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Análises recentes de KuroSun

Exibindo entradas 1–7 de 7
1 pessoa achou esta análise útil
27.2 horas registradas (23.5 horas no momento da análise)
Análise de acesso antecipado
факторио в 3д но пока ранний доступ и мало контента
Publicada em 11 de maio.
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9.3 horas registradas (6.5 horas no momento da análise)
Análise de acesso antecipado
GOTY
Publicada em 29 de junho de 2023.
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960.2 horas registradas
After playing this game for a week getting frustrated unistalling waiting a year and repeating this cycle for a decade i can surelly tell tat this is creative only sandbox. this isnt a full game but a indev demo marketed as game.
Why so critical?
-survival experience is laking at the least. To survive you need only o2 which is created by 2 block solution,
Mining is hell, firch try to find asteroid in space with needed ore (can take literal hours with vanilla speed limit on 100m/s) then spend hours mining hauling and processing it. And aster getting every of ~8 ores you are done/ no need to mine more because you are set with ingoth for life.
Building is as slow as it can be, why is building so freaking slow?! keen?! firstly you need to place carcass then haul components then weld it (can be simplified with welder ship) add to this redining ore and component prodiction and you are looking at hours of time to build basic box ship.
Ship parts are dumb. Quite literrally dumb, you cant setprodition quotas for components to have stockpile, thrusters cant do vector thrust (so you need to place thruster facing all 6 directions) and to control of their thrust , either 100% or 0% power (yes you can set hotbar groups to set overrides, but this isnt maneuvering controll) , etc.
UI makes me bleed from eyes. after changing it multiple times Keen got it to usable state, but still painfull to use. no hotbar binding to hotkeys (outside of preprogrammed ones like depower and switch lock to all things) aswell no ability to unbind those actions from buttons (ie to switch thruster controll to script, or make "P" contoll single connector).
Inventory management is annoing with all scrolling you neen to do, with to ability to presort inventories in terminal (so you would always see forst on the list cargo with components and h2 tanks with bottles). Prodiction ui is a nightmare which only get worse and worse with mods adding more prodiction machinery.
Flight ... shouldnt it be core design of this game? it is slow and annoing, either you biuld small ship with abundant thrust (0-100m/s in 2s) or it will be painfully slow and unresponsive with no way to set cruise speed and autorotate to camera direction. Docking...... just why??? with all stated above it's so annoing to allign connectors to lock, even worse when you need to rotate camera basckwards but controls remain not rotated. so many connectors blasted bocause i hadnt switched off magnetic force on them so ship would get fliget and rotated upon contact. Collisons are the WORST. Either you place wheels/blastdoors on every contant surface or get random breakages because only wuth speed less than ~3m/s there are safe zone any more and hello damage. Why there is no way to switch controls to match camera direction from which you are looking?

TLDR. I do NOT recomment this game becouse it hasnt progressed since first publishing in 2014. The only updates it is getting latest years is a cashgrab for s reskin of a dosen blocks and hopefully a single new feature that doest have affect on gameplay.
Publicada em 29 de abril de 2023.
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4 pessoas acharam esta análise útil
16.9 horas registradas
взял эту игру пару лет назад ибо понравился концепт игры, и надеялся что ее допилят через пару лет но увы нет.
Здесь нет игры, но есть минимальный набор вещей которые можно назвать "рабочей не бетой"
ИИ пешек просто ужасающий, они по 10 секунд могут стоять и искать путь до соседней клетки, терять путь и останавливатся в случайных местах . ИИ врагов тупо ведет на твою базу или держит на точке. вражеские "базы" тупо спавнят врагов из ниоткуда при каждой их атаке, да и боевка с ними крайне уныла.
Также раздражает лимит пешек в 15 которые либо могут работать либо воевать. Почему именно 15? да просто потому что от большего числа сгорит ваш процессор изза диких лагов.

Итог: Это бетка названная готовой игрой и заброшенная разработчиком и в которую толком не поиграть, лучше идите мимо.
Publicada em 21 de abril de 2021.
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2 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
126.3 horas registradas (49.3 horas no momento da análise)
Análise de acesso antecipado
10 зомбей роющих тунели под твоей базой из 10
9 собак утгрызающих тебе ногу из 9
8 пистолетов в толчке из 8
7 аэйрдропов из 7
6 зомбей палящих тебя за 50м под землей из 6
5 ну просто нереально непробиваемых зомбей из 5
4 часа за поиском пещеры из 4
3 сломаных ноги из 2
1 симулятор китайского армировоного бетона из картона из 1
Publicada em 24 de novembro de 2017.
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2 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
5,306.4 horas registradas (4,336.3 horas no momento da análise)
Нет совсем не затягивающая отмосфера хаоса и безграничного креатива с громадным зарытым потенциалом.
Publicada em 24 de novembro de 2016.
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1 pessoa achou esta análise útil
3.7 horas registradas
Приятная головоломка очень радует отсутсвие "линейности" , когда ты просто неможеш где-то напортачить и тебе постоянно говорят куда идти и что делать (я так вообще в первый раз пропустил комнату с отмычками ,но в них небыло необходимости хд).
Вердики если небоитесь головоломок без подсказок , то вам сюда . :)
Publicada em 3 de agosto de 2014.
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Exibindo entradas 1–7 de 7