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0.0 óra az elmúlt két hétben / 12.3 óra a nyilvántartásban (2.6 óra az értékeléskor)
Közzétéve: 2018. júl. 5., 16:54

When Tokyo Dark is a horror game, it's great. But there's long periods of nonsense in between the horror, and these sections don't do anything other than annoy. They don't build tension, or add to the story, or develop the characters in any meaningful way. They just pad the runtime.

One example:

- Quest objective: Go talk to this NPC!
- Go to world map, fast travel to area
- Walk to end of area
- Converse with NPC
- New objective: Go talk to NPC's brother!
- Walk back to entrance of area
- Go to world map, fast travel to new area
- Walk to end of area
- Converse with NPC's brother
- NPC's brother doesn't want to talk to you; new objective, go back and talk to first NPC for advice
- Walk back to entrance of area
- Go to world map, fast travel to area
- Walk to end of area
- Converse with NPC; she will come with you to convince her brother to help!
- Walk back to entrance of area
- Go to world map, fast travel to area
- Walk to end of area
- Converse with NPC brother

I'm not even mentioning the eye-roll-worthy dialogue that bookends each of these sections, along with the exposition dumps that are your 'rewards' for completing these steps. Drawing this entire affair out into four sections does nothing for the story, nothing for the characters, and doesn't add an ounce of enjoyment to the game. It's just tedious.

My hat's off to you if you can stomach more than 3 hours of this. I couldn't.
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