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Nedávné recenze uživatele Delfofthebla

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2 osob ohodnotilo tuto recenzi jako užitečnou
0.2 hodin celkem
No Borderless Windowed option. No Windowed Resolution options (only manual resizing)
No in-game key rebinds, only a text file you can edit out of game.
Odesláno 14. března 2024.
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42 osob ohodnotilo tuto recenzi jako užitečnou
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1
26.9 hodin celkem
Outer Wilds is not for everyone. There's no combat, no talent trees, no difficult systems to master, and despite the user tags, it doesn't really have puzzles. (In the way most people expect to see, anyways) First and foremost, Outer Wilds is an exploration game. And there is not a single game in the entire history of time that does it better.

You fly your ship, you read some messages, and you enjoy the sights. In its most basic form, that is Outer Wilds. But that sounds kinda bad, right? Honestly, it might be, for you. You have to really want to get invested in the game world, and be willing to actually appreciate the visual wonders. I usually struggle to get invested in stories and worlds for games these days, but Outer Wilds? It sucked me in like no other game has before. The story is woven into your journey through it--making it all that much more impactful.

Outer Wilds is a master of atmosphere and immersion. The physics engine, art style, the setting, the beautiful soundtrack. It's polished to perfection and hits all the right notes in just the right way. I was more immersed in this game than I ever have been in any AAA RPG.

If you've heard of this game before, you might have also heard that you can only play it once. That isn't some sort of hyperbole, it is an absolute truth. Outer Wilds is, at its core, a progression game. It's not RPG, it doesn't have talent trees or timed unlocks, but it IS a progression game. Rather than progressing within a set of specific mechanics however, you progress with your knowledge of the solar system and the history within it. The "Puzzle" that you are piecing together is one made entirely of very basic information.

Once you know, you know. There is no more mystery at that point. You've seen all there is to see, learned all there is to learn, and all of your questions are answered. it's over. You cannot play it ever again. Obviously this means that if are the type of person who cannot resist googling something when they get stuck, or have already been spoiled on what occurs during the game, then Outer Wilds is probably not for you. The journey you make while learning the beats of the story is crucial to your enjoyment of the game.

Despite this con of zero replayability, I believe that this game is still worth your money, and still worth your time. If you are the type of person who is willing to sit down, explore, read, and think about what is happening around you, Outer Wilds will offer an experience that no other game can provide. If you are capable of enjoying this game even a little bit, you must play it, and you must finish it. You will not regret it.
Odesláno 9. března 2024. Naposledy upraveno 28. května 2024.
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2 osob ohodnotilo tuto recenzi jako užitečnou
2
85.4 hodin celkem (81.9 hodin v době psaní recenze)
This is one of the buggiest "full release" games I have ever played. Rollbacks, server disconnects, multiplayer zoning issues, not being able to trade items to your friends despite them being right next to you when it dropped, i could go on. I think most people have faced and discussed these particular issues to death.

But that's truly only the tip of the iceberg. Chests spawning outside of the map, memory leaks leading to slowdown, Loot not being able to be picked up or dropping in places you cannot access. Echo rewards not spawning until you restart your game, invisible walls that block your path, echo progress being rolled back if you waypoint elsewhere directly after completing them, and more! I could honestly go on and on.

I cannot play for more than an hour without dealing with some kind of frustration. Sometimes it's network related, other times it's bug related, and sometimes it's even gameplay related.

The endgame starts with an incredibly long slog through what I can only define as "filler" or "white map" gameplay. It's boring, and it takes 10-20 hours to complete. What's more is that completing this is not account wide, meaning if you want to play multiple characters, you are stuck doing the same boring campaign followed by the same boring endgame filler, all to get to the starting line of what most ARPGs are all about. It's just a hot mess.

There's a good framework of a game here. There truly is. In several years of content updates and (more importantly) bug fixes, I think it could be a solid 7-8/10 game. With the current state of things though? No. This is not a proper version 1.0. This is not a solid launch. This is version 0.7 or 0.8 at most, and I cannot recommend anyone play it for any reason until they address the stability, performance, and design of the entire game.
Odesláno 27. února 2024. Naposledy upraveno 27. února 2024.
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5 osob ohodnotilo tuto recenzi jako užitečnou
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26.6 hodin celkem
At launch, you could call this game a scam. Zero content, broken systems (they only really had like 3), and just an overall lack of polish.

