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Geplaatst: 24 nov 2017 om 20:49
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Do not buy this game, it is worth maybe $10, for the amount of gameplay, and that is if you really like the genre, which is not as advertised. This game lies to you right from the start - even the advertising misrepresents the game.

Right, lets start with the blurb:
EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.

Rougelike: Not by any means. Definition from WP: "Roguelike is a subgenre of role-playing video games, characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character." The game is procedurally generated, but that is the only similarity.

Great visuals: Sure, looks pretty good.

Captivating Story: It doesn't have one. No, really. Apart from some short dialogue at the start trying to explain away the death-grind. I'd imagine there might be some dialogue drops later on, but the game doesn't really have the depth or complexity to hold a decent story together - it would be just like reading a book seperately detatched from the game.

Challenging Journey: It is hard and expects you to die extremely often, in fact it seems to be part of the game to die at least 20 times before getting anywhere. Journey? What? Spawn, fight/avoid ships for 5 minutes, die. Hardly enough to call a task, let alone a journey.

Ever-changing: It is procedurally generated (gets repetitive fast).

Beautifully crafted universe: What? It is a set of small procedurally generated levels, not a universe.

Surprises: You touched a station/waited more than 4 minutes/the stars aligned. Have a gank squad and die in 5 seconds flat. Very lazy programming and so gameplay, really.

Shoot, craft and loot: this kind of implies that you have an inventory and there is a crafting system. There isn't. If you get enough materials, you can upgrade weapons/build more missiles/mines. Thats it. No changing or forking tech tree gameplay, and most importantly, NO PERSISTENT UPGRADES/MATERIALS. You die, all your weapons, tools and materials are gone.

Pros:
- Nice graphics.
- Good fighting feel.

Cons:
- No persistent ships, inventories or really character advancement (there is an XP system, but only really helps if you grind for hours).
- No real story, just pieces of found dialogue.
- No larger universe, just the five or so procedurally generated increasingly hard systems. You can't go back, you can't grind to help yourself in the harder areas.

What I thought from the advertising: Freelancer Mk2! Wonderful big universe with customisable ships! Character progression!

What I got: Tiny, procedurally generated, hard and forced gameplay, with no real depth or character. Would not buy again. Shame on the developers for pushing this as any more than a game for a few minutes of casual play.
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