting for Fallout 4, and Fallout 76 is basically just Fallout 4: Online, so its the same.
The perk card system is pretty epic. I love build making, problem is that build making in Fallout 4 was barely a thing, because you could just kind of choose whatever perks you wanted. In this game they fixed this by having perk cards instead of just perks. You can level perk cards up and if you level them up, their stat requirement cost goes up by 1. So basically, if you have 3 strength, then you can either equip one level 3 card, three level 1 cards or one level 2 card and one level 1 card. This system works fairly well and I cant think of a way to improve it.

Overall, like I already said, game is a 6/10 until you reach endgame, after that it goes down to a 3 and I don't think anyone will be blaming you for quitting at that moment. If you liked Fallout 4, then get the game. If you liked Fallout 4 and actually have friends to play with, definitely get the game.
Posted 27 October, 2022.
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5 people found this review helpful
38.0 hrs on record
This may have been the most frustrating 'horror' game I have ever played in my entire life. The amount of trial and error in this game is insane. I have 38 hours in this game, not because I actually failed that hard, but because I spent the majority of time tabbed out of the game watching YouTube, because I was tired of dying like 5 times with a like 10 second death animation every single chase and sneak sequence. If you made a compilation of all my deaths, you would probably get like a 6 minute video.

Sorry to start this review with that, but damn, who playtested this and was like "Yeah, this is great"?
But okay, let me talk about the whole game now.
Basically, this truly is one of the Outlast's ever. There is a camera, you hide from enemies and the gameplay loop is super outdated. This game is a prime example for how the majority of people have like no expectations or standards.
Very positive? Really? Should be mixed AT BEST.

The gameplay loop is once again the same gameplay loop that was present in Amnesia: The Dark Descent, you know, a gameplay loop from 2010, that was still fresh enough in 2013 to work for Outlast 1, even if that game also feels pretty dated nowadays. Basically, you walk around with nothing happening except for occasionally a meh to borderline cheap jumpscare, your progress is halted by something, your goal now is to get rid of/go around whatever is hindering your progress, enemy appears, sneak around the enemy, get rid of/get around hinderance, progress, repeat. This gameplay loop is not scary or stressful or whatever, its literally just tedious, the game did try to mix up the gameplay loop a bit by also adding occasional chase sequences... that are also pretty bad. Basically, one or multiple enemies appear, you run away, you take the wrong way, you die, you try again, get further, take the wrong way again or don't know what to do, die, try again, get further, repeat until you do it. The chase sequences are ok if you actually manage to find the correct way immediately, but if you don't, its just massive amounts of trial and error.

The worst thing you can be as a horror game is frustrating, because the moment the player is frustrated, it does not matter how good the atmosphere is or whatever, because the player is too pissed off to care about any of it.

The best thing about this game were the school flashbacks, they actually felt like a horror game. The only thing about those that I did not like is that the writing is really, really bad. Like, I am not even saying the story is bad, but just how its written. On occasions, it feels like the story was written by a 14 year old. The game reminds me like every 20 minutes that the main character feels guilty about the death of his childhood crush, I was actually starting to get annoyed.
And if the game did not spend its time reminding me of its main characters guilt, it gave me super cringy notes and visuals, and by cringy, I don't mean difficult to look at, by cringy I mean... actually just cringe. The kind of cringe that you feel when a 14 year old dressed in all black talks about gore and how he has his inner demons while also holding 2 walmart swords like a cross. Gore stopped being scary in like 1990, after all of the different slasher movies absolutely oversaturated the market for gore.

The thing that makes the game primarily relying on gore to be 'scary' even more unfortunate is that the developers do know how to do it if they want to. For example, in one of the school flashbacks, you walk into a room full of computers, only 2 of them are turned on. You go to the first one and write with Jessica, eventually, Jessica writes "I can see you over there typing. Turn around!". The moment I read this, chills ran down my spine, this was genius, especially since you know that this room is empty except for you. Unfortunately, this was short lived due to the game ruining it with an actual jumpscare. It would have been MUCH better if there was just nothing there, because not being jumpscared after you expect it takes away the relief that the jumpscare will give you, effectively edging your anxiety.
Another part that I loved was near the end of the game where you were in that mining building with the heretics, ♥♥♥♥ was actually panic inducing, this was one of the moments where I almost liked the game. Basically, you are trying to get through the building while a bunch of heretics are jumping around you, their breathing sounds super close and uncomfortable, you constantly feel like you are about to just get torn to shreds, but this never happens. If you know where an enemy is, the enemy stops being scary, but the moment you lose track of them, they actually start to become creepy. Their breathing reminded me of the chase theme of Aka Manto, the game itself was meh, but the chase theme was absolutely genius. Every sound in that theme is specifically designed to make you feel as uncomfortable as possible and to add to this, the theme does not get quieter with distance. You have no idea how far the enemy is away from you until the music stops completely, this is so stressful that you could almost count it as an artform. The art of inducing the most amount of stress into an individual as possible.