7 years of updates later, we have gained a lot of polish, and quite a few new systems. For many people, this is enough. To those people, I say: Have you ever played a single video game in your entire life? Because I cannot imagine having my standards this low. Hold Left Click and Navigate through menus. That's this entire game. This game...is garbage.

Missions are repetitive and boring. Planets are repetitive and boring. Every galaxy is the same. Every combat encounter is the same. Every single system and every single mechanic is as deep as a single drop of water. There is not a single activity in this game that is worth your time. Not ONE.

Perhaps the only highlight of my entire time spent with this game was upon arriving on a new planet. I saw a big worm creature burrowing through the ground and flying over my head. I thought that was quite the spectacle. Truly something worth exploring for! If there's more like this, sign me UP!

But then reality settled in. The worm left no tunnels, no caves. It did not have a home to find. When it burrowed into things, such as my ship or a NPC settlement, it did nothing. The worm is nothing more than a background art piece. It has zero impact on gameplay. Then I saw the exact same creature on two other planets within an hour of seeing the first. A cool idea completely ruined by the shallowness and repetition of the encounter.

And that's this entire game. It's either boring and repetitive, or the novelty of something new wears off immediately due to the repetitive procedural generation.

No planet is worth exploring. No upgrade is worth chasing. No ship is worth obtaining. They even have freaking MMO-esque daily missions via frigates. I want nothing to do with this garbage and neither should anyone else. In 7 more years we might have a game worth $20, but it aint worth $0 at its current stage. If I was paid $60 to play this game I'd ask to refund their money back to them.
Odesláno 26. září 2023. Naposledy upraveno 26. září 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
0.3 hodin celkem
Has the default unity settings window. Plays like you'd expect given that fact too.

I'm good.
Odesláno 8. srpna 2023.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
1.9 hodin celkem
This is about as deep as a flash game from the year 2007. It is not worth the currently discounted $9, let alone the $15 base price. Dev is actually insane for thinking he can get away with charging this much for this level of quality.
Odesláno 8. července 2023.
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11 osob ohodnotilo tuto recenzi jako užitečnou
0.7 hodin celkem
This felt like a game that the original developers outsourced to an inexperienced studio to make something 'inspired' by the themes of darkest dungeon, but resemble it in name only.

Quite frankly this game sucks. It just isn't Darkest Dungeon.

Oh sure they copied the theme, they copied the abilities, they copied the characters...but then they threw them all into what feels like a slay the spire-esque mobile game. Everything about this game is below average. It's just boring. There's no tension, there's no sense of dread. The atmosphere of the original is just gone completely.

This game is not what I expect out of a 'sequel' and it's certainly not what I expected out of redhook. Do not buy this game unless you've never played Darkest Dungeon before.
Odesláno 9. května 2023. Naposledy upraveno 9. května 2023.
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2 osob ohodnotilo tuto recenzi jako užitečnou
4.4 hodin celkem
The game feels like it should be a very casual experience where you are just leisurely trying to climb the ladder of capitalism via alchemy, but it's not. It's a time management game where failure is gameover. They also try and cram these characters and story down your throat while this is happening and I don't understand how they expect someone to enjoy both of these aspects together.

If you care about the characters (which is really hard for me to do personally) then you need to spend time segments hanging out with them and talking with them, but the everlooming competitions ***require*** you to be more efficient with your time.

The most recent patch where they nerfed the boss battles is also a really poor design decision. It was never hard to beat her, it was hard to *make it* to the boss fight, but once you got there it was easy as hell to win.

So with that patch, it's now a stressful, time management game with characters you don't have time for (and that I don't care about anyways) combined with an unsatisfying boss fight which chains into the same loop all over again.

Very poorly designed game loop, would not recommend.
Odesláno 23. října 2022.
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15 osob ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
352.8 hodin celkem (352.4 hodin v době psaní recenze)
Noita...is evil
It sounds hyperbolic, it sounds like an exaggeration, but there truly isn't a better word for it. This game is filled with malice. It does not respect your time, and it does not respect you. It inverts typical game design in such a way that it deliberately and purposely punishes you for just being a normal person.

You are punished for anything and everything, constantly. And when I say punished I don't mean the "oh no I lost some HP or this set me back a little". No. When I say punish, I mean that your run is over. It's done. 1 Hour in? Or 2? Perhaps 6? It doesn't care. It's gone.

Punishment in Noita is death
Early on, the biggest threat you will face isn't the enemies, or the bosses, or the bad RNG, or even the traps. It's you. And I'm not strictly talking about skill issues here.

