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•。★Christmas★ 。* 。
° 。 ° ˛˚˛ * _Π_____*。*˚
˚ ˛ •˛•˚ */______/~\。˚ ˚ ˛
˚ ˛ •˛• ˚ | 田田 |門| ˚ ☃
☆¸.•°*”˜˜”*°•.¸☆ ★ ☆¸.•°*”˜˜”*°•.¸☆
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆¸.•°*”˜˜”*°•.¸☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ NEW YEAR ☆ 2020★
╚╝╚╩╝╚╩╝╚╝═╚╝ ♥¥☆★☆★☆¥♥ ★☆ ♥♥♥ ☃
…………………...☼☼...
……………… …*•○♥○•*…
……………… .*♥♫♀♂♫♥*’…
………..……*♥•♦►♫◄••♥* …
……………*♥☺▬♥☺♥▬☺♥* …
………….*♥•♥▬#♠ ♥#▬♥•*♥*…
…………*♥♫♥♥▬♫♥ ♥♫▬♥*♫* …
………*♥☺♥☺♥♫*♣♥♫♥☺♥☺ ♥*…
…….*♥♣♫♥♣♥☺♥♫♥☺♥� �♫♣♥*…
…….*♥♥☺♣♥♫♥♥♫♥☺♥♫ ♥♣☺♥♥*…
….…………………▓█...
…….………………▓█...
………………….๑۩۞۩๑…
♥〃´`)
,·´ ¸,·´`)
(¸,·´ (¸*♥Merry Christmas &
Happy New Year ♥〃´`)
,·´ ¸,·´`)
(¸,·´ (¸*♥
Thanks in advance!
…………………...☼☼...
……………… …*•○♥○•*…
……………… .*♥♫♀♂♫♥*’…
………..……*♥•♦►♫◄••♥* …
……………*♥☺▬♥☺♥▬☺♥* …
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…………*♥♫♥♥▬♫♥ ♥♫▬♥*♫* …
………*♥☺♥☺♥♫*♣♥♫♥☺♥☺ ♥*…
…….*♥♣♫♥♣♥☺♥♫♥☺♥� �♫♣♥*…
…….*♥♥☺♣♥♫♥♥♫♥☺♥♫ ♥♣☺♥♥*…
….…………………▓█...
…….………………▓█...
………………….๑۩۞۩๑…
•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.¸.•*´❄`*•.
I ᴡɪsʜ ʏᴏᴜ ᴀ ᴠᴇʀʏ ᴍᴇʀʀʏ Cʜʀɪsᴛᴍᴀs & A ℋappy 2017﹗๑۩
Most definitely agreed with you on that as well, thankfully the developers were understanding of the situation and sent me a new key for you. I hope that you enjoy the game!
You can find the download for the ENB here: http://www.mediafire.com/download/qsa71j5buths6bn/ENB+264.rar
http://www.mediafire.com/download/tsrgyrdv201c2o2/Kyo%27s+SweetFX+SMAA+1.4+with+1.5+Shader.rar#39;s_SweetFX_SMAA_1.4_with_1.5_Shader.rar
Here's an updated version of the SweetFX SMAA mod with my settings if you'd like to try that version as well.
As for Valkyria Chronicles, I'm enjoying it quite a bit but I'm actually writing my review for it as we speak haha. Gotta get it finished. Happy gaming!
Many thanks and enjoy Valkyria Chronicles (finally completed it a few months back on PS3)!
As for the ENB GFX Mod, that's quite strange that it doesn't want to toggle on and off. And yep these settings were made to run with the in-game post processing enabled. I usually force SSAO using Nvidia Inspector with The Elder Scolls Oblivion compatability flag. I try to pick compatability flags that match the game in question, depending on the game type usually. For racing games I usually use Grid as a compability flag as an example.
I hope that helps out! Good luck!
Now, my apologies because SweetFX WAS working after all! K-putte of sweetfx community fame
informed me that unlike traditional SweetFX injection which uses scroll lock for toggle, Boulotour's injector (which I assume you were using) uses the INS key instead. Gave it a go and voila, the difference was tangible. Still couldn't get the ENB to toggle though.
Was the package intended to be used in conjunction with the native / in-game post-processing set to "on" or instead of it? Also do you force SSAO on via Nvidia inspector and the Colonial Marines compatibility flag?
If you didn't include the d3d9 (2).dll file in the directory where the game is installed then I recommend including that and all of the other files as well because that tells the ENB graphics mod to load the SweetFX mod at the same time as ENB. I can't guarantee that switching it on and off will show any improvements or not though because its loading it differently.
Also sorry for the late reply as well, I was playing a game and didn't realize I had a comment lol.
I hope that helps out in the end and if you ever need any other help feel free to let me know and I'll try to alleviate the issue for ya.
As for the mod itself, the all in one version that I have uploaded to the videos for Kingdoms of Amalur is actually a bit outdated now and I actually don't use the combination anymore. I just haven't taken the time to change the links, my apologies.
The d3d9 (2).dll is actually the SweetFX dll. (Both SweetFX and ENB use the same DLL so I forced the ENB mod to load both mods at the same time using the enblocal, otherwise they would overwrite each other making one of them useless.)
What's more, I can't tell if SweetFX is active or not. I'm presuming it isn't as pressing scroll lock has no noticable effect and certainly isn't adding any FXAA to proceedings despite being set to on in your configuration file (tested by turning Amalur native postprocessing setting off and not forcing AA via any other means). I have tried other sweetFX presets / injection packages and a different (basic) enb package and they all work fine but don't come close to the enhancements you have showcased. Any idea what I might be doing wrong?
I noticed a d3d9 (2).dll in the package in addition to the regular d3d9.dll . . . ? I found proxylibrary instructions for this d3d9 (2).dll at the beginning of the enblocal.ini but no proxylib instructions for sweetfx.dll. . .?
Anyway, sorry to bother you and thank you for your time.
Big fan of your work. Sorry to be a noob but seem to be having some trouble getting your Kingdoms of Amalur ENB and SweetFX mod to work fully and would really appreciate some advice.
I used the all-in-one package you uploaded with your Youtube vid. The ENB side of things is definitely active as I get the ENB overlay at the beginning and the game looks considerably better but I am unable to compare changes with vanilla / default in game as right shift + F12 doesn't seem to work.
° 。 ° ˛˚˛ * _Π_____*。*˚*。*˚*。*˚*。*˚*。*˚*。*˚
˚ ˛ •˛•˚ */______/~\。˚ ˚ ˛˚ ˛ •˛• ˚˚ ˛ •˛• ˚˚ ˛ •˛• ˚˚ ˛ •˛• ˚
˚ ˛ •˛• ˚ | 田田 |門| ˚and a Happy New Year 2014˚ ˛ •˛