Another thing that I did enjoy was the main character and his slow descent into madness. If you listen to all the lines he says about recordings, you can watch his mental health deteriorate further and further. He goes from collected and normal to cynic and pissed off to just straight up mentally insane. I also overall enjoy voiced characters more than silent ones, because silent ones never really made a lot of sense to me. Imagine being a video game villain and you are having a 'dialogue' with this completely silent guy, seems silly doesn't it? The fact that the main character actually reacted to what was happening around him was pretty nice.

I also overall enjoyed the story, like I said, it was written poorly, but is overall solid. Outlast 1 did a way better job except for a few characters here and there, so I guess my expectations were just too high.

Another problem that I had personally was that I felt like batteries just went empty too fast, like, they unironically lasted for like a whole minute, so I was basically constantly in the dark just occasionally pressing F to orientate myself. I will not really let this affect the rating, because I feel like this is just an effect of me playing on nightmare, the battery duration is probably fine on other difficulties. If its also that short on the other difficulties tho, then just take away 0.5 points from the rating.

Overall, I don't recommend the game. You can play it if you want, but you will not miss out on anything if you don't. If you are interested in the story, either watch a summary or a letsplay.
5.5/10
Posted 19 October, 2022. Last edited 24 October, 2022.
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2 people found this review helpful
6.1 hrs on record
I only have like 6 hours in this game on steam, but trust me, I finished it like 3 times.


Ok, so first of all, your opinion on this game will depend on what you see it as. Do you see it as the 2013 game that it is, or do you view it on the same level as new releases?

Back in 2013, this was impressive. The graphics were pretty nice, the entire camera mechanic was something fresh, the games gameplay loop was not super outdated yet, overall, the whole game was something unlike anything you have ever seen before.
Rating it as a 2013 game gives this like a 8.5/10, DLC included in the rating.

Now if you rate it as a modern day game, ♥♥♥♥ is... really mediocre, I mean, really mediocre. The entire gameplay loop is: Slow walking around maybe followed by some meh and sometimes borderline cheap scares, receive a goal, walk to the site of the goal, enemy appears, do 2 - 3 things while an enemy is in the area with you, progress, repeat. If the enemy sees you, either run away to somewhere where the enemy cant get, or hide in a locker for like 60 seconds straight. Also a problem that was even a thing back in 2013 is that the game just isn't really scary. Funny looking people chasing you with a pipe is more silly than scary, but to be fair, I know people who somehow find DOOM 2016 scary, so I guess this is super subjective. I personally found the game to be not scary at all, the atmosphere was honestly on point, but the fear factor was always low. Only real pros when rated as a modern day game is that the graphics are in my opinion still pretty nice and also the camera mechanic has not gotten old yet. Overall, like a 6.5/10.

I personally prefer to view it as the 2013 game that it is, but I fully understand if you cant stomach another game with this exact gameplay loop.
Posted 12 October, 2022.
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No one has rated this review as helpful yet
0.0 hrs on record
This heist was not even close to worth the 7€ I paid for it. You had some worthless gimmicks, the turret for example that you can assemble and disassemble, which sounds cool, but its a whole lot more effective to just kind of run around with a weapon, crits and maybe surefire aced. Or the golf carts, which were funny for the memes, I guess, but they're also just kind of a faster forklift reskin. The objectives were dull, you just kind of decrypt some stuff, tear down a gate, secure 8 weapons and leave. I would literally not say a thing if this wasn't 7€. Its not even worth it for the new special either, they just die too quickly. I killed like 6 of them and I am still not sure what they even do. Are they just on foot snipers?? Also I think you don't even need the DLC for the new special, since apparently they're gonna appear on other heists from now on too.

Cant say anything about stealth, I don't play stealth if I can avoid it, a friend of mine who is into stealth said that even the stealth in this heist is lame, so I am just gonna take his word for it.

Heist is like a 6/10, which would be fine if it wasn't almost the same price as the Legacy Collection, which gives you so much more content that is also so much more worthwhile. Maybe I was just expecting too much, especially after the last few heists were great, Black Cat, Ukranian Prisoner and Mountain Master.

I don't recommend it, unless you can somehow get it for like 2€ - 3€ further down the line.
Posted 24 June, 2022.
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4 people found this review helpful
1 person found this review funny
1.2 hrs on record
Have you ever been at an arcade? If yes, then you have probably seen these cool little machines with these plastic rifles that you used to shoot at things that were coming at you on the screen. This game is basically that but in straight up VR.

I am the type of person that, as soon as there is even just a slither of gameplay loop, sees a game as a game, which means horror games that are also shooters usually don't work on me. Instead of being scared, I try to become more efficient at the present gameplay loop and optimize, while this game was not different in that regard, I would be straight up lying if I said that I did not panic a few times. I have honestly not felt a feeling like this from a horror game in years. The whole game is basically being carried by the fact that you can not move. You cant just pull a CoD Zombies and train zombies behind you and then gun them all down, instead you have to look around you and evaluate which zombie should logically be your next target. This turns the game into a bunch of frantic looking around you and panicking for a second every damn time when suddenly a sprinting zombie just appears and throws off your current enemy prioritization.