No. I'm talking about your desire to learn. Your desire to explore. Your desire to optimize. Your defenses. Your offenses. Your strategies, and your tactics. The developers have designed this game in such a way that if you do not look anything up and you play entirely blind, you die. And then you die again. And again. By doing this they can expand what is essentially a 20~ hour game into several hundred, possibly over a thousand.

You'll die from looting chests. You'll die from using new wands you find. You'll die for fighting new enemies. You'll die for trying new spells. You'll die from mixing spells in new ways. You'll die from unexplained wand mechanics. You'll die from exploring new areas. You'll die from your defensive perks. You'll die from your offensive perks. You'll die from stepping on a SINGLE PIXEL (not an exaggeration).

The joy of discovery is a concept I love in games. I love tinkering and trying to figure out how things work, and the payoff that one receives when it finally clicks. I really don't like having to look stuff up or follow guides because it takes away that ever so sweet "joy of discovery". However, Noita despises the joy of discovery. No, it wants you to feel the joy of discovering its fist shoved up your ass.

When you die in Noita, it is always your fault, but it NEVER feels fair. After your death you'll (hopefully but not guaranteed) know how not to die the next time, but it just wasted 1-3 hours of your life to teach you that singular mechanic to avoid.

Dying isn't a big deal though, right?
I mean, that's what you do in roguelikes. You die and then you try again. It should be fine. However there's a lot of very monotonous gameplay in the first hour or two of Noita. You're exploring with very slow speed praying to god that you find some useful resources without losing too much of your own, and this takes time and it takes RNG.

With how many hours a single save can take up, It just doesn't seem fair to demand complete knowledge and perfect play the entire game. But it does.

This game is evil, and it hates you.

And yet, you will eventually master it
So what is your reward, after you put in the time, make the mistakes, and gain the experience and skill necessary to conquer the game? ...less of a game.

You then do to enemies what they did to you. Cathartic in some ways, yes, but then a new problem emerges. All challenge is removed. All difficulty is removed. You explore and explore and you steamroll everything without even being able to see what you are destroying. Then you run around chasing pointless goals that don't actually pose any challenge or offer you any reward. Most long time players of this game simply make up their own goals due to the lack of anything remotely interesting within the game itself.

Quite frankly, It's boring. Some people like that sort of thing, but not me. Noita made me suffer for 60+ hours so that I could become a god and I don't find the god gameplay very interesting. Bosses either oneshot me, or I oneshot them. I've killed like 7 bosses and I don't even know what they do because the only way to make it to them alive was to become an unkillable god. How is that interesting...?

If any of this sounded good to you, then well, power to you friend. But it isn't for me. This was a waste of my time, and a waste of my money.



EDIT: Chiming in at 212~ hours to say that I still stand by everything I have said here. Noita triggers your sunk cost fallacy pretty hard and I've found that I am continuously pulled back to it when I have literally nothing else to do--despite only actually managing to enjoy a small slice of the mid-game. I hate the rest with a fervent passion but what can I say, this malevolent curse has its claws sunk deep.
Odesláno 30. června 2022. Naposledy upraveno 5. ledna.
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7.1 hodin celkem
Teardown is a neat concept that unfortunately wears thin pretty fast. Initially you're playing around with the destructible environments and your tools; finding secret cash stored in the walls, and completing the objectives in relatively quick fashion that's still novel and fun.

I've seen this game described as a destruction game, a heist game, and I've seen complaints such as "timer is too restrictive, not enough destruction." These complaints are close, but not quite accurate. This game DOES have a lot of destruction, you ARE stealing ♥♥♥♥, but those are merely the means and the "skin" of your objective.

Teardown is actually just a very tedious puzzle game. You are given several objectives and while you aren't forced to, you are encouraged to complete all objectives for every single stage, but doing so requires copious amounts of planning, copious amounts of destruction, and then a perfect execution. You will fail, and you will fail a lot, and as soon as you finally complete your goal and succeed, the game throws a set of even harder objectives for you to complete.

It's very exhausting. What was initially a neat and fun little voxel game where you set simple goals and smashed your way through them, transforms into a checklist of ♥♥♥♥♥♥♥♥ that you gotta slowly grind away at the terrain to accomplish. I kept pushing through hoping it would get better, but it only got worse as my tools expanded and the story progressed.

I'm not really a puzzle game guy, I'm not really a "speedrunner" kind of guy, and eventually I just gave up. Teardown was not for me.
Odesláno 29. června 2022. Naposledy upraveno 29. června 2022.
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