10 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 262.6 hrs on record (248.1 hrs at review time)
Posted: 26 Feb, 2020 @ 7:21pm
Updated: 30 Apr, 2023 @ 3:47pm

Early Access Review
Project Gorgon is a very unique game and a breath of fresh air into the MMO genre. It's very much an indie title, but I'd say it's properly scoped for that fact. The world is anything but massive, but it still plays like a proper MMO.

It's very rare that you can roll around as a such things as a Spider Druid, Werewolf Martial artist, or a knife fighting battle chemist. There are tons of combinations, tons of unique skills (that are ultimately just mini classes), and it's very fun to play with combos and craft your own "Build". The loot in this game is very ARPG-esque and if you're familiar with those games and like to make cool builds in them, Project Gorgon can definitely scratch that itch.

But I struggle to recommend this game for one very simple reason. Your entire gameplay experience ultimately amounts to nothing other than the mindless pursuit of money.

Now, I've played this game way beyond my steam hours show. I got on the train very early, when the max level for most skills was only 50. I've seen this game go from that core game to what it is now, and the experience has only degraded with time. Much in the same way that a typical MMO expansion transforms the game.

Up until you hit level 50 in everything that suits your fancy, you get a nice solid MMO experience on a smaller scale. Fun writing, a decent amount of exploration in various dungeons and wide open zones, interesting classes with fun combo potential, and even a sense of desire for "perfecting" your character via the (very RNG) loot system.

But it's short. Very short. Level 50 is very easily obtainable with a normal work life schedule and an hour or two of time each day. I'd say within a week or two of playtime you can hit 50 with anything that interests you. In doing so, you get a taste of what this game could have been.

And once you hit level 50, all the fun stops. No more exploration. No more experimentation. No more class swapping just for the sake of trying something new. No. All of that ends at 50. Because in order to proceed beyond level 50 (up to level 60), you need gold. You probably need more than you have farmed in all of your time leveling. What's more is that you need this exact same amount of cash for EVERY SINGLE SKILL that you wish to level beyond 50.

And after you work so hard and farm so much to obtain the money needed to unlock the ability to progress, what are you greeted with? More money sinks. You need to dump money to obtain all of your new abilities in the 50's, when you previously did not have to do this.

Hmmm? What's that? You want to do harvesting or crafting professions beyond 50 as well? You best farm more money, because it's the exact same price, and the crafting recipes are going to cost just as much as your abilities (if not more so), and there's a lot more of them than there are of your combat abilities.

To make matters worse, there aren't really any new or major dungeons in the 50-70 bracket, and the dungeons you do at level 50 you often enter in as soon as level 45. So from level 45 to level 70, you will be mindlessly grinding the same 4 dungeons over and over and over and over. Day after day you will do nothing except beat these dungeons into a pulp, farm thousands of gold, and then watch as you piss it away on unlocking progress. That is to say--acquiring nothing of value.

And this will continue until max level. A level that is constantly increasing with each major patch. This game is still in early access and the true "max level" does not exist. It's supposed to be 100 last I heard but I'm sure that will just be the new starting line for a post-release launch schedule, However you can get up to level 80 right now, and it is EXPENSIVE. In the hundreds of hours I have played, I have likely never even spent the amount of currency that is required to unlock the 70-80 bracket for a single skill.

And there are tons of skills! Some are for combat, some are for harvesting, and some are for crafting. They're ALL expensive!

And I haven't even touched on how you make money, which is one of the most convoluted unfun experiences I've ever had in gaming. It's tedious. It's busywork, and it tends to force your character into a "master of all trades" kind of character, which I don't personally enjoy in RPGs. I'd go into more depth on how it works but that could be its own review on its own.

Suffice to say, there are many issues with this game, and there are many things that make it awesome. It's a tough blend but ultimately, I've found that this fact alone is enough to focus on. There is a game here, but it is buried under an endless repetitive grind that seeks to destroy all potential enjoyment the game could (or did) have.

Do not buy project gorgon unless grinding money is your entire reason to live.
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1 Comments
BanditWarBoss 3 Mar, 2020 @ 11:36pm 
I agree with the excessive money sinks the game offers. They have to add a greater amount of ways to earn large amount of money. Opening up your own shop, is the only reason why I was able to unlock 70+ skills. It's still very challenging because you have to find what sells well, and try and farm it. They should just lower the costs of skills in general. 360-390k to unlock 70+ is a bit too much for the current economy.