Despite the simple gameplay loop, I never actually got bored either. Game is split into waves, with each wave offering something new, so nothing feels like its stretched into oblivion. First you have zombies, then you have blind zombies that slowly walk or crawl towards you, and start sprinting the moment you shoot at them, then you fight zombies again for a few seconds untill the spiders arrive, and... oh boy do they arrive. I am honestly not scared of spiders , and this wave was probably the least scary, but jesus ♥♥♥♥ was it stressful. For all the previous waves, you could go by perfectly with only using the pistol or the shotgun. But now you are thrown into a frantic switching your weapon constantly. Pistol for the small spiders and the shotgun for the big spiders . This wouldn't even be that stressful if you didn't have to load every shotgun shell individually. With me being a DOOM player, I absolutely loved that last proper wave, I love it when you are required to actually use all of your tools, they did that perfectly with that last proper wave. I am saying proper wave, because after the spiders , we are now fighting the endboss. The endboss is... fine, I guess. He has a single moment where I would honestly say "wow, incredible work", but other than that one moment (you are gonna know what I am talking about once you see it), fight was pretty mediocre. He just kind of swings at you while you RE-style shoot at his glowing weakspots. What still makes me give him a "fine, I guess" is the fact that he also does not overstay his welcome. Its pretty obvious what you are supposed to do and if you do it correctly, boss fight is barely 3 minutes.

I also have to say ♥♥♥♥♥♥♥♥♥, this game is so well optimized. I think my system is pretty strong, but somehow some VR games still occasionally stutter and Saints and Sinners for example straight up has something similar to screen tearing sometimes, but this game... it honestly ran BEAUTIFULLY all the way through, despite being pretty high quality graphically.

Overall, for a free game honestly a straight 7.5/10.
I would not recommend the coop mode, because like... why? I mean, coop is fun and all, but 5€ for essentially the same free game but in coop is not worth it for me personally.
Posted 30 April, 2022. Last edited 30 April, 2022.
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No one has rated this review as helpful yet
60.6 hrs on record (47.9 hrs at review time)
Despite probably being the objectively worst in the franchise, its somehow my favorite.
To say that it tried to be something different would be wrong, because back when this game came out, almost every major game dev tried making FPS games, but the way 2K did it with Bioshock is probably personally my favorite.
They took the gameplay of DOOM, Quake and Half-Life, came up with a neat concept and turned it into an ideological criticism.
Bioshock 1's criticism on Ayn Rand's philosophy of objectivism.
And Bioshock 2's criticism on basically the exact opposite, ultra-altruism.
If you think about it, the premise is honestly kind of lame, because the first 2 games are basically just the phrase "too much of a good thing is bad" in video game form, but somehow I really like how its done in Bioshock.
In a way, objectivism sounds epic. No more censorship, no more taxes, no politicians who think they have the right to tell you what to do and what not to do, but leave people to do as they please, and chaos will be the result.
Now try complete altruism, everyone for anyone but themselves.
Sounds nice, everyone is helping each other and no one is left behind. But when we stop living for ourselves, we basically become nothing better than ants. We work towards helping the collective, if we die in the process or not is not important. This is pretty much objectively a super efficient form of being, but this means the individual is gone. Without the individual, what even makes a human, human, aside from their physical form?

Philosophy aside, as a video game, I also really like the entire Bioshock franchise. Since they came out at a time of DOOM, Quake and Half-Life clones, they play like DOOM, Quake and Half-Life clones, games which's gameplay prioritizes fun over everything else.
Plasmids are still a very fun addition and add a lot to the game (even if Winter Blast just kind of trivializes the whole thing lmao), the drill is probably my favorite video game weapon ever and running around as a Big Daddy is ♥♥♥♥♥♥♥ epic.
Also, Bioshock 1 and 2's soundtracks are probably the most atmospheric soundtracks I have ever heard.
Despite being super flawed, Bioshock goes down as one of my favorite video game franchises in history.

Talking about the remaster, I'd honestly say its ok. I have seen worse remasters, look at the Dark Souls 1 remaster for example. They just kind of took the original, made the graphics like... 4% better and boosted the framerate to 60. When you look at the original Bioshock 2 and the remaster side by side, you can actually see the improvements. People are talking about crashes and stuff, but I honestly got nothing of that. Played through the whole thing in 1 sitting without the game crashing once, I even tabbed out of the game a few times, which is usually the favorite time for older games to crash or glitch around.

I overall rate this game a super sympathetic 7/10 and the remaster as a remaster a 6.5/10
Posted 9 April, 2022. Last edited 28 August.
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